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This represents UE4/Main @ 16738161 and Dev-PerfTest @ 16737719 (and Release-17.00 @ 16658211) [CL 16763350 by aurel cordonnier in ue5-main branch]
36 lines
1.2 KiB
C++
36 lines
1.2 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "IXRTrackingSystem.h"
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#include "IHeadMountedDisplay.h"
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#include "EngineGlobals.h"
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#include "Engine/Engine.h"
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#include "Kismet/GameplayStatics.h"
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void IXRTrackingSystem::GetHMDData(UObject* WorldContext, FXRHMDData& HMDData)
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{
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HMDData.bValid = true;
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HMDData.DeviceName = GetHMDDevice() ? GetHMDDevice()->GetHMDName() : GetSystemName();
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HMDData.ApplicationInstanceID = FApp::GetInstanceId();
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bool bIsTracking = IsTracking(IXRTrackingSystem::HMDDeviceId);
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HMDData.TrackingStatus = bIsTracking ? ETrackingStatus::Tracked : ETrackingStatus::NotTracked;
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APlayerCameraManager* CameraManager = UGameplayStatics::GetPlayerCameraManager(WorldContext, 0);
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if (CameraManager)
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{
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HMDData.Rotation = CameraManager->GetCameraRotation().Quaternion();
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HMDData.Position = CameraManager->GetCameraLocation();
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}
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//GetCurrentPose(0, HMDVisualizationData.Rotation, HMDVisualizationData.Position);
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}
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bool IXRTrackingSystem::IsHeadTrackingAllowedForWorld(UWorld& World) const
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{
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#if WITH_EDITOR
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// For VR PIE only the first instance uses the headset
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return IsHeadTrackingAllowed() && ((World.WorldType != EWorldType::PIE) || (World.GetOutermost()->PIEInstanceID == 0));
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#else
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return IsHeadTrackingAllowed();
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#endif
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}
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