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- Editor View and Operations(debugger support not yet) - Basic Utility Consideration Base - Built-in Float Parameter Consideration - Basic Blueprint Support #rb mikko.mononen [CL 33665793 by jacob wang in ue5-main branch]
1262 lines
33 KiB
C++
1262 lines
33 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "StateTreeViewModel.h"
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#include "StateTree.h"
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#include "StateTreeEditorData.h"
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#include "StateTreeDelegates.h"
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#include "Debugger/StateTreeDebugger.h"
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#include "Editor.h"
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#include "ScopedTransaction.h"
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#include "HAL/PlatformApplicationMisc.h"
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#include "UnrealExporter.h"
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#include "Exporters/Exporter.h"
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#include "Factories.h"
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#define LOCTEXT_NAMESPACE "StateTreeEditor"
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namespace UE::StateTree::Editor
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{
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class FStateTreeStateTextFactory : public FCustomizableTextObjectFactory
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{
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public:
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FStateTreeStateTextFactory()
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: FCustomizableTextObjectFactory(GWarn)
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{}
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virtual bool CanCreateClass(UClass* InObjectClass, bool& bOmitSubObjs) const override
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{
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UE_LOG(LogTemp, Error, TEXT("*** CanCreateClass: %s"), *GetNameSafe(InObjectClass));
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return InObjectClass->IsChildOf(UStateTreeState::StaticClass())
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|| InObjectClass->IsChildOf(UStateTreeClipboardBindings::StaticClass());
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}
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virtual void ProcessConstructedObject(UObject* NewObject) override
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{
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if (UStateTreeState* State = Cast<UStateTreeState>(NewObject))
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{
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States.Add(State);
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}
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else if (UStateTreeClipboardBindings* Bindings = Cast<UStateTreeClipboardBindings>(NewObject))
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{
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ClipboardBindings = Bindings;
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}
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}
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public:
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TArray<UStateTreeState*> States;
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UStateTreeClipboardBindings* ClipboardBindings = nullptr;
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};
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void CollectBindingsRecursive(UStateTreeEditorData* TreeData, UStateTreeState* State, TArray<FStateTreePropertyPathBinding>& AllBindings)
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{
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if (!State)
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{
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return;
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}
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TreeData->VisitStateNodes(*State, [TreeData, &AllBindings](const UStateTreeState* State, const FStateTreeBindableStructDesc& Desc, const FStateTreeDataView Value)
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{
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TArray<FStateTreePropertyPathBinding> NodeBindings;
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TreeData->GetPropertyEditorBindings()->GetPropertyBindingsFor(Desc.ID, NodeBindings);
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AllBindings.Append(NodeBindings);
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return EStateTreeVisitor::Continue;
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});
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for (UStateTreeState* ChildState : State->Children)
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{
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CollectBindingsRecursive(TreeData, ChildState, AllBindings);
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}
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}
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FString ExportStatesToText(UStateTreeEditorData* TreeData, const TArrayView<UStateTreeState*> States)
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{
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if (States.IsEmpty())
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{
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return FString();
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}
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// Clear the mark state for saving.
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UnMarkAllObjects(EObjectMark(OBJECTMARK_TagExp | OBJECTMARK_TagImp));
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FStringOutputDevice Archive;
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const FExportObjectInnerContext Context;
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UStateTreeClipboardBindings* ClipboardBindings = NewObject<UStateTreeClipboardBindings>();
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check(ClipboardBindings);
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for (UStateTreeState* State : States)
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{
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UObject* ThisOuter = State->GetOuter();
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UExporter::ExportToOutputDevice(&Context, State, nullptr, Archive, TEXT("copy"), 0, PPF_ExportsNotFullyQualified | PPF_Copy | PPF_Delimited, false, ThisOuter);
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CollectBindingsRecursive(TreeData, State, ClipboardBindings->Bindings);
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}
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UExporter::ExportToOutputDevice(&Context, ClipboardBindings, nullptr, Archive, TEXT("copy"), 0, PPF_ExportsNotFullyQualified | PPF_Copy | PPF_Delimited, false);
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return *Archive;
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}
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void CollectStateLinks(const UStruct* Struct, void* Memory, TArray<FStateTreeStateLink*>& Links)
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{
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for (TPropertyValueIterator<FStructProperty> It(Struct, Memory); It; ++It)
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{
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if (It->Key->Struct == TBaseStructure<FStateTreeStateLink>::Get())
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{
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FStateTreeStateLink* StateLink = static_cast<FStateTreeStateLink*>(const_cast<void*>(It->Value));
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Links.Add(StateLink);
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}
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}
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}
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void FixNodesAfterDuplication(TArrayView<FStateTreeEditorNode> Nodes, TMap<FGuid, FGuid>& IDsMap, TArray<FStateTreeStateLink*>& Links)
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{
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for (FStateTreeEditorNode& Node : Nodes)
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{
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const FGuid NewNodeID = FGuid::NewGuid();
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IDsMap.Emplace(Node.ID, NewNodeID);
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Node.ID = NewNodeID;
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if (Node.Node.IsValid())
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{
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CollectStateLinks(Node.Node.GetScriptStruct(), Node.Node.GetMutableMemory(), Links);
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}
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if (Node.Instance.IsValid())
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{
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CollectStateLinks(Node.Instance.GetScriptStruct(), Node.Instance.GetMutableMemory(), Links);
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}
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if (Node.InstanceObject)
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{
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CollectStateLinks(Node.InstanceObject->GetClass(), Node.InstanceObject, Links);
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}
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}
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}
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void FixStateAfterDuplication(UStateTreeState* State, UStateTreeState* NewParentState, TMap<FGuid, FGuid>& IDsMap, TArray<FStateTreeStateLink*>& Links, TArray<UStateTreeState*>& NewStates)
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{
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State->Modify();
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const FGuid NewStateID = FGuid::NewGuid();
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IDsMap.Emplace(State->ID, NewStateID);
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State->ID = NewStateID;
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const FGuid NewParametersID = FGuid::NewGuid();
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IDsMap.Emplace(State->Parameters.ID, NewParametersID);
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State->Parameters.ID = NewParametersID;
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State->Parent = NewParentState;
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NewStates.Add(State);
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if (State->Type == EStateTreeStateType::Linked)
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{
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Links.Emplace(&State->LinkedSubtree);
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}
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FixNodesAfterDuplication(TArrayView<FStateTreeEditorNode>(&State->SingleTask, 1), IDsMap, Links);
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FixNodesAfterDuplication(State->Tasks, IDsMap, Links);
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FixNodesAfterDuplication(State->EnterConditions, IDsMap, Links);
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FixNodesAfterDuplication(State->Considerations, IDsMap, Links);
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for (FStateTreeTransition& Transition : State->Transitions)
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{
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// Transition Ids are not used by nodes so no need to add to 'IDsMap'
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Transition.ID = FGuid::NewGuid();
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FixNodesAfterDuplication(Transition.Conditions, IDsMap, Links);
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Links.Emplace(&Transition.State);
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}
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for (UStateTreeState* Child : State->Children)
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{
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FixStateAfterDuplication(Child, State, IDsMap, Links, NewStates);
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}
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}
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// Removes states from the array which are children of any other state.
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void RemoveContainedChildren(TArray<UStateTreeState*>& States)
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{
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TSet<UStateTreeState*> UniqueStates;
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for (UStateTreeState* State : States)
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{
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UniqueStates.Add(State);
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}
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for (int32 i = 0; i < States.Num(); )
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{
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UStateTreeState* State = States[i];
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// Walk up the parent state sand if the current state
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// exists in any of them, remove it.
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UStateTreeState* StateParent = State->Parent;
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bool bShouldRemove = false;
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while (StateParent)
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{
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if (UniqueStates.Contains(StateParent))
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{
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bShouldRemove = true;
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break;
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}
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StateParent = StateParent->Parent;
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}
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if (bShouldRemove)
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{
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States.RemoveAt(i);
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}
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else
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{
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i++;
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}
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}
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}
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// Returns true if the state is child of parent state.
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bool IsChildOf(const UStateTreeState* ParentState, const UStateTreeState* State)
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{
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for (const UStateTreeState* Child : ParentState->Children)
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{
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if (Child == State)
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{
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return true;
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}
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if (IsChildOf(Child, State))
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{
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return true;
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}
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}
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return false;
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}
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};
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FStateTreeViewModel::FStateTreeViewModel()
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: TreeDataWeak(nullptr)
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#if WITH_STATETREE_TRACE_DEBUGGER
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, Debugger(MakeShareable(new FStateTreeDebugger))
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#endif // WITH_STATETREE_TRACE_DEBUGGER
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{
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}
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FStateTreeViewModel::~FStateTreeViewModel()
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{
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GEditor->UnregisterForUndo(this);
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UE::StateTree::Delegates::OnIdentifierChanged.RemoveAll(this);
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}
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void FStateTreeViewModel::Init(UStateTreeEditorData* InTreeData)
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{
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TreeDataWeak = InTreeData;
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GEditor->RegisterForUndo(this);
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UE::StateTree::Delegates::OnIdentifierChanged.AddSP(this, &FStateTreeViewModel::HandleIdentifierChanged);
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#if WITH_STATETREE_TRACE_DEBUGGER
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UE::StateTree::Delegates::OnBreakpointsChanged.AddSP(this, &FStateTreeViewModel::HandleBreakpointsChanged);
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UE::StateTree::Delegates::OnPostCompile.AddSP(this, &FStateTreeViewModel::HandlePostCompile);
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Debugger->SetAsset(GetStateTree());
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BindToDebuggerDelegates();
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RefreshDebuggerBreakpoints();
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#endif // WITH_STATETREE_TRACE_DEBUGGER
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}
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const UStateTree* FStateTreeViewModel::GetStateTree() const
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{
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if (const UStateTreeEditorData* TreeData = TreeDataWeak.Get())
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{
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return TreeData->GetTypedOuter<UStateTree>();
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}
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return nullptr;
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}
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void FStateTreeViewModel::HandleIdentifierChanged(const UStateTree& StateTree) const
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{
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if (GetStateTree() == &StateTree)
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{
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OnAssetChanged.Broadcast();
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}
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}
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#if WITH_STATETREE_TRACE_DEBUGGER
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bool FStateTreeViewModel::CanAddStateBreakpoint(const EStateTreeBreakpointType Type) const
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{
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const UStateTreeEditorData* EditorData = TreeDataWeak.Get();
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if (!ensure(EditorData != nullptr))
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{
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return false;
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}
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for (const TWeakObjectPtr<UStateTreeState>& WeakState : SelectedStates)
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{
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if (const UStateTreeState* State = WeakState.Get())
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{
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if (EditorData->HasBreakpoint(State->ID, Type) == false)
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{
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return true;
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}
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}
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}
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return false;
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}
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bool FStateTreeViewModel::CanRemoveStateBreakpoint(const EStateTreeBreakpointType Type) const
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{
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const UStateTreeEditorData* EditorData = TreeDataWeak.Get();
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if (!ensure(EditorData != nullptr))
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{
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return false;
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}
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for (const TWeakObjectPtr<UStateTreeState>& WeakState : SelectedStates)
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{
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if (const UStateTreeState* State = WeakState.Get())
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{
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if (EditorData->HasBreakpoint(State->ID, Type))
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{
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return true;
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}
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}
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}
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return false;
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}
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ECheckBoxState FStateTreeViewModel::GetStateBreakpointCheckState(const EStateTreeBreakpointType Type) const
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{
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const bool bCanAdd = CanAddStateBreakpoint(Type);
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const bool bCanRemove = CanRemoveStateBreakpoint(Type);
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if (bCanAdd && bCanRemove)
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{
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return ECheckBoxState::Undetermined;
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}
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if (bCanRemove)
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{
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return ECheckBoxState::Checked;
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}
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if (bCanAdd)
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{
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return ECheckBoxState::Unchecked;
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}
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// Should not happen since action is not visible in this case
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return ECheckBoxState::Undetermined;
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}
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void FStateTreeViewModel::HandleEnableStateBreakpoint(EStateTreeBreakpointType Type)
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{
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TArray<UStateTreeState*> ValidatedSelectedStates;
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GetSelectedStates(ValidatedSelectedStates);
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if (ValidatedSelectedStates.IsEmpty())
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{
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return;
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}
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UStateTreeEditorData* EditorData = TreeDataWeak.Get();
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if (!ensure(EditorData != nullptr))
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{
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return;
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}
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TBitArray<> HasBreakpoint;
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HasBreakpoint.Reserve(ValidatedSelectedStates.Num());
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for (const UStateTreeState* SelectedState : ValidatedSelectedStates)
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{
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HasBreakpoint.Add(SelectedState != nullptr && EditorData->HasBreakpoint(SelectedState->ID, Type));
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}
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check(HasBreakpoint.Num() == ValidatedSelectedStates.Num());
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// Process CanAdd first so in case of undetermined state (mixed selection) we add by default.
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if (CanAddStateBreakpoint(Type))
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{
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const FScopedTransaction Transaction(LOCTEXT("AddStateBreakpoint", "Add State Breakpoint(s)"));
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EditorData->Modify();
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for (int Index = 0; Index < ValidatedSelectedStates.Num(); ++Index)
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{
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const UStateTreeState* SelectedState = ValidatedSelectedStates[Index];
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if (HasBreakpoint[Index] == false && SelectedState != nullptr)
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{
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EditorData->AddBreakpoint(SelectedState->ID, Type);
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}
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}
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}
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else if (CanRemoveStateBreakpoint(Type))
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{
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const FScopedTransaction Transaction(LOCTEXT("RemoveStateBreakpoint", "Remove State Breakpoint(s)"));
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EditorData->Modify();
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for (int Index = 0; Index < ValidatedSelectedStates.Num(); ++Index)
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{
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const UStateTreeState* SelectedState = ValidatedSelectedStates[Index];
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if (HasBreakpoint[Index] && SelectedState != nullptr)
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{
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EditorData->RemoveBreakpoint(SelectedState->ID, Type);
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}
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}
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}
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}
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UStateTreeState* FStateTreeViewModel::FindStateAssociatedToBreakpoint(FStateTreeDebuggerBreakpoint Breakpoint) const
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{
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UStateTreeEditorData* EditorData = TreeDataWeak.Get();
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if (EditorData == nullptr)
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{
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return nullptr;
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}
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const UStateTree* StateTree = GetStateTree();
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if (StateTree == nullptr)
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{
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return nullptr;
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}
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UStateTreeState* StateTreeState = nullptr;
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if (const FStateTreeStateHandle* StateHandle = Breakpoint.ElementIdentifier.TryGet<FStateTreeStateHandle>())
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{
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const FGuid StateId = StateTree->GetStateIdFromHandle(*StateHandle);
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StateTreeState = EditorData->GetMutableStateByID(StateId);
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}
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else if (const FStateTreeDebuggerBreakpoint::FStateTreeTaskIndex* TaskIndex = Breakpoint.ElementIdentifier.TryGet<FStateTreeDebuggerBreakpoint::FStateTreeTaskIndex>())
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{
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const FGuid TaskId = StateTree->GetNodeIdFromIndex(TaskIndex->Index);
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EditorData->VisitHierarchy([&TaskId, &StateTreeState](UStateTreeState& State, UStateTreeState* /*ParentState*/)
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{
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for (const FStateTreeEditorNode& EditorNode : State.Tasks)
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{
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if (EditorNode.ID == TaskId)
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{
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StateTreeState = &State;
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return EStateTreeVisitor::Break;
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}
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}
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return EStateTreeVisitor::Continue;
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});
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}
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else if (const FStateTreeDebuggerBreakpoint::FStateTreeTransitionIndex* TransitionIndex = Breakpoint.ElementIdentifier.TryGet<FStateTreeDebuggerBreakpoint::FStateTreeTransitionIndex>())
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{
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const FGuid TransitionId = StateTree->GetTransitionIdFromIndex(TransitionIndex->Index);
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EditorData->VisitHierarchy([&TransitionId, &StateTreeState](UStateTreeState& State, UStateTreeState* /*ParentState*/)
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{
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for (const FStateTreeTransition& StateTransition : State.Transitions)
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{
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if (StateTransition.ID == TransitionId)
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{
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StateTreeState = &State;
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return EStateTreeVisitor::Break;
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}
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}
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return EStateTreeVisitor::Continue;
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});
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}
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return StateTreeState;
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}
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void FStateTreeViewModel::HandleBreakpointsChanged(const UStateTree& StateTree)
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{
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if (GetStateTree() == &StateTree)
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{
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RefreshDebuggerBreakpoints();
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}
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}
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void FStateTreeViewModel::HandlePostCompile(const UStateTree& StateTree)
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{
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if (GetStateTree() == &StateTree)
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{
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RefreshDebuggerBreakpoints();
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}
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}
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void FStateTreeViewModel::RefreshDebuggerBreakpoints()
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{
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const UStateTree* StateTree = GetStateTree();
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const UStateTreeEditorData* TreeData = TreeDataWeak.Get();
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if (StateTree != nullptr && TreeData != nullptr)
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{
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Debugger->ClearAllBreakpoints();
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for (const FStateTreeEditorBreakpoint& Breakpoint : TreeData->Breakpoints)
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{
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// Test if the ID is associated to a task
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const FStateTreeIndex16 Index = StateTree->GetNodeIndexFromId(Breakpoint.ID);
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if (Index.IsValid())
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{
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Debugger->SetTaskBreakpoint(Index, Breakpoint.BreakpointType);
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}
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else
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{
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// Then test if the ID is associated to a State
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FStateTreeStateHandle StateHandle = StateTree->GetStateHandleFromId(Breakpoint.ID);
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if (StateHandle.IsValid())
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{
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Debugger->SetStateBreakpoint(StateHandle, Breakpoint.BreakpointType);
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}
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else
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{
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// Then test if the ID is associated to a transition
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const FStateTreeIndex16 TransitionIndex = StateTree->GetTransitionIndexFromId(Breakpoint.ID);
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if (TransitionIndex.IsValid())
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{
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Debugger->SetTransitionBreakpoint(TransitionIndex, Breakpoint.BreakpointType);
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}
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}
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}
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}
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}
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}
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#endif // WITH_STATETREE_TRACE_DEBUGGER
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void FStateTreeViewModel::NotifyAssetChangedExternally() const
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{
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OnAssetChanged.Broadcast();
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}
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void FStateTreeViewModel::NotifyStatesChangedExternally(const TSet<UStateTreeState*>& ChangedStates, const FPropertyChangedEvent& PropertyChangedEvent) const
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{
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OnStatesChanged.Broadcast(ChangedStates, PropertyChangedEvent);
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}
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TArray<TObjectPtr<UStateTreeState>>* FStateTreeViewModel::GetSubTrees() const
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{
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UStateTreeEditorData* TreeData = TreeDataWeak.Get();
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return TreeData != nullptr ? &TreeData->SubTrees : nullptr;
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}
|
|
|
|
int32 FStateTreeViewModel::GetSubTreeCount() const
|
|
{
|
|
UStateTreeEditorData* TreeData = TreeDataWeak.Get();
|
|
return TreeData != nullptr ? TreeData->SubTrees.Num() : 0;
|
|
}
|
|
|
|
void FStateTreeViewModel::GetSubTrees(TArray<TWeakObjectPtr<UStateTreeState>>& OutSubtrees) const
|
|
{
|
|
OutSubtrees.Reset();
|
|
if (UStateTreeEditorData* TreeData = TreeDataWeak.Get())
|
|
{
|
|
for (UStateTreeState* Subtree : TreeData->SubTrees)
|
|
{
|
|
OutSubtrees.Add(Subtree);
|
|
}
|
|
}
|
|
}
|
|
|
|
void FStateTreeViewModel::PostUndo(bool bSuccess)
|
|
{
|
|
// TODO: see if we can narrow this down.
|
|
OnAssetChanged.Broadcast();
|
|
}
|
|
|
|
void FStateTreeViewModel::PostRedo(bool bSuccess)
|
|
{
|
|
OnAssetChanged.Broadcast();
|
|
}
|
|
|
|
void FStateTreeViewModel::ClearSelection()
|
|
{
|
|
SelectedStates.Reset();
|
|
|
|
const TArray<TWeakObjectPtr<UStateTreeState>> SelectedStatesArr;
|
|
OnSelectionChanged.Broadcast(SelectedStatesArr);
|
|
}
|
|
|
|
void FStateTreeViewModel::SetSelection(UStateTreeState* Selected)
|
|
{
|
|
SelectedStates.Reset();
|
|
|
|
SelectedStates.Add(Selected);
|
|
|
|
TArray<TWeakObjectPtr<UStateTreeState>> SelectedStatesArr;
|
|
SelectedStatesArr.Add(Selected);
|
|
OnSelectionChanged.Broadcast(SelectedStatesArr);
|
|
}
|
|
|
|
void FStateTreeViewModel::SetSelection(const TArray<TWeakObjectPtr<UStateTreeState>>& InSelectedStates)
|
|
{
|
|
SelectedStates.Reset();
|
|
|
|
for (const TWeakObjectPtr<UStateTreeState>& State : InSelectedStates)
|
|
{
|
|
if (State.Get())
|
|
{
|
|
SelectedStates.Add(State);
|
|
}
|
|
}
|
|
|
|
TArray<FGuid> SelectedTaskIDArr;
|
|
OnSelectionChanged.Broadcast(InSelectedStates);
|
|
}
|
|
|
|
bool FStateTreeViewModel::IsSelected(const UStateTreeState* State) const
|
|
{
|
|
const TWeakObjectPtr<UStateTreeState> WeakState = const_cast<UStateTreeState*>(State);
|
|
return SelectedStates.Contains(WeakState);
|
|
}
|
|
|
|
bool FStateTreeViewModel::IsChildOfSelection(const UStateTreeState* State) const
|
|
{
|
|
for (const TWeakObjectPtr<UStateTreeState>& WeakSelectedState : SelectedStates)
|
|
{
|
|
if (const UStateTreeState* SelectedState = Cast<UStateTreeState>(WeakSelectedState.Get()))
|
|
{
|
|
if (SelectedState == State)
|
|
{
|
|
return true;
|
|
}
|
|
|
|
if (UE::StateTree::Editor::IsChildOf(SelectedState, State))
|
|
{
|
|
return true;
|
|
}
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
void FStateTreeViewModel::GetSelectedStates(TArray<UStateTreeState*>& OutSelectedStates) const
|
|
{
|
|
OutSelectedStates.Reset();
|
|
for (const TWeakObjectPtr<UStateTreeState>& WeakState : SelectedStates)
|
|
{
|
|
if (UStateTreeState* State = WeakState.Get())
|
|
{
|
|
OutSelectedStates.Add(State);
|
|
}
|
|
}
|
|
}
|
|
|
|
void FStateTreeViewModel::GetSelectedStates(TArray<TWeakObjectPtr<UStateTreeState>>& OutSelectedStates) const
|
|
{
|
|
OutSelectedStates.Reset();
|
|
for (const TWeakObjectPtr<UStateTreeState>& WeakState : SelectedStates)
|
|
{
|
|
if (WeakState.Get())
|
|
{
|
|
OutSelectedStates.Add(WeakState);
|
|
}
|
|
}
|
|
}
|
|
|
|
bool FStateTreeViewModel::HasSelection() const
|
|
{
|
|
return SelectedStates.Num() > 0;
|
|
}
|
|
|
|
void FStateTreeViewModel::GetPersistentExpandedStates(TSet<TWeakObjectPtr<UStateTreeState>>& OutExpandedStates)
|
|
{
|
|
OutExpandedStates.Reset();
|
|
if (UStateTreeEditorData* TreeData = TreeDataWeak.Get())
|
|
{
|
|
for (UStateTreeState* SubTree : TreeData->SubTrees)
|
|
{
|
|
GetExpandedStatesRecursive(SubTree, OutExpandedStates);
|
|
}
|
|
}
|
|
}
|
|
|
|
void FStateTreeViewModel::GetExpandedStatesRecursive(UStateTreeState* State, TSet<TWeakObjectPtr<UStateTreeState>>& OutExpandedStates)
|
|
{
|
|
if (State->bExpanded)
|
|
{
|
|
OutExpandedStates.Add(State);
|
|
}
|
|
for (UStateTreeState* Child : State->Children)
|
|
{
|
|
GetExpandedStatesRecursive(Child, OutExpandedStates);
|
|
}
|
|
}
|
|
|
|
|
|
void FStateTreeViewModel::SetPersistentExpandedStates(TSet<TWeakObjectPtr<UStateTreeState>>& InExpandedStates)
|
|
{
|
|
UStateTreeEditorData* TreeData = TreeDataWeak.Get();
|
|
if (TreeData == nullptr)
|
|
{
|
|
return;
|
|
}
|
|
|
|
TreeData->Modify();
|
|
|
|
for (TWeakObjectPtr<UStateTreeState>& WeakState : InExpandedStates)
|
|
{
|
|
if (UStateTreeState* State = WeakState.Get())
|
|
{
|
|
State->bExpanded = true;
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
void FStateTreeViewModel::AddState(UStateTreeState* AfterState)
|
|
{
|
|
UStateTreeEditorData* TreeData = TreeDataWeak.Get();
|
|
if (TreeData == nullptr)
|
|
{
|
|
return;
|
|
}
|
|
|
|
const FScopedTransaction Transaction(LOCTEXT("AddStateTransaction", "Add State"));
|
|
|
|
UStateTreeState* NewState = NewObject<UStateTreeState>(TreeData, FName(), RF_Transactional);
|
|
UStateTreeState* ParentState = nullptr;
|
|
|
|
if (AfterState == nullptr)
|
|
{
|
|
// If no subtrees, add a subtree, or add to the root state.
|
|
if (TreeData->SubTrees.IsEmpty())
|
|
{
|
|
TreeData->Modify();
|
|
TreeData->SubTrees.Add(NewState);
|
|
}
|
|
else
|
|
{
|
|
UStateTreeState* RootState = TreeData->SubTrees[0];
|
|
if (ensureMsgf(RootState, TEXT("%s: Root state is empty."), *GetNameSafe(TreeData->GetOuter())))
|
|
{
|
|
RootState->Modify();
|
|
RootState->Children.Add(NewState);
|
|
NewState->Parent = RootState;
|
|
ParentState = RootState;
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
ParentState = AfterState->Parent;
|
|
if (ParentState != nullptr)
|
|
{
|
|
ParentState->Modify();
|
|
}
|
|
else
|
|
{
|
|
TreeData->Modify();
|
|
}
|
|
|
|
TArray<TObjectPtr<UStateTreeState>>& ParentArray = ParentState ? ParentState->Children : TreeData->SubTrees;
|
|
|
|
const int32 TargetIndex = ParentArray.Find(AfterState);
|
|
if (TargetIndex != INDEX_NONE)
|
|
{
|
|
// Insert After
|
|
ParentArray.Insert(NewState, TargetIndex + 1);
|
|
NewState->Parent = ParentState;
|
|
}
|
|
else
|
|
{
|
|
// Fallback, should never happen.
|
|
ensureMsgf(false, TEXT("%s: Failed to find specified target state %s on state %s while adding new state."), *GetNameSafe(TreeData->GetOuter()), *GetNameSafe(AfterState), *GetNameSafe(ParentState));
|
|
ParentArray.Add(NewState);
|
|
NewState->Parent = ParentState;
|
|
}
|
|
}
|
|
|
|
OnStateAdded.Broadcast(ParentState, NewState);
|
|
}
|
|
|
|
void FStateTreeViewModel::AddChildState(UStateTreeState* ParentState)
|
|
{
|
|
UStateTreeEditorData* TreeData = TreeDataWeak.Get();
|
|
if (TreeData == nullptr || ParentState == nullptr)
|
|
{
|
|
return;
|
|
}
|
|
|
|
const FScopedTransaction Transaction(LOCTEXT("AddChildStateTransaction", "Add Child State"));
|
|
|
|
UStateTreeState* NewState = NewObject<UStateTreeState>(ParentState, FName(), RF_Transactional);
|
|
|
|
ParentState->Modify();
|
|
|
|
ParentState->Children.Add(NewState);
|
|
NewState->Parent = ParentState;
|
|
|
|
OnStateAdded.Broadcast(ParentState, NewState);
|
|
}
|
|
|
|
void FStateTreeViewModel::RenameState(UStateTreeState* State, FName NewName)
|
|
{
|
|
if (State == nullptr)
|
|
{
|
|
return;
|
|
}
|
|
|
|
const FScopedTransaction Transaction(LOCTEXT("RenameTransaction", "Rename"));
|
|
State->Modify();
|
|
State->Name = NewName;
|
|
|
|
TSet<UStateTreeState*> AffectedStates;
|
|
AffectedStates.Add(State);
|
|
|
|
FProperty* NameProperty = FindFProperty<FProperty>(UStateTreeState::StaticClass(), GET_MEMBER_NAME_CHECKED(UStateTreeState, Name));
|
|
FPropertyChangedEvent PropertyChangedEvent(NameProperty, EPropertyChangeType::ValueSet);
|
|
OnStatesChanged.Broadcast(AffectedStates, PropertyChangedEvent);
|
|
}
|
|
|
|
void FStateTreeViewModel::RemoveSelectedStates()
|
|
{
|
|
UStateTreeEditorData* TreeData = TreeDataWeak.Get();
|
|
if (TreeData == nullptr)
|
|
{
|
|
return;
|
|
}
|
|
|
|
TArray<UStateTreeState*> States;
|
|
GetSelectedStates(States);
|
|
|
|
// Remove items whose parent also exists in the selection.
|
|
UE::StateTree::Editor::RemoveContainedChildren(States);
|
|
|
|
if (States.Num() > 0)
|
|
{
|
|
const FScopedTransaction Transaction(LOCTEXT("DeleteStateTransaction", "Delete State"));
|
|
|
|
TSet<UStateTreeState*> AffectedParents;
|
|
|
|
for (UStateTreeState* StateToRemove : States)
|
|
{
|
|
if (StateToRemove)
|
|
{
|
|
StateToRemove->Modify();
|
|
|
|
UStateTreeState* ParentState = StateToRemove->Parent;
|
|
if (ParentState != nullptr)
|
|
{
|
|
AffectedParents.Add(ParentState);
|
|
ParentState->Modify();
|
|
}
|
|
else
|
|
{
|
|
AffectedParents.Add(nullptr);
|
|
TreeData->Modify();
|
|
}
|
|
|
|
TArray<TObjectPtr<UStateTreeState>>& ArrayToRemoveFrom = ParentState ? ParentState->Children : TreeData->SubTrees;
|
|
const int32 ItemIndex = ArrayToRemoveFrom.Find(StateToRemove);
|
|
if (ItemIndex != INDEX_NONE)
|
|
{
|
|
ArrayToRemoveFrom.RemoveAt(ItemIndex);
|
|
StateToRemove->Parent = nullptr;
|
|
}
|
|
|
|
}
|
|
}
|
|
|
|
OnStatesRemoved.Broadcast(AffectedParents);
|
|
|
|
ClearSelection();
|
|
}
|
|
}
|
|
|
|
void FStateTreeViewModel::CopySelectedStates()
|
|
{
|
|
UStateTreeEditorData* TreeData = TreeDataWeak.Get();
|
|
if (TreeData == nullptr)
|
|
{
|
|
return;
|
|
}
|
|
|
|
TArray<UStateTreeState*> States;
|
|
GetSelectedStates(States);
|
|
UE::StateTree::Editor::RemoveContainedChildren(States);
|
|
|
|
FString ExportedText = UE::StateTree::Editor::ExportStatesToText(TreeData, States);
|
|
|
|
FPlatformApplicationMisc::ClipboardCopy(*ExportedText);
|
|
}
|
|
|
|
bool FStateTreeViewModel::CanPasteStatesFromClipboard() const
|
|
{
|
|
FString TextToImport;
|
|
FPlatformApplicationMisc::ClipboardPaste(TextToImport);
|
|
|
|
UE::StateTree::Editor::FStateTreeStateTextFactory Factory;
|
|
return Factory.CanCreateObjectsFromText(TextToImport);
|
|
}
|
|
|
|
void FStateTreeViewModel::PasteStatesFromClipboard(UStateTreeState* AfterState)
|
|
{
|
|
UStateTreeEditorData* TreeData = TreeDataWeak.Get();
|
|
if (TreeData == nullptr)
|
|
{
|
|
return;
|
|
}
|
|
|
|
if (AfterState)
|
|
{
|
|
const int32 Index = AfterState->Parent ? AfterState->Parent->Children.Find(AfterState) : TreeData->SubTrees.Find(AfterState);
|
|
if (Index != INDEX_NONE)
|
|
{
|
|
FString TextToImport;
|
|
FPlatformApplicationMisc::ClipboardPaste(TextToImport);
|
|
|
|
const FScopedTransaction Transaction(LOCTEXT("PasteStatesTransaction", "Paste State(s)"));
|
|
PasteStatesAsChildrenFromText(TextToImport, AfterState->Parent, Index + 1);
|
|
}
|
|
}
|
|
}
|
|
|
|
void FStateTreeViewModel::PasteStatesAsChildrenFromClipboard(UStateTreeState* ParentState)
|
|
{
|
|
UStateTreeEditorData* TreeData = TreeDataWeak.Get();
|
|
if (TreeData == nullptr)
|
|
{
|
|
return;
|
|
}
|
|
|
|
FString TextToImport;
|
|
FPlatformApplicationMisc::ClipboardPaste(TextToImport);
|
|
|
|
const FScopedTransaction Transaction(LOCTEXT("PasteStatesTransaction", "Paste State(s)"));
|
|
PasteStatesAsChildrenFromText(TextToImport, ParentState, INDEX_NONE);
|
|
}
|
|
|
|
void FStateTreeViewModel::PasteStatesAsChildrenFromText(const FString& TextToImport, UStateTreeState* ParentState, const int32 IndexToInsertAt)
|
|
{
|
|
UStateTreeEditorData* TreeData = TreeDataWeak.Get();
|
|
if (TreeData == nullptr)
|
|
{
|
|
return;
|
|
}
|
|
|
|
UObject* Outer = ParentState ? static_cast<UObject*>(ParentState) : static_cast<UObject*>(TreeData);
|
|
Outer->Modify();
|
|
|
|
UE::StateTree::Editor::FStateTreeStateTextFactory Factory;
|
|
Factory.ProcessBuffer(Outer, RF_Transactional, TextToImport);
|
|
|
|
TArray<TObjectPtr<UStateTreeState>>& ParentArray = ParentState ? ParentState->Children : TreeData->SubTrees;
|
|
const int32 TargetIndex = (IndexToInsertAt == INDEX_NONE) ? ParentArray.Num() : IndexToInsertAt;
|
|
ParentArray.Insert(Factory.States, TargetIndex);
|
|
|
|
TArray<FStateTreeStateLink*> Links;
|
|
TMap<FGuid, FGuid> IDsMap;
|
|
TArray<UStateTreeState*> NewStates;
|
|
|
|
for (UStateTreeState* State : Factory.States)
|
|
{
|
|
UE::StateTree::Editor::FixStateAfterDuplication(State, ParentState, IDsMap, Links, NewStates);
|
|
}
|
|
|
|
// Copy property bindings for the duplicated states.
|
|
if (Factory.ClipboardBindings)
|
|
{
|
|
for (const TPair<FGuid, FGuid>& Entry : IDsMap)
|
|
{
|
|
const FGuid OldTargetID = Entry.Key;
|
|
const FGuid NewTargetID = Entry.Value;
|
|
|
|
for (const FStateTreePropertyPathBinding& Binding : Factory.ClipboardBindings->Bindings)
|
|
{
|
|
if (Binding.GetTargetPath().GetStructID() == OldTargetID)
|
|
{
|
|
FStateTreePropertyPath TargetPath(Binding.GetTargetPath());
|
|
TargetPath.SetStructID(NewTargetID);
|
|
|
|
FStateTreePropertyPath SourcePath(Binding.GetSourcePath());
|
|
if (const FGuid* NewSourceID = IDsMap.Find(Binding.GetSourcePath().GetStructID()))
|
|
{
|
|
SourcePath.SetStructID(*NewSourceID);
|
|
}
|
|
|
|
TreeData->GetPropertyEditorBindings()->AddPropertyBinding(SourcePath, TargetPath);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// Patch IDs in state links.
|
|
for (FStateTreeStateLink* Link : Links)
|
|
{
|
|
if (FGuid* NewID = IDsMap.Find(Link->ID))
|
|
{
|
|
Link->ID = *NewID;
|
|
}
|
|
}
|
|
|
|
for (UStateTreeState* State : NewStates)
|
|
{
|
|
OnStateAdded.Broadcast(State->Parent, State);
|
|
}
|
|
}
|
|
|
|
void FStateTreeViewModel::DuplicateSelectedStates()
|
|
{
|
|
UStateTreeEditorData* TreeData = TreeDataWeak.Get();
|
|
if (TreeData == nullptr)
|
|
{
|
|
return;
|
|
}
|
|
|
|
TArray<UStateTreeState*> States;
|
|
GetSelectedStates(States);
|
|
UE::StateTree::Editor::RemoveContainedChildren(States);
|
|
|
|
if (States.IsEmpty())
|
|
{
|
|
return;
|
|
}
|
|
|
|
FString ExportedText = UE::StateTree::Editor::ExportStatesToText(TreeData, States);
|
|
|
|
// Place duplicates after first selected state.
|
|
UStateTreeState* AfterState = States[0];
|
|
|
|
const int32 Index = AfterState->Parent ? AfterState->Parent->Children.Find(AfterState) : TreeData->SubTrees.Find(AfterState);
|
|
if (Index != INDEX_NONE)
|
|
{
|
|
const FScopedTransaction Transaction(LOCTEXT("DuplicateStatesTransaction", "Duplicate State(s)"));
|
|
PasteStatesAsChildrenFromText(ExportedText, AfterState->Parent, Index + 1);
|
|
}
|
|
}
|
|
|
|
|
|
void FStateTreeViewModel::MoveSelectedStatesBefore(UStateTreeState* TargetState)
|
|
{
|
|
MoveSelectedStates(TargetState, FStateTreeViewModelInsert::Before);
|
|
}
|
|
|
|
void FStateTreeViewModel::MoveSelectedStatesAfter(UStateTreeState* TargetState)
|
|
{
|
|
MoveSelectedStates(TargetState, FStateTreeViewModelInsert::After);
|
|
}
|
|
|
|
void FStateTreeViewModel::MoveSelectedStatesInto(UStateTreeState* TargetState)
|
|
{
|
|
MoveSelectedStates(TargetState, FStateTreeViewModelInsert::Into);
|
|
}
|
|
|
|
bool FStateTreeViewModel::CanEnableStates() const
|
|
{
|
|
TArray<UStateTreeState*> States;
|
|
GetSelectedStates(States);
|
|
|
|
for (const UStateTreeState* State : States)
|
|
{
|
|
// Stop if at least one state can be enabled
|
|
if (State->bEnabled == false)
|
|
{
|
|
return true;
|
|
}
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
bool FStateTreeViewModel::CanDisableStates() const
|
|
{
|
|
TArray<UStateTreeState*> States;
|
|
GetSelectedStates(States);
|
|
|
|
for (const UStateTreeState* State : States)
|
|
{
|
|
// Stop if at least one state can be disabled
|
|
if (State->bEnabled)
|
|
{
|
|
return true;
|
|
}
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
void FStateTreeViewModel::SetSelectedStatesEnabled(const bool bEnable)
|
|
{
|
|
TArray<UStateTreeState*> States;
|
|
GetSelectedStates(States);
|
|
|
|
if (States.Num() > 0)
|
|
{
|
|
const FScopedTransaction Transaction(LOCTEXT("SetStatesEnabledTransaction", "Set State Enabled"));
|
|
|
|
for (UStateTreeState* State : States)
|
|
{
|
|
State->Modify();
|
|
State->bEnabled = bEnable;
|
|
}
|
|
|
|
OnAssetChanged.Broadcast();
|
|
}
|
|
}
|
|
|
|
void FStateTreeViewModel::MoveSelectedStates(UStateTreeState* TargetState, const FStateTreeViewModelInsert RelativeLocation)
|
|
{
|
|
UStateTreeEditorData* TreeData = TreeDataWeak.Get();
|
|
if (TreeData == nullptr || TargetState == nullptr)
|
|
{
|
|
return;
|
|
}
|
|
|
|
TArray<UStateTreeState*> States;
|
|
GetSelectedStates(States);
|
|
|
|
// Remove child items whose parent also exists in the selection.
|
|
UE::StateTree::Editor::RemoveContainedChildren(States);
|
|
|
|
// Remove states which contain target state as child.
|
|
States.RemoveAll([TargetState](const UStateTreeState* State)
|
|
{
|
|
return UE::StateTree::Editor::IsChildOf(State, TargetState);
|
|
});
|
|
|
|
if (States.Num() > 0 && TargetState != nullptr)
|
|
{
|
|
const FScopedTransaction Transaction(LOCTEXT("MoveTransaction", "Move"));
|
|
|
|
TSet<UStateTreeState*> AffectedParents;
|
|
TSet<UStateTreeState*> AffectedStates;
|
|
|
|
UStateTreeState* TargetParent = TargetState->Parent;
|
|
if (RelativeLocation == FStateTreeViewModelInsert::Into)
|
|
{
|
|
AffectedParents.Add(TargetState);
|
|
}
|
|
else
|
|
{
|
|
AffectedParents.Add(TargetParent);
|
|
}
|
|
|
|
for (int32 i = States.Num() - 1; i >= 0; i--)
|
|
{
|
|
if (UStateTreeState* State = States[i])
|
|
{
|
|
State->Modify();
|
|
if (State->Parent)
|
|
{
|
|
AffectedParents.Add(State->Parent);
|
|
}
|
|
}
|
|
}
|
|
|
|
if (RelativeLocation == FStateTreeViewModelInsert::Into)
|
|
{
|
|
// Move into
|
|
TargetState->Modify();
|
|
}
|
|
|
|
for (UStateTreeState* Parent : AffectedParents)
|
|
{
|
|
if (Parent)
|
|
{
|
|
Parent->Modify();
|
|
}
|
|
else
|
|
{
|
|
TreeData->Modify();
|
|
}
|
|
}
|
|
|
|
// Add in reverse order to keep the original order.
|
|
for (int32 i = States.Num() - 1; i >= 0; i--)
|
|
{
|
|
if (UStateTreeState* SelectedState = States[i])
|
|
{
|
|
AffectedStates.Add(SelectedState);
|
|
|
|
UStateTreeState* SelectedParent = SelectedState->Parent;
|
|
|
|
// Remove from current parent
|
|
TArray<TObjectPtr<UStateTreeState>>& ArrayToRemoveFrom = SelectedParent ? SelectedParent->Children : TreeData->SubTrees;
|
|
const int32 ItemIndex = ArrayToRemoveFrom.Find(SelectedState);
|
|
if (ItemIndex != INDEX_NONE)
|
|
{
|
|
ArrayToRemoveFrom.RemoveAt(ItemIndex);
|
|
SelectedState->Parent = nullptr;
|
|
}
|
|
|
|
// Insert to new parent
|
|
if (RelativeLocation == FStateTreeViewModelInsert::Into)
|
|
{
|
|
// Into
|
|
TargetState->Children.Insert(SelectedState, /*Index*/0);
|
|
SelectedState->Parent = TargetState;
|
|
}
|
|
else
|
|
{
|
|
TArray<TObjectPtr<UStateTreeState>>& ArrayToMoveTo = TargetParent ? TargetParent->Children : TreeData->SubTrees;
|
|
const int32 TargetIndex = ArrayToMoveTo.Find(TargetState);
|
|
if (TargetIndex != INDEX_NONE)
|
|
{
|
|
if (RelativeLocation == FStateTreeViewModelInsert::Before)
|
|
{
|
|
// Before
|
|
ArrayToMoveTo.Insert(SelectedState, TargetIndex);
|
|
SelectedState->Parent = TargetParent;
|
|
}
|
|
else if (RelativeLocation == FStateTreeViewModelInsert::After)
|
|
{
|
|
// After
|
|
ArrayToMoveTo.Insert(SelectedState, TargetIndex + 1);
|
|
SelectedState->Parent = TargetParent;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// Fallback, should never happen.
|
|
ensureMsgf(false, TEXT("%s: Failed to find specified target state %s on state %s while moving a state."), *GetNameSafe(TreeData->GetOuter()), *GetNameSafe(TargetState), *GetNameSafe(SelectedParent));
|
|
ArrayToMoveTo.Add(SelectedState);
|
|
SelectedState->Parent = TargetParent;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
OnStatesMoved.Broadcast(AffectedParents, AffectedStates);
|
|
|
|
TArray<TWeakObjectPtr<UStateTreeState>> WeakStates;
|
|
for (UStateTreeState* State : States)
|
|
{
|
|
WeakStates.Add(State);
|
|
}
|
|
|
|
SetSelection(WeakStates);
|
|
}
|
|
}
|
|
|
|
|
|
void FStateTreeViewModel::BindToDebuggerDelegates()
|
|
{
|
|
#if WITH_STATETREE_TRACE_DEBUGGER
|
|
Debugger->OnActiveStatesChanged.BindSPLambda(this, [this](const FStateTreeTraceActiveStates& NewActiveStates)
|
|
{
|
|
if (const UStateTree* OuterStateTree = GetStateTree())
|
|
{
|
|
for (const FStateTreeTraceActiveStates::FAssetActiveStates& AssetActiveStates : NewActiveStates.PerAssetStates)
|
|
{
|
|
// Only track states owned by the StateTree associated to the view model (skip linked assets)
|
|
if (AssetActiveStates.WeakStateTree == OuterStateTree)
|
|
{
|
|
ActiveStates.Reset(AssetActiveStates.ActiveStates.Num());
|
|
for (const FStateTreeStateHandle Handle : AssetActiveStates.ActiveStates)
|
|
{
|
|
ActiveStates.Add(OuterStateTree->GetStateIdFromHandle(Handle));
|
|
}
|
|
}
|
|
}
|
|
}
|
|
});
|
|
#endif // WITH_STATETREE_TRACE_DEBUGGER
|
|
}
|
|
|
|
bool FStateTreeViewModel::IsStateActiveInDebugger(const UStateTreeState& State) const
|
|
{
|
|
#if WITH_STATETREE_TRACE_DEBUGGER
|
|
return ActiveStates.Contains(State.ID);
|
|
#else
|
|
return false;
|
|
#endif // WITH_STATETREE_TRACE_DEBUGGER
|
|
}
|
|
|
|
#undef LOCTEXT_NAMESPACE
|