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UnrealEngineUWP
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d211d7ba64951ef6dff39a05dfcf338fc047a3cd
UnrealEngineUWP
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Engine
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UnrealBuildTool
History
Ben Marsh
e04340734f
Fix how project files get generated for foreign vs non-foreign projects. Previous logic detected projects under the root directory as being native and everything else as foreign, which broke GitHub builds that do not have the appropriate .uprojectdirs file. Now checks against the .uprojectdirs list to determine whether to use the UE4 solution or a game-specific solution.
...
[CL 2114260 by Ben Marsh in Main branch]
2014-06-23 14:26:52 -04:00
..
Android
Rewrote the sdk checking code for andorid so that it's easier to work with.
2014-06-19 11:22:53 -04:00
Configuration
Fix for absolute paths in compiler response file.
2014-06-23 07:57:23 -04:00
fastJSON
Engine source (Main branch up to CL 2037954)
2014-04-02 18:09:23 -04:00
HTML5
#HTML5
2014-06-13 15:05:41 -04:00
IOS
moved to a library based approach for mobile provisions on PC
2014-06-20 16:58:40 -04:00
Linux
Fix for Linux using an old variable for architecture
2014-06-10 17:14:40 -04:00
Mac
Add concept of an 'API version' for modules, which is used for determining compatibility of DLLs. By default, the API version is the current changelist number, but can be set to previous changelists when making hotfixes. The API version number is stored in a special resource section for DLLs on Windows, and in the current-version field for dylibs on Mac.
2014-06-20 13:02:34 -04:00
Properties
Engine source (Main branch up to CL 2026164)
2014-03-14 14:13:41 -04:00
System
Fix how project files get generated for foreign vs non-foreign projects. Previous logic detected projects under the root directory as being native and everything else as foreign, which broke GitHub builds that do not have the appropriate .uprojectdirs file. Now checks against the .uprojectdirs list to determine whether to use the UE4 solution or a game-specific solution.
2014-06-23 14:26:52 -04:00
ToolChain
[GitHub] 223 : Allow to register IUEToolChain implementations
2014-06-17 03:29:49 -04:00
Utilities
UBT: Not calling PostReset function after initial loading.
2014-06-06 10:23:43 -04:00
Windows
Allow optimized code to be debugged more easily on Windows
2014-06-10 11:28:55 -04:00
WinRT
Changes to UBT for third party directories. UEThirdPartyDirectory is now obsolete and should be replaced with UEThirdPartySourceDirectory. An error message will appear when attempting to build if this is not heeded.
2014-06-13 16:31:00 -04:00
app.config
Engine source (Main branch up to CL 2026164)
2014-03-14 14:13:41 -04:00
UnrealBuildTool_Mono.csproj
Merging UE4-Pretest @ 2042161 to UE4
2014-04-23 20:18:55 -04:00
UnrealBuildTool.csproj
Properly conditionally include telemetry provider ET.
2014-06-05 12:13:31 -04:00