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#rb Rob.Gay
#jira UEAU-655
#ROBOMERGE-SOURCE: CL 15383605 in //UE5/Release-5.0-EarlyAccess/...
#ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v771-15082668)
[CL 15384147 by phil popp in ue5-main branch]
631 lines
20 KiB
C++
631 lines
20 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "MetasoundFrontendGraph.h"
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#include "Algo/AllOf.h"
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#include "Algo/AnyOf.h"
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#include "Algo/Transform.h"
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#include "CoreMinimal.h"
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#include "MetasoundFrontend.h"
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#include "MetasoundGraph.h"
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#include "MetasoundLog.h"
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#include "MetasoundNodeInterface.h"
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namespace Metasound
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{
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FFrontendGraph::FFrontendGraph(const FString& InInstanceName, const FGuid& InInstanceID)
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: FGraph(InInstanceName, InInstanceID)
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{
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}
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void FFrontendGraph::AddInputNode(FGuid InDependencyId, int32 InIndex, const FVertexKey& InVertexKey, TUniquePtr<INode> InNode)
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{
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if (InNode.IsValid())
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{
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// There shouldn't be duplicate IDs.
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check(!InputNodes.Contains(InIndex));
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// Input nodes need an extra Index value to keep track of their position in the graph's inputs.
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InputNodes.Add(InIndex, InNode.Get());
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AddInputDataDestination(*InNode, InVertexKey);
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AddNode(InDependencyId, MoveTemp(InNode));
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}
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}
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void FFrontendGraph::AddOutputNode(FGuid InNodeID, int32 InIndex, const FVertexKey& InVertexKey, TUniquePtr<INode> InNode)
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{
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if (InNode.IsValid())
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{
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// There shouldn't be duplicate IDs.
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check(!OutputNodes.Contains(InIndex));
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// Output nodes need an extra Index value to keep track of their position in the graph's inputs.
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OutputNodes.Add(InIndex, InNode.Get());
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AddOutputDataSource(*InNode, InVertexKey);
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AddNode(InNodeID, MoveTemp(InNode));
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}
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}
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/** Store a node on this graph. */
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void FFrontendGraph::AddNode(FGuid InNodeID, TUniquePtr<INode> InNode)
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{
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if (InNode.IsValid())
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{
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// There shouldn't be duplicate IDs.
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check(!NodeMap.Contains(InNodeID));
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NodeMap.Add(InNodeID, InNode.Get());
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StoreNode(MoveTemp(InNode));
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}
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}
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const INode* FFrontendGraph::FindNode(FGuid InNodeID) const
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{
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INode* const* NodePtr = NodeMap.Find(InNodeID);
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if (nullptr != NodePtr)
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{
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return *NodePtr;
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}
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return nullptr;
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}
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const INode* FFrontendGraph::FindInputNode(int32 InIndex) const
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{
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INode* const* NodePtr = InputNodes.Find(InIndex);
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if (nullptr != NodePtr)
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{
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return *NodePtr;
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}
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return nullptr;
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}
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const INode* FFrontendGraph::FindOutputNode(int32 InIndex) const
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{
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INode* const* NodePtr = OutputNodes.Find(InIndex);
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if (nullptr != NodePtr)
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{
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return *NodePtr;
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}
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return nullptr;
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}
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/** Returns true if all edges, destinations and sources refer to
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* nodes stored in this graph. */
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bool FFrontendGraph::OwnsAllReferencedNodes() const
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{
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const TArray<FDataEdge>& AllEdges = GetDataEdges();
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for (const FDataEdge& Edge : AllEdges)
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{
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if (!StoredNodes.Contains(Edge.From.Node))
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{
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return false;
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}
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if (!StoredNodes.Contains(Edge.To.Node))
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{
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return false;
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}
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}
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const FInputDataDestinationCollection& AllInputDestinations = GetInputDataDestinations();
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for (auto& DestTuple : AllInputDestinations)
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{
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if (!StoredNodes.Contains(DestTuple.Value.Node))
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{
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return false;
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}
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}
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const FOutputDataSourceCollection& AllOutputSources = GetOutputDataSources();
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for (auto& SourceTuple : AllOutputSources)
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{
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if (!StoredNodes.Contains(SourceTuple.Value.Node))
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{
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return false;
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}
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}
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return true;
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}
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void FFrontendGraph::StoreNode(TUniquePtr<INode> InNode)
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{
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check(InNode.IsValid());
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StoredNodes.Add(InNode.Get());
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Storage.Add(MoveTemp(InNode));
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}
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TUniquePtr<INode> FFrontendGraphBuilder::CreateInputNode(const FMetasoundFrontendNode& InNode, const FMetasoundFrontendClass& InClass, const FMetasoundFrontendClassInput& InOwningGraphClassInput) const
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{
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const FMetasoundFrontendVertexLiteral* VertexLiteral = FindInputLiteralForInputNode(InNode, InClass, InOwningGraphClassInput);
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if (nullptr != VertexLiteral)
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{
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if (ensure(InNode.Interface.Inputs.Num() == 1))
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{
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const FMetasoundFrontendVertex& InputVertex = InNode.Interface.Inputs[0];
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const bool IsLiteralParsableByDataType = Frontend::DoesDataTypeSupportLiteralType(InputVertex.TypeName, VertexLiteral->Value.Type);
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if (IsLiteralParsableByDataType)
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{
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FLiteral Literal = VertexLiteral->Value.ToLiteral(InputVertex.TypeName);
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FInputNodeConstructorParams InitParams =
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{
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InNode.Name,
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InNode.ID,
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InputVertex.Name,
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MoveTemp(Literal)
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};
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// TODO: create input node using external class definition
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return FMetasoundFrontendRegistryContainer::Get()->ConstructInputNode(InputVertex.TypeName, MoveTemp(InitParams));
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}
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else
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{
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UE_LOG(LogMetasound, Error, TEXT("Cannot create input node [NodeID:%s]. [Vertex:%s] cannot be constructed with the provided literal type."), *InNode.ID.ToString(), *InputVertex.Name);
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}
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}
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}
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else
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{
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UE_LOG(LogMetasound, Error, TEXT("Cannot create input node [NodeID:%s]. No default literal set for input node."), *InNode.ID.ToString());
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}
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return TUniquePtr<INode>(nullptr);
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}
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TUniquePtr<INode> FFrontendGraphBuilder::CreateOutputNode(const FMetasoundFrontendNode& InNode, const FMetasoundFrontendClass& InClass) const
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{
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check(InClass.Metadata.Type == EMetasoundFrontendClassType::Output);
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check(InNode.ClassID == InClass.ID);
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if (ensure(InNode.Interface.Outputs.Num() == 1))
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{
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const FMetasoundFrontendVertex& OutputVertex = InNode.Interface.Outputs[0];
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FOutputNodeConstructorParams InitParams =
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{
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InNode.Name,
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InNode.ID,
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OutputVertex.Name,
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};
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// TODO: create output node using external class definition
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return FMetasoundFrontendRegistryContainer::Get()->ConstructOutputNode(OutputVertex.TypeName, InitParams);
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}
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return TUniquePtr<INode>(nullptr);
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}
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TUniquePtr<INode> FFrontendGraphBuilder::CreateExternalNode(const FMetasoundFrontendNode& InNode, const FMetasoundFrontendClass& InClass) const
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{
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check(InClass.Metadata.Type == EMetasoundFrontendClassType::External);
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check(InNode.ClassID == InClass.ID);
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FNodeInitData InitData;
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InitData.InstanceName.Append(InNode.Name);
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InitData.InstanceName.AppendChar('_');
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InitData.InstanceName.Append(InNode.ID.ToString());
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InitData.InstanceID = InNode.ID;
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// Copy over our initialization params.
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/*
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for (auto& StaticParamTuple : InNode.StaticParameters)
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{
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FLiteral LiteralParam = Frontend::GetLiteralParam(StaticParamTuple.Value);
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if (LiteralParam.IsValid())
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{
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InitData.ParamMap.Add(StaticParamTuple.Key, MoveTemp(LiteralParam));
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}
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}
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*/
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// TODO: handle check to see if node interface conforms to class interface here.
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// TODO: check to see if external object supports class interface.
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Metasound::Frontend::FNodeRegistryKey Key = FMetasoundFrontendRegistryContainer::GetRegistryKey(InClass.Metadata);
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return FMetasoundFrontendRegistryContainer::Get()->ConstructExternalNode(Key.NodeClassFullName, Key.NodeHash, InitData);
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}
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const FMetasoundFrontendClassInput* FFrontendGraphBuilder::FindClassInputForInputNode(const FMetasoundFrontendGraphClass& InOwningGraph, const FMetasoundFrontendNode& InInputNode, int32& OutClassInputIndex) const
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{
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OutClassInputIndex = INDEX_NONE;
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// TODO: assumes input node has exactly one input
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if (ensure(InInputNode.Interface.Inputs.Num() == 1))
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{
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const FName& TypeName = InInputNode.Interface.Inputs[0].TypeName;
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auto IsMatchingInput = [&](const FMetasoundFrontendClassInput& GraphInput)
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{
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return (InInputNode.ID == GraphInput.NodeID);
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};
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OutClassInputIndex = InOwningGraph.Interface.Inputs.IndexOfByPredicate(IsMatchingInput);
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if (INDEX_NONE != OutClassInputIndex)
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{
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return &InOwningGraph.Interface.Inputs[OutClassInputIndex];
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}
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}
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return nullptr;
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}
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const FMetasoundFrontendClassOutput* FFrontendGraphBuilder::FindClassOutputForOutputNode(const FMetasoundFrontendGraphClass& InOwningGraph, const FMetasoundFrontendNode& InOutputNode, int32& OutClassOutputIndex) const
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{
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OutClassOutputIndex = INDEX_NONE;
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// TODO: assumes input node has exactly one input
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if (ensure(InOutputNode.Interface.Outputs.Num() == 1))
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{
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const FName& TypeName = InOutputNode.Interface.Outputs[0].TypeName;
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auto IsMatchingOutput = [&](const FMetasoundFrontendClassOutput& GraphOutput)
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{
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return (InOutputNode.ID == GraphOutput.NodeID);
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};
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OutClassOutputIndex = InOwningGraph.Interface.Outputs.IndexOfByPredicate(IsMatchingOutput);
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if (INDEX_NONE != OutClassOutputIndex)
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{
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return &InOwningGraph.Interface.Outputs[OutClassOutputIndex];
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}
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}
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return nullptr;
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}
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/*
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const FMetasoundFrontendVertexLiteral* FFrontendGraphBuilder::FindInputLiteralForInput(FGuid InPointID, const FMetasoundFrontendNode& InNode, const FMetasoundFrontendClass& InNodeClass) const
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{
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// TODO: Need utility for matching class input to node input. Will need to be cognisant of input type [Point, Array, ....]
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// Default value priority is:
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// 1. A value set directly on the node
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// 3. A default value on the node class.
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const FMetasoundFrontendVertexLiteral* VertexLiteral = nullptr;
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// Check for default value directly on node.
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if (ensure(InNode.Interface.Inputs.Num() == 1))
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{
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const FMetasoundFrontendVertex& InputVertex = InNode.Interface.Inputs[0];
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// Currently only support one point on input vertex.
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if (ensure(InputVertex.PointIDs.Num() == 1))
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{
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VertexLiteral = InNode.InputLiterals.FindByPredicate(
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[&](const FMetasoundFrontendVertexLiteral& InVertexLiteral)
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{
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return InVertexLiteral.PointID == InputVertex.PointIDs[0];
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}
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);
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}
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}
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// Check for default value on input node class
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if (nullptr == VertexLiteral && ensure(InNodeClass.Interface.Inputs.Num() == 1))
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{
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const FMetasoundFrontendClassInput& InputNodeClassInput = InNodeClass.Interface.Inputs[0];
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if (ensure(InputNodeClassInput.PointIDs.Num() == 1))
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{
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int32 PointID = InputNodeClassInput.PointIDs[0];
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VertexLiteral = InputNodeClassInput.Defaults.FindByPredicate(
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[&](const FMetasoundFrontendVertexLiteral& InVertexLiteral)
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{
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return InVertexLiteral.PointID == PointID;
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}
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);
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}
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}
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return VertexLiteral;
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return nullptr;
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}
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*/
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const FMetasoundFrontendVertexLiteral* FFrontendGraphBuilder::FindInputLiteralForInputNode(const FMetasoundFrontendNode& InInputNode, const FMetasoundFrontendClass& InInputNodeClass, const FMetasoundFrontendClassInput& InOwningGraphClassInput) const
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{
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// Default value priority is:
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// 1. A value set directly on the node
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// 2. A default value of the owning graph
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// 3. A default value on the input node class.
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const FMetasoundFrontendVertexLiteral* VertexLiteral = nullptr;
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// Check for default value directly on node.
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if (ensure(InInputNode.Interface.Inputs.Num() == 1))
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{
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const FMetasoundFrontendVertex& InputVertex = InInputNode.Interface.Inputs[0];
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// Currently only support one point on input vertex.
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if (ensure(InputVertex.PointIDs.Num() == 1))
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{
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VertexLiteral = InInputNode.InputLiterals.FindByPredicate(
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[&](const FMetasoundFrontendVertexLiteral& InVertexLiteral)
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{
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return InVertexLiteral.PointID == InputVertex.PointIDs[0];
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}
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);
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}
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}
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// Check for default value on owning graph.
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if (nullptr == VertexLiteral)
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{
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if (ensure(InOwningGraphClassInput.PointIDs.Num() == 1))
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{
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const FGuid& PointID = InOwningGraphClassInput.PointIDs[0];
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VertexLiteral = InOwningGraphClassInput.Defaults.FindByPredicate(
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[&](const FMetasoundFrontendVertexLiteral& InVertexLiteral)
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{
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return InVertexLiteral.PointID == PointID;
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}
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);
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}
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}
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// Check for default value on input node class
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if (nullptr == VertexLiteral && ensure(InInputNodeClass.Interface.Inputs.Num() == 1))
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{
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const FMetasoundFrontendClassInput& InputNodeClassInput = InInputNodeClass.Interface.Inputs[0];
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if (ensure(InputNodeClassInput.PointIDs.Num() == 1))
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{
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const FGuid& PointID = InputNodeClassInput.PointIDs[0];
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VertexLiteral = InputNodeClassInput.Defaults.FindByPredicate(
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[&](const FMetasoundFrontendVertexLiteral& InVertexLiteral)
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{
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return InVertexLiteral.PointID == PointID;
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}
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);
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}
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}
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return VertexLiteral;
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}
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// TODO: add errors here. Most will be a "PromptIfMissing"...
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void FFrontendGraphBuilder::AddNodesToGraph(const FMetasoundFrontendGraphClass& InGraphClass, const TMap<FGuid, const FMetasoundFrontendClass*>& InClasses, FFrontendGraph& OutGraph) const
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{
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for (const FMetasoundFrontendNode& Node : InGraphClass.Graph.Nodes)
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{
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const FMetasoundFrontendClass* NodeClass = InClasses.FindRef(Node.ClassID);
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if (ensure(nullptr != NodeClass))
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{
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switch (NodeClass->Metadata.Type)
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{
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case EMetasoundFrontendClassType::Input:
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{
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int32 InputIndex = INDEX_NONE;
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const FMetasoundFrontendClassInput* ClassInput = FindClassInputForInputNode(InGraphClass, Node, InputIndex);
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if ((nullptr != ClassInput) && (INDEX_NONE != InputIndex))
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{
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OutGraph.AddInputNode(Node.ID, InputIndex, ClassInput->Name, CreateInputNode(Node, *NodeClass, *ClassInput));
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}
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else
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{
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UE_LOG(LogMetasound, Error, TEXT("Failed to match input node [NodeID:%s, NodeName:%s] to owning graph [ClassID:%s] output."), *Node.ID.ToString(), *Node.Name, *InGraphClass.ID.ToString());
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}
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}
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break;
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case EMetasoundFrontendClassType::Output:
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{
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int32 OutputIndex = INDEX_NONE;
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const FMetasoundFrontendClassOutput* ClassOutput = FindClassOutputForOutputNode(InGraphClass, Node, OutputIndex);
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if ((nullptr != ClassOutput) && (INDEX_NONE != OutputIndex))
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{
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OutGraph.AddOutputNode(Node.ID, OutputIndex, ClassOutput->Name, CreateOutputNode(Node, *NodeClass));
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}
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else
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{
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UE_LOG(LogMetasound, Error, TEXT("Failed to match output node [NodeID:%s, NodeName:%s] to owning graph [ClassID:%s] output."), *Node.ID.ToString(), *Node.Name, *InGraphClass.ID.ToString());
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}
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}
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break;
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default:
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OutGraph.AddNode(Node.ID, CreateExternalNode(Node, *NodeClass));
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}
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}
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}
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}
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void FFrontendGraphBuilder::AddEdgesToGraph(const FMetasoundFrontendGraph& InFrontendGraph, FFrontendGraph& OutGraph) const
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{
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// Pair of frontend node and core node. The frontend node can be one of
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// several types.
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struct FCoreNodeAndFrontendVertex
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{
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const INode* Node = nullptr;
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const FMetasoundFrontendVertex* Vertex = nullptr;
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};
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// TODO: add support for array vertices.
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typedef TTuple<FGuid, FGuid> FNodeIDPointID;
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TMap<FNodeIDPointID, FCoreNodeAndFrontendVertex> NodeSourcesByID;
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TMap<FNodeIDPointID, FCoreNodeAndFrontendVertex> NodeDestinationsByID;
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// Add nodes to NodeID/PointID map
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for (const FMetasoundFrontendNode& Node : InFrontendGraph.Nodes)
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{
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const INode* CoreNode = OutGraph.FindNode(Node.ID);
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if (nullptr == CoreNode)
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{
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UE_LOG(LogMetasound, Display, TEXT("Could not find referenced node [NodeID:%s]"), *Node.ID.ToString());
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continue;
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}
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for (const FMetasoundFrontendVertex& Vertex : Node.Interface.Inputs)
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{
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for (const FGuid& PointID : Vertex.PointIDs)
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{
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NodeDestinationsByID.Add(FNodeIDPointID(Node.ID, PointID), FCoreNodeAndFrontendVertex({CoreNode, &Vertex}));
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}
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}
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for (const FMetasoundFrontendVertex& Vertex : Node.Interface.Outputs)
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{
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for (const FGuid& PointID : Vertex.PointIDs)
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{
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NodeSourcesByID.Add(FNodeIDPointID(Node.ID, PointID), FCoreNodeAndFrontendVertex({CoreNode, &Vertex}));
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}
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}
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};
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for (const FMetasoundFrontendEdge& Edge : InFrontendGraph.Edges)
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{
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const FNodeIDPointID DestinationKey(Edge.ToNodeID, Edge.ToPointID);
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const FCoreNodeAndFrontendVertex* DestinationNodeAndVertex = NodeDestinationsByID.Find(DestinationKey);
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|
|
if (nullptr == DestinationNodeAndVertex)
|
|
{
|
|
// TODO: bubble up error
|
|
UE_LOG(LogMetasound, Error, TEXT("Failed to add edge. Could not find destination [NodeID:%s, PointID:%s]"), *Edge.ToNodeID.ToString(), *Edge.ToPointID.ToString());
|
|
continue;
|
|
}
|
|
|
|
if (nullptr == DestinationNodeAndVertex->Node)
|
|
{
|
|
// TODO: bubble up error
|
|
UE_LOG(LogMetasound, Warning, TEXT("Skipping edge. Null destination node [NodeID:%s]"), *Edge.ToNodeID.ToString());
|
|
continue;
|
|
}
|
|
|
|
const FNodeIDPointID SourceKey(Edge.FromNodeID, Edge.FromPointID);
|
|
const FCoreNodeAndFrontendVertex* SourceNodeAndVertex = NodeSourcesByID.Find(SourceKey);
|
|
|
|
if (nullptr == SourceNodeAndVertex)
|
|
{
|
|
UE_LOG(LogMetasound, Error, TEXT("Failed to add edge. Could not find source [NodeID:%s, PointID:%s]"), *Edge.FromNodeID.ToString(), *Edge.FromPointID.ToString());
|
|
continue;
|
|
}
|
|
|
|
if (nullptr == SourceNodeAndVertex->Node)
|
|
{
|
|
// TODO: bubble up error
|
|
UE_LOG(LogMetasound, Warning, TEXT("Skipping edge. Null source node [NodeID:%s]"), *Edge.FromNodeID.ToString());
|
|
continue;
|
|
}
|
|
|
|
const INode* FromNode = SourceNodeAndVertex->Node;
|
|
const FVertexKey FromVertexKey = SourceNodeAndVertex->Vertex->Name;
|
|
|
|
const INode* ToNode = DestinationNodeAndVertex->Node;
|
|
const FVertexKey ToVertexKey = DestinationNodeAndVertex->Vertex->Name;
|
|
|
|
bool bSuccess = OutGraph.AddDataEdge(*FromNode, FromVertexKey, *ToNode, ToVertexKey);
|
|
|
|
if (!bSuccess)
|
|
{
|
|
UE_LOG(LogMetasound, Error, TEXT("Failed to connect edge from [NodeID:%s, PointID:%s] to [NodeID:%s, PointID:%s]"), *Edge.FromNodeID.ToString(), *Edge.FromPointID.ToString(), *Edge.ToNodeID.ToString(), *Edge.ToPointID.ToString());
|
|
}
|
|
}
|
|
}
|
|
|
|
/** Check that all dependencies are C++ class dependencies. */
|
|
bool FFrontendGraphBuilder::IsFlat(const FMetasoundFrontendDocument& InDocument) const
|
|
{
|
|
if (InDocument.Subgraphs.Num() > 0)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
return IsFlat(InDocument.RootGraph, InDocument.Dependencies);
|
|
}
|
|
|
|
bool FFrontendGraphBuilder::IsFlat(const FMetasoundFrontendGraphClass& InRoot, const TArray<FMetasoundFrontendClass>& InDependencies) const
|
|
{
|
|
// All dependencies are external dependencies in a flat graph
|
|
auto IsClassExternal = [&](const FMetasoundFrontendClass& InDesc)
|
|
{
|
|
bool bIsExternal = (InDesc.Metadata.Type == EMetasoundFrontendClassType::External) ||
|
|
(InDesc.Metadata.Type == EMetasoundFrontendClassType::Input) ||
|
|
(InDesc.Metadata.Type == EMetasoundFrontendClassType::Output);
|
|
return bIsExternal;
|
|
};
|
|
const bool bIsEveryDependencyExternal = Algo::AllOf(InDependencies, IsClassExternal);
|
|
|
|
if (!bIsEveryDependencyExternal)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
// All the dependencies are met
|
|
TSet<FGuid> AvailableDependencies;
|
|
Algo::Transform(InDependencies, AvailableDependencies, [](const FMetasoundFrontendClass& InDesc) { return InDesc.ID; });
|
|
|
|
auto IsDependencyMet = [&](const FMetasoundFrontendNode& InNode)
|
|
{
|
|
return AvailableDependencies.Contains(InNode.ClassID);
|
|
};
|
|
|
|
const bool bIsEveryDependencyMet = Algo::AllOf(InRoot.Graph.Nodes, IsDependencyMet);
|
|
|
|
return bIsEveryDependencyMet;
|
|
}
|
|
|
|
TUniquePtr<FFrontendGraph> FFrontendGraphBuilder::CreateGraph(const FMetasoundFrontendGraphClass& InGraph, const TArray<FMetasoundFrontendGraphClass>& InSubgraphs, const TArray<FMetasoundFrontendClass>& InDependencies) const
|
|
{
|
|
if (!IsFlat(InGraph, InDependencies))
|
|
{
|
|
// Likely this will change in the future and the builder will be able
|
|
// to build graphs with subgraphs..
|
|
UE_LOG(LogMetasound, Error, TEXT("Provided graph not flat. FFrontendGraphBuilder can only build flat graphs"));
|
|
return TUniquePtr<FFrontendGraph>(nullptr);
|
|
}
|
|
|
|
|
|
TMap<FGuid, const FMetasoundFrontendClass*> ClassMap;
|
|
|
|
for (const FMetasoundFrontendClass& ExtClass : InDependencies)
|
|
{
|
|
ClassMap.Add(ExtClass.ID, &ExtClass);
|
|
}
|
|
|
|
TUniquePtr<FFrontendGraph> MetasoundGraph = MakeUnique<FFrontendGraph>(InGraph.Metadata.ClassName.GetFullName().ToString(), FGuid::NewGuid());
|
|
|
|
// TODO: will likely want to bubble up errors here for case where
|
|
// a datatype or node is not registered.
|
|
AddNodesToGraph(InGraph, ClassMap, *MetasoundGraph);
|
|
|
|
AddEdgesToGraph(InGraph.Graph, *MetasoundGraph);
|
|
|
|
check(MetasoundGraph->OwnsAllReferencedNodes());
|
|
|
|
return MoveTemp(MetasoundGraph);
|
|
}
|
|
|
|
/* Metasound document should be inflated by now. */
|
|
TUniquePtr<FFrontendGraph> FFrontendGraphBuilder::CreateGraph(const FMetasoundFrontendDocument& InDocument) const
|
|
{
|
|
return CreateGraph(InDocument.RootGraph, InDocument.Subgraphs, InDocument.Dependencies);
|
|
}
|
|
}
|