Files
UnrealEngineUWP/Engine/Plugins/Runtime/Metasound/Source/MetasoundStandardNodes/Private/MetasoundMathNodes.cpp
aaron mcleran d096dc2cd1 Random node support
Fix for audio buffer add

#jira UEAU-722
#rb Rob.Gay

#ROBOMERGE-SOURCE: CL 15467666 in //UE5/Release-5.0-EarlyAccess/...
#ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v771-15082668)

[CL 15467701 by aaron mcleran in ue5-main branch]
2021-02-18 22:08:57 -04:00

35 lines
1.1 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "MetasoundMathNodes.h"
#define LOCTEXT_NAMESPACE "MetasoundMathOpNode"
namespace Metasound
{
METASOUND_REGISTER_NODE(FAddFloatNode)
METASOUND_REGISTER_NODE(FAddInt32Node)
METASOUND_REGISTER_NODE(FAddInt64Node)
METASOUND_REGISTER_NODE(FAddTimeNode)
METASOUND_REGISTER_NODE(FAddAudioNode)
METASOUND_REGISTER_NODE(FAddAudioFloatNode)
METASOUND_REGISTER_NODE(FSubtractFloatNode)
METASOUND_REGISTER_NODE(FSubtractInt32Node)
METASOUND_REGISTER_NODE(FSubtractInt64Node)
METASOUND_REGISTER_NODE(FSubtractTimeNode)
METASOUND_REGISTER_NODE(FSubtractAudioNode)
METASOUND_REGISTER_NODE(FMultiplyAudioNode)
METASOUND_REGISTER_NODE(FMultiplyAudioFloatNode)
METASOUND_REGISTER_NODE(FMultiplyFloatNode)
METASOUND_REGISTER_NODE(FMultiplyInt32Node)
METASOUND_REGISTER_NODE(FMultiplyInt64Node)
METASOUND_REGISTER_NODE(FMultiplyTimeFloatNode)
METASOUND_REGISTER_NODE(FDivideFloatNode)
METASOUND_REGISTER_NODE(FDivideInt32Node)
METASOUND_REGISTER_NODE(FDivideInt64Node)
METASOUND_REGISTER_NODE(FDivideTimeFloatNode)
}
#undef LOCTEXT_NAMESPACE // MetasoundMathOpNode