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Copying //UE4/Dev-Rendering[at]4626416 to Dev-Main (//UE4/Dev-Main) #rb none #lockdown nick.penwarden #ROBOMERGE-OWNER: jason.bestimt #ROBOMERGE-AUTHOR: marcus.wassmer #ROBOMERGE-SOURCE: CL 4626501 in //UE4/Main/... #ROBOMERGE-BOT: DEVVR (Main -> Dev-VR) [CL 4627410 by jason bestimt in Dev-VR branch]
55 lines
1.3 KiB
C#
55 lines
1.3 KiB
C#
// Copyright 1998-2018 Epic Games, Inc. All Rights Reserved.
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using UnrealBuildTool;
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public class FunctionalTesting : ModuleRules
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{
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public FunctionalTesting(ReadOnlyTargetRules Target) : base(Target)
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{
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PrivateDependencyModuleNames.AddRange(
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new string[] {
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"Core",
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"CoreUObject",
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"Engine",
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"RenderCore",
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"Slate",
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"MessageLog",
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"NavigationSystem",
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"AIModule",
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"RenderCore",
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"AssetRegistry",
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"RHI",
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"UMG",
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"AutomationController",
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}
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);
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if (Target.bBuildEditor == true)
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{
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PrivateDependencyModuleNames.Add("UnrealEd");
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}
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PrivateIncludePaths.AddRange(
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new string[]
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{
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"Developer/FunctionalTesting/Private",
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}
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);
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if (Target.bBuildEditor == true)
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{
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PrivateDependencyModuleNames.AddRange(
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new string[] {
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"SourceControl"
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}
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);
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}
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//make sure this is compiled for binary builds
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if (Target.Configuration != UnrealTargetConfiguration.Shipping)
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{
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PrecompileForTargets = PrecompileTargetsType.Any;
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}
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}
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}
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