Files
UnrealEngineUWP/Engine/Source/Runtime/NetworkFileSystem/NetworkFileSystem.Build.cs
Alex Fennell d10f9953d9 Copying //UE4/Portal-Staging to //UE4/Dev-Main (Source: //UE4/Portal-Staging @ 3138637)
#lockdown Nick.Penwarden, justin.sargent
#rb None

[CL 3138769 by Alex Fennell in Main branch]
2016-09-23 17:31:51 -04:00

53 lines
1.5 KiB
C#

// Copyright 1998-2016 Epic Games, Inc. All Rights Reserved.
namespace UnrealBuildTool.Rules
{
public class NetworkFileSystem : ModuleRules
{
public NetworkFileSystem(TargetInfo Target)
{
PrivateIncludePaths.AddRange(
new string[] {
"Runtime/NetworkFileSystem/Private",
"Runtime/NetworkFileSystem/Private/Simple",
"Runtime/NetworkFileSystem/Private/Streaming",
}
);
PrivateDependencyModuleNames.AddRange(
new string[]
{
"CoreUObject",
"Projects",
"SandboxFile",
"TargetPlatform",
}
);
PublicIncludePaths.AddRange(
new string[] {
"Runtime/NetworkFileSystem/Public",
"Runtime/NetworkFileSystem/Public/Interfaces",
"Runtime/CoreUObject/Public/Interfaces",
}
);
PublicDependencyModuleNames.AddRange(
new string[]
{
"Core",
"Sockets",
}
);
if (Target.Platform == UnrealTargetPlatform.Win64 || Target.Platform == UnrealTargetPlatform.Mac)
{
AddEngineThirdPartyPrivateStaticDependencies(Target, "OpenSSL", "libWebSockets", "zlib");
Definitions.Add("ENABLE_HTTP_FOR_NFS=1");
}
PrecompileForTargets = PrecompileTargetsType.None;
}
}
}