Files
UnrealEngineUWP/Engine/Source/Programs/CrashReportClient/Private
ben marsh cea05a74da Allow games to pass arbitrary key/value pairs via crash reports.
Calling FGenericCrashContext::AddGameData(TEXT("Foo"), TEXT("Bar")) will add a key/value, which will also be sent as an analytics event from CrashReportClient (with the key name "GameData.Foo").

#rb none
[FYI] Wes.Hunt, Bob.Tellez

#ROBOMERGE-OWNER: robert.manuszewski
#ROBOMERGE-AUTHOR: ben.marsh
#ROBOMERGE-SOURCE: CL 4986525 via CL 4987702 via CL 4993491
#ROBOMERGE-BOT: CORE (Main -> Dev-Core)

[CL 5059742 by ben marsh in Dev-Core branch]
2019-02-19 02:13:53 -05:00
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