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Convert BulkData to use a separate file handle (not AttachedAr) when MakeSureBulkDataIsLoaded is called from non-gamethread. This prevents unguarded multithreaded access to AttachedAr. #preflight 61dc386a5b6f9bf2e6cf6a96 #rb Paul.Chipchase #rnx #ROBOMERGE-AUTHOR: matt.peters #ROBOMERGE-SOURCE: CL 18561037 in //UE5/Release-5.0/... via CL 18561055 #ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v899-18417669) [CL 18561076 by matt peters in ue5-release-engine-test branch]