You've already forked UnrealEngineUWP
mirror of
https://github.com/izzy2lost/UnrealEngineUWP.git
synced 2026-03-26 18:15:20 -07:00
#fyi Patrick.Laflamme
#rb Patrick.Laflamme
#rnx
[CL 9489700 by Jamie Dale in Main branch]
740 lines
25 KiB
C++
740 lines
25 KiB
C++
// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
|
|
|
|
#include "CrashReportClientApp.h"
|
|
#include "CrashReportClientDefines.h"
|
|
#include "Misc/Parse.h"
|
|
#include "Misc/CommandLine.h"
|
|
#include "Misc/QueuedThreadPool.h"
|
|
#include "Internationalization/Internationalization.h"
|
|
#include "Math/Vector2D.h"
|
|
#include "Misc/ConfigCacheIni.h"
|
|
#include "GenericPlatform/GenericApplication.h"
|
|
#include "Misc/App.h"
|
|
#include "CrashReportCoreConfig.h"
|
|
#include "GenericPlatform/GenericPlatformCrashContext.h"
|
|
#include "CrashDescription.h"
|
|
#include "CrashReportAnalytics.h"
|
|
#include "Modules/ModuleManager.h"
|
|
#include "HAL/PlatformApplicationMisc.h"
|
|
#include "HAL/PlatformCrashContext.h"
|
|
#include "IAnalyticsProviderET.h"
|
|
|
|
#if !CRASH_REPORT_UNATTENDED_ONLY
|
|
#include "SCrashReportClient.h"
|
|
#include "CrashReportClient.h"
|
|
#include "CrashReportClientStyle.h"
|
|
#include "ISlateReflectorModule.h"
|
|
#include "Framework/Application/SlateApplication.h"
|
|
#endif // !CRASH_REPORT_UNATTENDED_ONLY
|
|
|
|
#include "CrashReportCoreUnattended.h"
|
|
#include "Async/TaskGraphInterfaces.h"
|
|
#include "RequiredProgramMainCPPInclude.h"
|
|
|
|
#include "MainLoopTiming.h"
|
|
|
|
#include "PlatformErrorReport.h"
|
|
#include "XmlFile.h"
|
|
#include "RecoveryService.h"
|
|
|
|
#if CRASH_REPORT_WITH_MTBF
|
|
#include "EditorSessionSummarySender.h"
|
|
#endif
|
|
|
|
class FRecoveryService;
|
|
|
|
/** Default main window size */
|
|
const FVector2D InitialWindowDimensions(740, 560);
|
|
|
|
/** Average tick rate the app aims for */
|
|
const float IdealTickRate = 30.f;
|
|
|
|
/** Set this to true in the code to open the widget reflector to debug the UI */
|
|
const bool RunWidgetReflector = false;
|
|
|
|
IMPLEMENT_APPLICATION(CrashReportClient, "CrashReportClient");
|
|
DEFINE_LOG_CATEGORY(CrashReportClientLog);
|
|
|
|
/** Directory containing the report */
|
|
static TArray<FString> FoundReportDirectoryAbsolutePaths;
|
|
|
|
/** Name of the game passed via the command line. */
|
|
static FString GameNameFromCmd;
|
|
|
|
/** GUID of the crash passed via the command line. */
|
|
static FString CrashGUIDFromCmd;
|
|
|
|
/** If we are implicitly sending its assumed we are also unattended for now */
|
|
static bool bImplicitSendFromCmd = false;
|
|
/** If we want to enable analytics */
|
|
static bool AnalyticsEnabledFromCmd = true;
|
|
|
|
/** If in monitor mode, watch this pid. */
|
|
static uint64 MonitorPid = 0;
|
|
|
|
/** If in monitor mode, pipe to read data from game. */
|
|
static void* MonitorReadPipe = nullptr;
|
|
|
|
/** If in monitor mode, pipe to write data to game. */
|
|
static void* MonitorWritePipe = nullptr;
|
|
|
|
/** Result of submission of report */
|
|
enum SubmitCrashReportResult {
|
|
Failed, // Failed to send report
|
|
SuccessClosed, // Succeeded sending report, user has not elected to relaunch
|
|
SuccessRestarted, // Succeeded sending report, user has elected to restart process
|
|
SuccessContinue // Succeeded sending report, continue running (if monitor mode).
|
|
};
|
|
|
|
/**
|
|
* Look for the report to upload, either in the command line or in the platform's report queue
|
|
*/
|
|
void ParseCommandLine(const TCHAR* CommandLine)
|
|
{
|
|
const TCHAR* CommandLineAfterExe = FCommandLine::RemoveExeName(CommandLine);
|
|
|
|
FoundReportDirectoryAbsolutePaths.Empty();
|
|
|
|
// Use the first argument if present and it's not a flag
|
|
if (*CommandLineAfterExe)
|
|
{
|
|
TArray<FString> Switches;
|
|
TArray<FString> Tokens;
|
|
TMap<FString, FString> Params;
|
|
{
|
|
FString NextToken;
|
|
while (FParse::Token(CommandLineAfterExe, NextToken, false))
|
|
{
|
|
if (**NextToken == TCHAR('-'))
|
|
{
|
|
new(Switches)FString(NextToken.Mid(1));
|
|
}
|
|
else
|
|
{
|
|
new(Tokens)FString(NextToken);
|
|
}
|
|
}
|
|
|
|
for (int32 SwitchIdx = Switches.Num() - 1; SwitchIdx >= 0; --SwitchIdx)
|
|
{
|
|
FString& Switch = Switches[SwitchIdx];
|
|
TArray<FString> SplitSwitch;
|
|
if (2 == Switch.ParseIntoArray(SplitSwitch, TEXT("="), true))
|
|
{
|
|
Params.Add(SplitSwitch[0], SplitSwitch[1].TrimQuotes());
|
|
Switches.RemoveAt(SwitchIdx);
|
|
}
|
|
}
|
|
}
|
|
|
|
if (Tokens.Num() > 0)
|
|
{
|
|
FoundReportDirectoryAbsolutePaths.Add(Tokens[0]);
|
|
}
|
|
|
|
GameNameFromCmd = Params.FindRef(TEXT("AppName"));
|
|
|
|
CrashGUIDFromCmd = FString();
|
|
if (Params.Contains(TEXT("CrashGUID")))
|
|
{
|
|
CrashGUIDFromCmd = Params.FindRef(TEXT("CrashGUID"));
|
|
}
|
|
|
|
if (Switches.Contains(TEXT("ImplicitSend")))
|
|
{
|
|
bImplicitSendFromCmd = true;
|
|
}
|
|
|
|
if (Switches.Contains(TEXT("NoAnalytics")))
|
|
{
|
|
AnalyticsEnabledFromCmd = false;
|
|
}
|
|
|
|
CrashGUIDFromCmd = Params.FindRef(TEXT("CrashGUID"));
|
|
MonitorPid = FPlatformString::Atoi64(*Params.FindRef(TEXT("MONITOR")));
|
|
MonitorReadPipe = (void*) FPlatformString::Atoi64(*Params.FindRef(TEXT("READ")));
|
|
MonitorWritePipe = (void*) FPlatformString::Atoi64(*Params.FindRef(TEXT("WRITE")));
|
|
}
|
|
|
|
if (FoundReportDirectoryAbsolutePaths.Num() == 0)
|
|
{
|
|
FPlatformErrorReport::FindMostRecentErrorReports(FoundReportDirectoryAbsolutePaths, FTimespan::FromDays(30)); //FTimespan::FromMinutes(30));
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Find the error report folder and check it matches the app name if provided
|
|
*/
|
|
FPlatformErrorReport LoadErrorReport()
|
|
{
|
|
if (FoundReportDirectoryAbsolutePaths.Num() == 0)
|
|
{
|
|
UE_LOG(CrashReportClientLog, Warning, TEXT("No error report found"));
|
|
return FPlatformErrorReport();
|
|
}
|
|
|
|
for (const FString& ReportDirectoryAbsolutePath : FoundReportDirectoryAbsolutePaths)
|
|
{
|
|
FPlatformErrorReport ErrorReport(ReportDirectoryAbsolutePath);
|
|
|
|
FString Filename;
|
|
// CrashContext.runtime-xml has the precedence over the WER
|
|
if (ErrorReport.FindFirstReportFileWithExtension(Filename, FGenericCrashContext::CrashContextExtension))
|
|
{
|
|
FPrimaryCrashProperties::Set(new FCrashContext(ReportDirectoryAbsolutePath / Filename));
|
|
}
|
|
else if (ErrorReport.FindFirstReportFileWithExtension(Filename, TEXT(".xml")))
|
|
{
|
|
FPrimaryCrashProperties::Set(new FCrashWERContext(ReportDirectoryAbsolutePath / Filename));
|
|
}
|
|
else
|
|
{
|
|
continue;
|
|
}
|
|
|
|
#if CRASH_REPORT_UNATTENDED_ONLY
|
|
return ErrorReport;
|
|
#else
|
|
bool NameMatch = false;
|
|
if (GameNameFromCmd.IsEmpty() || GameNameFromCmd == FPrimaryCrashProperties::Get()->GameName)
|
|
{
|
|
NameMatch = true;
|
|
}
|
|
|
|
bool GUIDMatch = false;
|
|
if (CrashGUIDFromCmd.IsEmpty() || CrashGUIDFromCmd == FPrimaryCrashProperties::Get()->CrashGUID)
|
|
{
|
|
GUIDMatch = true;
|
|
}
|
|
|
|
if (NameMatch && GUIDMatch)
|
|
{
|
|
FString ConfigFilename;
|
|
if (ErrorReport.FindFirstReportFileWithExtension(ConfigFilename, FGenericCrashContext::CrashConfigExtension))
|
|
{
|
|
FConfigFile CrashConfigFile;
|
|
CrashConfigFile.Read(ReportDirectoryAbsolutePath / ConfigFilename);
|
|
FCrashReportCoreConfig::Get().SetProjectConfigOverrides(CrashConfigFile);
|
|
}
|
|
|
|
return ErrorReport;
|
|
}
|
|
#endif
|
|
}
|
|
|
|
// Don't display or upload anything if we can't find the report we expected
|
|
return FPlatformErrorReport();
|
|
}
|
|
|
|
static void OnRequestExit()
|
|
{
|
|
RequestEngineExit(TEXT("OnRequestExit"));
|
|
}
|
|
|
|
#if !CRASH_REPORT_UNATTENDED_ONLY
|
|
SubmitCrashReportResult RunWithUI(FPlatformErrorReport ErrorReport)
|
|
{
|
|
// create the platform slate application (what FSlateApplication::Get() returns)
|
|
TSharedRef<FSlateApplication> Slate = FSlateApplication::Create(MakeShareable(FPlatformApplicationMisc::CreateApplication()));
|
|
|
|
// initialize renderer
|
|
TSharedRef<FSlateRenderer> SlateRenderer = GetStandardStandaloneRenderer();
|
|
|
|
// Grab renderer initialization retry settings from ini
|
|
int32 SlateRendererInitRetryCount = 10;
|
|
GConfig->GetInt(TEXT("CrashReportClient"), TEXT("UIInitRetryCount"), SlateRendererInitRetryCount, GEngineIni);
|
|
double SlateRendererInitRetryInterval = 2.0;
|
|
GConfig->GetDouble(TEXT("CrashReportClient"), TEXT("UIInitRetryInterval"), SlateRendererInitRetryInterval, GEngineIni);
|
|
|
|
// Try to initialize the renderer. It's possible that we launched when the driver crashed so try a few times before giving up.
|
|
bool bRendererInitialized = false;
|
|
bool bRendererFailedToInitializeAtLeastOnce = false;
|
|
do
|
|
{
|
|
SlateRendererInitRetryCount--;
|
|
bRendererInitialized = FSlateApplication::Get().InitializeRenderer(SlateRenderer, true);
|
|
if (!bRendererInitialized && SlateRendererInitRetryCount > 0)
|
|
{
|
|
bRendererFailedToInitializeAtLeastOnce = true;
|
|
FPlatformProcess::Sleep(SlateRendererInitRetryInterval);
|
|
}
|
|
} while (!bRendererInitialized && SlateRendererInitRetryCount > 0);
|
|
|
|
if (!bRendererInitialized)
|
|
{
|
|
// Close down the Slate application
|
|
FSlateApplication::Shutdown();
|
|
return Failed;
|
|
}
|
|
else if (bRendererFailedToInitializeAtLeastOnce)
|
|
{
|
|
// Wait until the driver is fully restored
|
|
FPlatformProcess::Sleep(2.0f);
|
|
|
|
// Update the display metrics
|
|
FDisplayMetrics DisplayMetrics;
|
|
FDisplayMetrics::RebuildDisplayMetrics(DisplayMetrics);
|
|
FSlateApplication::Get().GetPlatformApplication()->OnDisplayMetricsChanged().Broadcast(DisplayMetrics);
|
|
}
|
|
|
|
// Set up the main ticker
|
|
FMainLoopTiming MainLoop(IdealTickRate, EMainLoopOptions::UsingSlate);
|
|
|
|
// set the normal UE4 IsEngineExitRequested() when outer frame is closed
|
|
FSlateApplication::Get().SetExitRequestedHandler(FSimpleDelegate::CreateStatic(&OnRequestExit));
|
|
|
|
// Prepare the custom Slate styles
|
|
FCrashReportClientStyle::Initialize();
|
|
|
|
// Create the main implementation object
|
|
TSharedRef<FCrashReportClient> CrashReportClient = MakeShareable(new FCrashReportClient(ErrorReport));
|
|
|
|
// open up the app window
|
|
TSharedRef<SCrashReportClient> ClientControl = SNew(SCrashReportClient, CrashReportClient);
|
|
|
|
TSharedRef<SWindow> Window = FSlateApplication::Get().AddWindow(
|
|
SNew(SWindow)
|
|
.Title(NSLOCTEXT("CrashReportClient", "CrashReportClientAppName", "Unreal Engine 4 Crash Reporter"))
|
|
.HasCloseButton(FCrashReportCoreConfig::Get().IsAllowedToCloseWithoutSending())
|
|
.ClientSize(InitialWindowDimensions)
|
|
[
|
|
ClientControl
|
|
]);
|
|
|
|
Window->SetRequestDestroyWindowOverride(FRequestDestroyWindowOverride::CreateSP(CrashReportClient, &FCrashReportClient::RequestCloseWindow));
|
|
|
|
// Setting focus seems to have to happen after the Window has been added
|
|
FSlateApplication::Get().ClearKeyboardFocus(EFocusCause::Cleared);
|
|
|
|
// Debugging code
|
|
if (RunWidgetReflector)
|
|
{
|
|
FModuleManager::LoadModuleChecked<ISlateReflectorModule>("SlateReflector").DisplayWidgetReflector();
|
|
}
|
|
|
|
// Bring the window to the foreground as it may be behind the crashed process
|
|
Window->HACK_ForceToFront();
|
|
Window->BringToFront();
|
|
|
|
// loop until the app is ready to quit
|
|
while (!(IsEngineExitRequested() || CrashReportClient->IsUploadComplete()))
|
|
{
|
|
MainLoop.Tick();
|
|
|
|
if (CrashReportClient->ShouldWindowBeHidden())
|
|
{
|
|
Window->HideWindow();
|
|
}
|
|
}
|
|
|
|
// Make sure the window is hidden, because it might take a while for the background thread to finish.
|
|
Window->HideWindow();
|
|
|
|
// Stop the background thread
|
|
CrashReportClient->StopBackgroundThread();
|
|
|
|
// Clean up the custom styles
|
|
FCrashReportClientStyle::Shutdown();
|
|
|
|
// Close down the Slate application
|
|
FSlateApplication::Shutdown();
|
|
|
|
// Detect if ensure, if user has selected to restart or close.
|
|
return CrashReportClient->GetIsSuccesfullRestart() ? SuccessRestarted : (FPrimaryCrashProperties::Get()->bIsEnsure ? SuccessContinue : SuccessClosed);
|
|
}
|
|
#endif // !CRASH_REPORT_UNATTENDED_ONLY
|
|
|
|
// When we want to implicitly send and use unattended we still want to show a message box of a crash if possible
|
|
class FMessageBoxThread : public FRunnable
|
|
{
|
|
virtual uint32 Run() override
|
|
{
|
|
// We will not have any GUI for the crash reporter if we are sending implicitly, so pop a message box up at least
|
|
if (FApp::CanEverRender())
|
|
{
|
|
FPlatformMisc::MessageBoxExt(EAppMsgType::Ok,
|
|
*NSLOCTEXT("MessageDialog", "ReportCrash_Body", "The application has crashed and will now close. We apologize for the inconvenience.").ToString(),
|
|
*NSLOCTEXT("MessageDialog", "ReportCrash_Title", "Application Crash Detected").ToString());
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
};
|
|
|
|
SubmitCrashReportResult RunUnattended(FPlatformErrorReport ErrorReport)
|
|
{
|
|
// Set up the main ticker
|
|
FMainLoopTiming MainLoop(IdealTickRate, EMainLoopOptions::CoreTickerOnly);
|
|
|
|
// In the unattended mode we don't send any PII.
|
|
FCrashReportCoreUnattended CrashReportClient(ErrorReport);
|
|
ErrorReport.SetUserComment(NSLOCTEXT("CrashReportClient", "UnattendedMode", "Sent in the unattended mode"));
|
|
|
|
FMessageBoxThread MessageBox;
|
|
FRunnableThread* MessageBoxThread = nullptr;
|
|
|
|
if (bImplicitSendFromCmd)
|
|
{
|
|
MessageBoxThread = FRunnableThread::Create(&MessageBox, TEXT("CrashReporter_MessageBox"));
|
|
}
|
|
|
|
// loop until the app is ready to quit
|
|
while (!(IsEngineExitRequested() || CrashReportClient.IsUploadComplete()))
|
|
{
|
|
MainLoop.Tick();
|
|
}
|
|
|
|
if (bImplicitSendFromCmd && MessageBoxThread)
|
|
{
|
|
MessageBoxThread->WaitForCompletion();
|
|
}
|
|
|
|
// Continue running in case of ensures, otherwise close
|
|
return FPrimaryCrashProperties::Get()->bIsEnsure ? SuccessContinue : SuccessClosed;
|
|
}
|
|
|
|
FPlatformErrorReport CollectErrorReport(FRecoveryService* RecoveryService, uint32 Pid, const FSharedCrashContext& SharedCrashContext, void* WritePipe)
|
|
{
|
|
// @note: This API is only partially implemented on Mac OS and Linux.
|
|
FProcHandle ProcessHandle = FPlatformProcess::OpenProcess(Pid);
|
|
|
|
// First init the static crash context state
|
|
FPlatformCrashContext::InitializeFromContext(
|
|
SharedCrashContext.SessionContext,
|
|
SharedCrashContext.EnabledPluginsNum > 0 ? &SharedCrashContext.DynamicData[SharedCrashContext.EnabledPluginsOffset] : nullptr,
|
|
SharedCrashContext.EngineDataNum > 0 ? &SharedCrashContext.DynamicData[SharedCrashContext.EngineDataOffset] : nullptr,
|
|
SharedCrashContext.GameDataNum > 0 ? &SharedCrashContext.DynamicData[SharedCrashContext.GameDataOffset] : nullptr
|
|
);
|
|
// Next create a crash context for the crashed process.
|
|
FPlatformCrashContext CrashContext(SharedCrashContext.CrashType, SharedCrashContext.ErrorMessage);
|
|
CrashContext.SetCrashedProcess(ProcessHandle);
|
|
CrashContext.SetCrashedThreadId(SharedCrashContext.CrashingThreadId);
|
|
CrashContext.SetNumMinidumpFramesToIgnore(SharedCrashContext.NumStackFramesToIgnore);
|
|
|
|
// Initialize the stack walking for the monitored process
|
|
FPlatformStackWalk::InitStackWalkingForProcess(ProcessHandle);
|
|
|
|
for (uint32 ThreadIdx = 0; ThreadIdx < SharedCrashContext.NumThreads; ThreadIdx++)
|
|
{
|
|
const uint32 ThreadId = SharedCrashContext.ThreadIds[ThreadIdx];
|
|
uint64 StackFrames[CR_MAX_STACK_FRAMES] = {0};
|
|
const uint32 StackFrameCount = FPlatformStackWalk::CaptureThreadStackBackTrace(
|
|
ThreadId,
|
|
StackFrames,
|
|
CR_MAX_STACK_FRAMES
|
|
);
|
|
|
|
CrashContext.AddPortableThreadCallStack(
|
|
SharedCrashContext.ThreadIds[ThreadIdx],
|
|
&SharedCrashContext.ThreadNames[ThreadIdx*CR_MAX_THREAD_NAME_CHARS],
|
|
StackFrames,
|
|
StackFrameCount
|
|
);
|
|
|
|
// Add the crashing stack specifically. Is this really needed?
|
|
if (ThreadId == SharedCrashContext.CrashingThreadId)
|
|
{
|
|
CrashContext.SetPortableCallStack(
|
|
StackFrames + SharedCrashContext.NumStackFramesToIgnore,
|
|
StackFrameCount - SharedCrashContext.NumStackFramesToIgnore
|
|
);
|
|
}
|
|
}
|
|
|
|
// Setup the FPrimaryCrashProperties singleton. If the path is not set it is most likely
|
|
// that we have crashed during static init, in which case we need to construct a directory
|
|
// ourself.
|
|
CrashContext.SerializeContentToBuffer();
|
|
|
|
FString ReportDirectoryAbsolutePath(SharedCrashContext.CrashFilesDirectory);
|
|
bool DirectoryExists = true;
|
|
if (ReportDirectoryAbsolutePath.IsEmpty())
|
|
{
|
|
DirectoryExists = FGenericCrashContext::CreateCrashReportDirectory(
|
|
SharedCrashContext.SessionContext.CrashGUIDRoot,
|
|
SharedCrashContext.SessionContext.GameName,
|
|
0,
|
|
ReportDirectoryAbsolutePath);
|
|
}
|
|
|
|
// Copy platform specific files (e.g. minidump) to output directory if it exists
|
|
if (DirectoryExists)
|
|
{
|
|
CrashContext.CopyPlatformSpecificFiles(*ReportDirectoryAbsolutePath, SharedCrashContext.PlatformCrashContext);
|
|
}
|
|
|
|
// At this point the game can continue execution. It is important this happens
|
|
// as soon as thread state and minidump has been created, so that ensures cause
|
|
// as little hitch as possible.
|
|
//uint8 ResponseCode[] = { 0xd, 0xe, 0xa, 0xd };
|
|
//FPlatformProcess::WritePipe(WritePipe, ResponseCode, sizeof(ResponseCode));
|
|
|
|
// Write out the XML file.
|
|
const FString CrashContextXMLPath = FPaths::Combine(*ReportDirectoryAbsolutePath, FPlatformCrashContext::CrashContextRuntimeXMLNameW);
|
|
CrashContext.SerializeAsXML(*CrashContextXMLPath);
|
|
|
|
#if CRASH_REPORT_WITH_RECOVERY
|
|
if (RecoveryService && DirectoryExists && SharedCrashContext.bSendUsageData && SharedCrashContext.CrashType != ECrashContextType::Ensure && FCrashReportCoreConfig::Get().GetSendLogFile())
|
|
{
|
|
RecoveryService->CollectFiles(ReportDirectoryAbsolutePath);
|
|
}
|
|
#endif
|
|
|
|
const TCHAR* CrachContextBuffer = *CrashContext.GetBuffer();
|
|
FPrimaryCrashProperties::Set(new FCrashContext(ReportDirectoryAbsolutePath / TEXT("CrashContext.runtime-xml"), CrachContextBuffer));
|
|
|
|
FPlatformErrorReport ErrorReport(ReportDirectoryAbsolutePath);
|
|
|
|
#if CRASH_REPORT_UNATTENDED_ONLY
|
|
return ErrorReport;
|
|
#else
|
|
|
|
FString ConfigFilename;
|
|
if (ErrorReport.FindFirstReportFileWithExtension(ConfigFilename, FGenericCrashContext::CrashConfigExtension))
|
|
{
|
|
FConfigFile CrashConfigFile;
|
|
CrashConfigFile.Read(ReportDirectoryAbsolutePath / ConfigFilename);
|
|
FCrashReportCoreConfig::Get().SetProjectConfigOverrides(CrashConfigFile);
|
|
}
|
|
|
|
return ErrorReport;
|
|
#endif
|
|
}
|
|
|
|
SubmitCrashReportResult SendErrorReport(FPlatformErrorReport& ErrorReport, TOptional<bool> bNoDialog = TOptional<bool>())
|
|
{
|
|
if (!IsEngineExitRequested() && ErrorReport.HasFilesToUpload() && FPrimaryCrashProperties::Get() != nullptr)
|
|
{
|
|
const bool bUnattended =
|
|
#if CRASH_REPORT_UNATTENDED_ONLY
|
|
true;
|
|
#else
|
|
bNoDialog.IsSet() ? bNoDialog.GetValue() : FApp::IsUnattended();
|
|
#endif // CRASH_REPORT_UNATTENDED_ONLY
|
|
|
|
ErrorReport.SetCrashReportClientVersion(FCrashReportCoreConfig::Get().GetVersion());
|
|
|
|
if (bUnattended)
|
|
{
|
|
return RunUnattended(ErrorReport);
|
|
}
|
|
#if !CRASH_REPORT_UNATTENDED_ONLY
|
|
else
|
|
{
|
|
const SubmitCrashReportResult Result = RunWithUI(ErrorReport);
|
|
if (Result == Failed)
|
|
{
|
|
// UI failed to initialize, probably due to driver crash. Send in unattended mode if allowed.
|
|
bool bCanSendWhenUIFailedToInitialize = true;
|
|
GConfig->GetBool(TEXT("CrashReportClient"), TEXT("CanSendWhenUIFailedToInitialize"), bCanSendWhenUIFailedToInitialize, GEngineIni);
|
|
if (bCanSendWhenUIFailedToInitialize && !FCrashReportCoreConfig::Get().IsAllowedToCloseWithoutSending())
|
|
{
|
|
return RunUnattended(ErrorReport);
|
|
}
|
|
}
|
|
return Result;
|
|
}
|
|
#endif // !CRASH_REPORT_UNATTENDED_ONLY
|
|
|
|
}
|
|
return Failed;
|
|
}
|
|
|
|
bool IsCrashReportAvailable(uint32 WatchedProcess, FSharedCrashContext& CrashContext, void* ReadPipe)
|
|
{
|
|
static TArray<uint8> Buffer;
|
|
Buffer.Reserve(8 * 1024); // This allocates only once because Buffer is static.
|
|
|
|
if (FPlatformProcess::ReadPipeToArray(ReadPipe, Buffer))
|
|
{
|
|
FPlatformMemory::Memcpy(&CrashContext, Buffer.GetData(), Buffer.Num());
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
void RunCrashReportClient(const TCHAR* CommandLine)
|
|
{
|
|
// Override the stack size for the thread pool.
|
|
FQueuedThreadPool::OverrideStackSize = 256 * 1024;
|
|
|
|
// Increase the HttpSendTimeout to 5 minutes
|
|
GConfig->SetFloat(TEXT("HTTP"), TEXT("HttpSendTimeout"), 5 * 60.0f, GEngineIni);
|
|
|
|
// Initialize the engine. -Messaging enables MessageBus transports required by Concert (Recovery Service).
|
|
FString FinalCommandLine(CommandLine);
|
|
#if CRASH_REPORT_WITH_RECOVERY
|
|
FinalCommandLine += TEXT(" -Messaging -EnablePlugins=\"UdpMessaging,ConcertSyncServer\"");
|
|
#endif
|
|
GEngineLoop.PreInit(*FinalCommandLine);
|
|
check(GConfig && GConfig->IsReadyForUse());
|
|
|
|
// Make sure all UObject classes are registered and default properties have been initialized
|
|
ProcessNewlyLoadedUObjects();
|
|
|
|
// Tell the module manager is may now process newly-loaded UObjects when new C++ modules are loaded
|
|
FModuleManager::Get().StartProcessingNewlyLoadedObjects();
|
|
|
|
// Load internal Concert plugins in the pre-default phase
|
|
IPluginManager::Get().LoadModulesForEnabledPlugins(ELoadingPhase::PreDefault);
|
|
|
|
// Load Concert Sync plugins in default phase
|
|
IPluginManager::Get().LoadModulesForEnabledPlugins(ELoadingPhase::Default);
|
|
|
|
// Initialize config.
|
|
FCrashReportCoreConfig::Get();
|
|
|
|
// Find the report to upload in the command line arguments
|
|
ParseCommandLine(CommandLine);
|
|
|
|
FPlatformErrorReport::Init();
|
|
|
|
if (MonitorPid == 0) // Does not monitor any process.
|
|
{
|
|
if (AnalyticsEnabledFromCmd)
|
|
{
|
|
FCrashReportAnalytics::Initialize();
|
|
}
|
|
|
|
// Load error report generated by the process from disk
|
|
FPlatformErrorReport ErrorReport = LoadErrorReport();
|
|
const SubmitCrashReportResult Result = SendErrorReport(ErrorReport);
|
|
// We are not interested in the result of this
|
|
|
|
if (AnalyticsEnabledFromCmd)
|
|
{
|
|
FCrashReportAnalytics::Shutdown();
|
|
}
|
|
}
|
|
else // Launched in 'service mode - watches/serves a process'
|
|
{
|
|
const int32 IdealFramerate = 30;
|
|
double LastTime = FPlatformTime::Seconds();
|
|
const float IdealFrameTime = 1.0f / IdealFramerate;
|
|
|
|
FRecoveryService* RecoveryServicePtr = nullptr;
|
|
#if CRASH_REPORT_WITH_RECOVERY
|
|
// Starts the disaster recovery service. This records transactions and allows users to recover from previous crashes.
|
|
FRecoveryService RecoveryService(MonitorPid);
|
|
RecoveryServicePtr = &RecoveryService;
|
|
#endif
|
|
|
|
FCrashReportAnalytics::Initialize();
|
|
|
|
#if CRASH_REPORT_WITH_MTBF
|
|
TUniquePtr<FEditorSessionSummarySender> EditorSessionSummarySender;
|
|
if (FCrashReportCoreConfig::Get().GetAllowToBeContacted())
|
|
{
|
|
EditorSessionSummarySender = MakeUnique<FEditorSessionSummarySender>(FCrashReportAnalytics::GetProvider(), TEXT("CrashReportClient"), MonitorPid);
|
|
|
|
FTicker::GetCoreTicker().AddTicker(TEXT("EditorSessionSummarySender"), 0, [&EditorSessionSummarySender](float DeltaTime)
|
|
{
|
|
EditorSessionSummarySender->Tick(DeltaTime);
|
|
return true;
|
|
});
|
|
}
|
|
#endif
|
|
|
|
FProcHandle MonitoredProcess = FPlatformProcess::OpenProcess(MonitorPid);
|
|
if (!MonitoredProcess.IsValid())
|
|
{
|
|
UE_LOG(CrashReportClientLog, Error, TEXT("Failed to open monitor process handle!"));
|
|
}
|
|
|
|
auto IsMonitoredProcessAlive = [&MonitoredProcess](int32& OutReturnCode) -> bool
|
|
{
|
|
// The monitored process is considered "alive" if the process is running, and no return code has been set
|
|
return MonitoredProcess.IsValid() && FPlatformProcess::IsProcRunning(MonitoredProcess) && !FPlatformProcess::GetProcReturnCode(MonitoredProcess, &OutReturnCode);
|
|
};
|
|
|
|
// This IsApplicationAlive() call is quite expensive, perform it at low frequency.
|
|
int32 ApplicationReturnCode = 0;
|
|
bool bApplicationAlive = IsMonitoredProcessAlive(ApplicationReturnCode);
|
|
while (bApplicationAlive && !IsEngineExitRequested())
|
|
{
|
|
const double CurrentTime = FPlatformTime::Seconds();
|
|
|
|
// If 'out-of-process' crash reporting was enabled.
|
|
if (MonitorWritePipe && MonitorReadPipe)
|
|
{
|
|
// Check if the monitored process signaled a crash or an ensure.
|
|
FSharedCrashContext CrashContext;
|
|
if (IsCrashReportAvailable(MonitorPid, CrashContext, MonitorReadPipe))
|
|
{
|
|
// Build error report in memory.
|
|
FPlatformErrorReport ErrorReport = CollectErrorReport(RecoveryServicePtr, MonitorPid, CrashContext, MonitorWritePipe);
|
|
const SubmitCrashReportResult Result = SendErrorReport(ErrorReport, CrashContext.bNoDialog && CrashContext.bSendUnattenededBugReports);
|
|
|
|
// At this point the game can continue execution. It is important this happens
|
|
// as soon as thread state and minidump has been created, so that ensures cause
|
|
// as little hitch as possible.
|
|
uint8 ResponseCode[] = { 0xd, 0xe, 0xa, 0xd };
|
|
FPlatformProcess::WritePipe(MonitorWritePipe, ResponseCode, sizeof(ResponseCode));
|
|
|
|
bool bReportCrashAnalyticInfo = CrashContext.bSendUsageData;
|
|
if (bReportCrashAnalyticInfo)
|
|
{
|
|
// If analytics is enabled make sure they are submitted now.
|
|
FCrashReportAnalytics::GetProvider().BlockUntilFlushed(5.0f);
|
|
}
|
|
}
|
|
}
|
|
|
|
FTaskGraphInterface::Get().ProcessThreadUntilIdle(ENamedThreads::GameThread);
|
|
|
|
// Pump & Tick objects
|
|
const double DeltaTime = CurrentTime - LastTime;
|
|
FTicker::GetCoreTicker().Tick(DeltaTime);
|
|
|
|
GFrameCounter++;
|
|
FStats::AdvanceFrame(false);
|
|
GLog->FlushThreadedLogs();
|
|
|
|
// Run garbage collection for the UObjects for the rest of the frame or at least to 2 ms
|
|
IncrementalPurgeGarbage(true, FMath::Max<float>(0.002f, IdealFrameTime - (FPlatformTime::Seconds() - LastTime)));
|
|
|
|
// Throttle main thread main fps by sleeping if we still have time
|
|
FPlatformProcess::Sleep(FMath::Max<float>(0.0f, IdealFrameTime - (FPlatformTime::Seconds() - LastTime)));
|
|
|
|
// Check if the application is alive about every second. (This is an expensive call)
|
|
if (GFrameCounter % IdealFramerate == 0)
|
|
{
|
|
bApplicationAlive = IsMonitoredProcessAlive(ApplicationReturnCode);
|
|
}
|
|
|
|
LastTime = CurrentTime;
|
|
}
|
|
|
|
#if CRASH_REPORT_WITH_MTBF
|
|
if (EditorSessionSummarySender.IsValid())
|
|
{
|
|
// Query this again, as the crash reporting loop above may have exited before setting this information (via IsEngineExitRequested)
|
|
bApplicationAlive = IsMonitoredProcessAlive(ApplicationReturnCode);
|
|
if (!bApplicationAlive)
|
|
{
|
|
EditorSessionSummarySender->SetCurrentSessionExitCode(MonitorPid, ApplicationReturnCode);
|
|
}
|
|
EditorSessionSummarySender->Shutdown();
|
|
}
|
|
#endif
|
|
|
|
FPlatformProcess::CloseProc(MonitoredProcess);
|
|
|
|
FCrashReportAnalytics::Shutdown();
|
|
}
|
|
|
|
FPrimaryCrashProperties::Shutdown();
|
|
FPlatformErrorReport::ShutDown();
|
|
|
|
RequestEngineExit(TEXT("CrashReportClientApp RequestExit"));
|
|
|
|
// Allow the game thread to finish processing any latent tasks.
|
|
FTaskGraphInterface::Get().ProcessThreadUntilIdle(ENamedThreads::GameThread);
|
|
|
|
FEngineLoop::AppPreExit();
|
|
FModuleManager::Get().UnloadModulesAtShutdown();
|
|
FTaskGraphInterface::Shutdown();
|
|
|
|
FEngineLoop::AppExit();
|
|
}
|