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izzy
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UnrealEngineUWP
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d18dc189a4d455b5cd3faee6fe42c2a524b12b2d
UnrealEngineUWP
/
Engine
/
Source
/
Programs
/
AutomationTool
/
GUBP
History
Ben Marsh
d18dc189a4
Move time quantum to a parameter, rather than querying the branch options directly.
...
[CL
2611222
by Ben Marsh in Main branch]
2015-07-06 12:30:12 -04:00
..
Properties
…
ElectricCommander.cs
Separate out branch setup and build nodes for GUBP into separate files.
2015-06-24 16:40:43 -04:00
GUBP.Automation.csproj
UEB-260 - Break AutomationTool into AutomationUtils that all automation projects depend on, and AutomationTool, which essentially only contains the startup code.
2015-06-30 11:40:05 -04:00
GUBP.cs
Move time quantum to a parameter, rather than querying the branch options directly.
2015-07-06 12:30:12 -04:00
LegacyBranchSetup.cs
Use aggregates to specify nodes to build for each game, rather than searching the graph manually.
2015-07-04 14:25:53 -04:00
LegacyNodes.cs
Remove 'IsAggregate()' and 'IsInEC()' methods, now that aggregate nodes are handled separately.
2015-07-04 19:28:02 -04:00
TempStorage.cs
Move TempStorage into the GUBP project.
2015-06-23 15:40:30 -04:00