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d201bd5af7d661811280ff5076c89b010800f705
UnrealEngineUWP/Engine/Source/Runtime/Core
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Zak Middleton d201bd5af7 #ue4 - Optimized FTransform::Equals(). Check translation first as it's a simpler test and more likely to differ. Scale3D test is now per-component rather than a dot product test versus tolerance.
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[AUTOMERGE] Integrated using branch ue4-to-ue4-orion (reversed) of change#2697265 by Zak.Middleton on 2015/09/18 13:29:11.

[CL 2697271 by Zak Middleton in Main branch]
2015-09-18 13:30:19 -04:00
..
Private
Merging MetalRHI & MetalShaderFormat changes from ZebraBranch, plus the code to enable or disable Mac support.
2015-09-18 12:45:20 -04:00
Public
#ue4 - Optimized FTransform::Equals(). Check translation first as it's a simpler test and more likely to differ. Scale3D test is now per-component rather than a dot product test versus tolerance.
2015-09-18 13:30:19 -04:00
Resources/Windows
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Core.Build.cs
Support png/jpg splash screen images (in addition to bmp).
2015-08-14 18:39:31 -04:00
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