You've already forked UnrealEngineUWP
mirror of
https://github.com/izzy2lost/UnrealEngineUWP.git
synced 2026-03-26 18:15:20 -07:00
Copying //UE4/Dev-Rendering[at]4626416 to Dev-Main (//UE4/Dev-Main) #rb none #lockdown nick.penwarden #ROBOMERGE-OWNER: jason.bestimt #ROBOMERGE-AUTHOR: marcus.wassmer #ROBOMERGE-SOURCE: CL 4626501 in //UE4/Main/... #ROBOMERGE-BOT: DEVVR (Main -> Dev-VR) [CL 4627410 by jason bestimt in Dev-VR branch]
33 lines
701 B
C#
33 lines
701 B
C#
// Copyright 1998-2018 Epic Games, Inc. All Rights Reserved.
|
|
|
|
using UnrealBuildTool;
|
|
|
|
public class ShaderFormatVectorVM : ModuleRules
|
|
{
|
|
public ShaderFormatVectorVM(ReadOnlyTargetRules Target) : base(Target)
|
|
{
|
|
|
|
PrivateIncludePathModuleNames.AddRange(
|
|
new string[] {
|
|
"TargetPlatform",
|
|
}
|
|
);
|
|
|
|
|
|
PrivateDependencyModuleNames.AddRange(
|
|
new string[] {
|
|
"Core",
|
|
"CoreUObject",
|
|
"RenderCore",
|
|
"ShaderCompilerCommon",
|
|
"ShaderPreprocessor",
|
|
"VectorVM",
|
|
}
|
|
);
|
|
|
|
AddEngineThirdPartyPrivateStaticDependencies(Target,
|
|
"HLSLCC"
|
|
);
|
|
}
|
|
}
|