Files
UnrealEngineUWP/Engine/Source/Programs
Daniel Wright d0df86000a Static shadowing for translucency
* Each Stationary light gets a static shadow depth map generated by Lightmass, which is then used to shadow during translucent lighting volume injection

[CL 2118133 by Daniel Wright in Main branch]
2014-06-26 12:42:04 -04:00
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2014-05-01 16:32:41 -04:00
2014-05-01 16:32:41 -04:00