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UnrealEngineUWP
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d18dc189a4d455b5cd3faee6fe42c2a524b12b2d
UnrealEngineUWP
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Engine
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Programs
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AutomationTool
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History
Daniel Lamb
36568c0f27
Added support for multiprocess cooking into unreal frontend.
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Fixes for multiprocesscooking. [CL 2611006 by Daniel Lamb in Main branch]
2015-07-06 10:03:34 -04:00
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Properties
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AnalyzeThirdPartyLibs.Automation.cs
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ArchiveCommand.Automation.cs
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AutomationScripts.Automation.csproj
UEB-260 - Break AutomationTool into AutomationUtils that all automation projects depend on, and AutomationTool, which essentially only contains the startup code.
2015-06-30 11:40:05 -04:00
BlameKeyword.Automation.cs
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BuildCommonTools.Automation.cs
Button added under File -> Package Project for zipping up the project. Allows you to choose desired location. Filters applied to zip only necessary information.
2015-07-02 17:08:22 -04:00
BuildCookRun.Automation.cs
removed the need for BlankProject from UAT unless you use the foreign option
2015-06-11 15:58:47 -04:00
BuildDocumentation.Automation.cs
Make ActivePlatforms a local variable for the purposes of branch setup. Also fix FortniteAutoTestNode adding references to Linux nodes, even if Linux is not available.
2015-07-01 14:08:12 -04:00
BuildPluginCommand.Automation.cs
Always enable installed plugins by default, but update your project file with references to them on startup (so other users opening the project will be able to find it on the marketplace).
2015-05-27 12:56:05 -04:00
BuildProjectCommand.Automation.cs
content-only tool chain changes
2015-02-27 16:10:22 -05:00
BuildThirdPartyLibs.Automation.cs
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CodeSurgery.Automation.cs
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CookCommand.Automation.cs
Added support for multiprocess cooking into unreal frontend.
2015-07-06 10:03:34 -04:00
CopyBuildToStagingDirectory.Automation.cs
Dependency preloading stuff
2015-07-02 06:43:49 -04:00
DeployCommand.Automation.cs
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FixupRedirects.Automation.cs
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GenerateDSYM.Automation.cs
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IPhonePackager.Automation.cs
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LauncherLocalization.Automation.cs
Merging using UE4-To-UE4-LauncherDev
2015-05-05 11:26:34 -04:00
ListMobileDevices.Automation.cs
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Localisation.Automation.cs
Removed execution of translated word counts calculator for UDN files from the localization automation script for UE4.
2015-06-09 17:04:19 -04:00
MegaXGE.Automation.cs
Add a command line option to use parallel executor.
2015-06-02 10:40:24 -04:00
PackageCommand.Automation.cs
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RocketBuild.Automation.cs
Change aggregates to be a different class hierarchy to regular build nodes. They don't have many properties in common; they're never actually executed, so they have to be manually filtered out before passing to EC and handled specially when traversing the graph, and they don't suffer the same limitations with being behind a single trigger. Instead of being included in the graph directly, references to them are expanded out to their dependencies when the graph is linked.
2015-07-04 09:37:13 -04:00
RunProjectCommand.Automation.cs
UEB-260 - Break AutomationTool into AutomationUtils that all automation projects depend on, and AutomationTool, which essentially only contains the startup code.
2015-06-30 11:40:05 -04:00
Tests.Automation.cs
Separate temp storage into its own class, rather than being part of CommandUtils.
2015-06-23 15:31:37 -04:00
TestSnippet.Automation.cs
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UAT.proj
Parallelization of UAT startup tasks using MSBuild - NOTE: parallelization only works on Windows platforms. Mac uses xbuild, which is the MSBuild equivalent on Mac. XBuild does not perform parallel processing.
2015-05-22 12:16:46 -04:00
UE4BuildUtils.cs
UAT: Remove temporary requirement that building BuildPatchTool forced a build of UHT.
2015-05-28 08:00:11 -04:00
UnrealSync.Automation.cs
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UpdateLocalVersion.Automation.cs
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XGE_UBT_Profile.xml
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