Files
UnrealEngineUWP/Engine/Source/Runtime/GameplayMediaEncoder/Private/GameplayMediaEncoderModule.cpp
Josh Adams d0bf843c9c - Merging Dev-Kairos/Engine/... to Main/Engine/...
- Brings over the necessary engine changes for embedding UE4 mobile as a dylib/so in native mobile app
- Various changes for facial animation, screen recording, others
- ARKit and ARCore plugins were removed, as deemed "not ready"
#rb many people


#ROBOMERGE-OWNER: josh.adams
#ROBOMERGE-AUTHOR: josh.adams
#ROBOMERGE-SOURCE: CL 5201138 via CL 5203024

[CL 5226277 by Josh Adams in Main branch]
2019-02-27 11:57:17 -05:00

22 lines
435 B
C++

// Copyright 1998-2018 Epic Games, Inc. All Rights Reserved.
#include "CoreMinimal.h"
#include "Modules/ModuleInterface.h"
#include "Modules/ModuleManager.h"
#include "GameplayMediaEncoderCommon.h"
GAMEPLAYMEDIAENCODER_START
class FGameplayMediaEncoderModule : public IModuleInterface
{
public:
FGameplayMediaEncoderModule()
{
}
};
IMPLEMENT_MODULE(FGameplayMediaEncoderModule, GameplayMediaEncoder);
GAMEPLAYMEDIAENCODER_END