Files
UnrealEngineUWP/Engine/Source/Runtime/WebBrowser/Private/Android/AndroidJSStructSerializerBackend.cpp
Alex Fennell d10f9953d9 Copying //UE4/Portal-Staging to //UE4/Dev-Main (Source: //UE4/Portal-Staging @ 3138637)
#lockdown Nick.Penwarden, justin.sargent
#rb None

[CL 3138769 by Alex Fennell in Main branch]
2016-09-23 17:31:51 -04:00

56 lines
1.8 KiB
C++

// Copyright 1998-2016 Epic Games, Inc. All Rights Reserved.
#include "WebBrowserPrivatePCH.h"
#include "AndroidJSScripting.h"
#include "AndroidJSStructSerializerBackend.h"
void FAndroidJSStructSerializerBackend::WriteProperty(const FStructSerializerState& State, int32 ArrayIndex)
{
// The parent class serialzes UObjects as NULLs
if (State.ValueType == UObjectProperty::StaticClass())
{
WriteUObject(State, Cast<UObjectProperty>(State.ValueProperty)->GetPropertyValue_InContainer(State.ValueData, ArrayIndex));
}
// basic property type (json serializable)
else
{
FJsonStructSerializerBackend::WriteProperty(State, ArrayIndex);
}
}
void FAndroidJSStructSerializerBackend::WriteUObject(const FStructSerializerState& State, UObject* Value)
{
// Note this function uses WriteRawJSONValue to append non-json data to the output stream.
FString RawValue = Scripting->ConvertObject(Value);
if ((State.ValueProperty == nullptr) || (State.ValueProperty->ArrayDim > 1) || (State.ValueProperty->GetOuter()->GetClass() == UArrayProperty::StaticClass()))
{
GetWriter()->WriteRawJSONValue(RawValue);
}
else if (State.KeyProperty != nullptr)
{
FString KeyString;
State.KeyProperty->ExportTextItem(KeyString, State.KeyData, nullptr, nullptr, PPF_None);
GetWriter()->WriteRawJSONValue(KeyString, RawValue);
}
else
{
GetWriter()->WriteRawJSONValue(State.ValueProperty->GetName(), RawValue);
}
}
FString FAndroidJSStructSerializerBackend::ToString()
{
ReturnBuffer.Add(0);
ReturnBuffer.Add(0);
auto CastObject = StringCast<TCHAR>((UCS2CHAR*)ReturnBuffer.GetData());
return FString(CastObject.Get(), CastObject.Length());
}
FAndroidJSStructSerializerBackend::FAndroidJSStructSerializerBackend(TSharedRef<class FAndroidJSScripting> InScripting)
: Scripting(InScripting)
, ReturnBuffer()
, Writer(ReturnBuffer)
, FJsonStructSerializerBackend(Writer)
{
}