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Fix for audio buffer add #jira UEAU-722 #rb Rob.Gay #ROBOMERGE-SOURCE: CL 15467666 in //UE5/Release-5.0-EarlyAccess/... #ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v771-15082668) [CL 15467701 by aaron mcleran in ue5-main branch]
35 lines
1.1 KiB
C++
35 lines
1.1 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "MetasoundMathNodes.h"
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#define LOCTEXT_NAMESPACE "MetasoundMathOpNode"
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namespace Metasound
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{
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METASOUND_REGISTER_NODE(FAddFloatNode)
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METASOUND_REGISTER_NODE(FAddInt32Node)
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METASOUND_REGISTER_NODE(FAddInt64Node)
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METASOUND_REGISTER_NODE(FAddTimeNode)
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METASOUND_REGISTER_NODE(FAddAudioNode)
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METASOUND_REGISTER_NODE(FAddAudioFloatNode)
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METASOUND_REGISTER_NODE(FSubtractFloatNode)
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METASOUND_REGISTER_NODE(FSubtractInt32Node)
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METASOUND_REGISTER_NODE(FSubtractInt64Node)
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METASOUND_REGISTER_NODE(FSubtractTimeNode)
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METASOUND_REGISTER_NODE(FSubtractAudioNode)
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METASOUND_REGISTER_NODE(FMultiplyAudioNode)
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METASOUND_REGISTER_NODE(FMultiplyAudioFloatNode)
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METASOUND_REGISTER_NODE(FMultiplyFloatNode)
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METASOUND_REGISTER_NODE(FMultiplyInt32Node)
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METASOUND_REGISTER_NODE(FMultiplyInt64Node)
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METASOUND_REGISTER_NODE(FMultiplyTimeFloatNode)
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METASOUND_REGISTER_NODE(FDivideFloatNode)
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METASOUND_REGISTER_NODE(FDivideInt32Node)
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METASOUND_REGISTER_NODE(FDivideInt64Node)
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METASOUND_REGISTER_NODE(FDivideTimeFloatNode)
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}
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#undef LOCTEXT_NAMESPACE // MetasoundMathOpNode
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