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Copying //UE4/Dev-Rendering[at]4626416 to Dev-Main (//UE4/Dev-Main) #rb none #lockdown nick.penwarden #ROBOMERGE-OWNER: jason.bestimt #ROBOMERGE-AUTHOR: marcus.wassmer #ROBOMERGE-SOURCE: CL 4626501 in //UE4/Main/... #ROBOMERGE-BOT: DEVVR (Main -> Dev-VR) [CL 4627410 by jason bestimt in Dev-VR branch]
20 lines
445 B
C#
20 lines
445 B
C#
// Copyright 1998-2018 Epic Games, Inc. All Rights Reserved.
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using UnrealBuildTool;
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public class ShaderCompilerCommon : ModuleRules
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{
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public ShaderCompilerCommon(ReadOnlyTargetRules Target) : base(Target)
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{
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PrivateDependencyModuleNames.AddRange(
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new string[] {
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"Core",
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"RenderCore",
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}
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);
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// We only need a header containing definitions
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PublicSystemIncludePaths.Add("ThirdParty/hlslcc/hlslcc/src/hlslcc_lib");
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}
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}
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