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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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d08db2a87a31bd77cd85fd26084257cc0d4e2bf0
UnrealEngineUWP/Engine/Source/Editor/TextureEditor
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Lauren Barnes 39f1923ed0 Deprecating .Icon() as a slate attribute on SDockTab. By default, tab icons fall back to using the one for the tab spawner's menu item. SetTabIcon can be used in the edge cases where an icon needs to be set that doesn't match the default. Updating all found cases of .Icon() usage on SDockTab.
#jira UETOOL-3429
#preflight 60996a2bdd2e00000126ff25
#rb Matt.Kuhlenschmidt

[CL 16251489 by Lauren Barnes in ue5-main branch]
2021-05-10 14:19:15 -04:00
..
Classes
Merging //UE5/Release-Engine-Staging to Main (//UE5/Main) @ 14075166
2020-08-11 01:36:57 -04:00
Private
Deprecating .Icon() as a slate attribute on SDockTab. By default, tab icons fall back to using the one for the tab spawner's menu item. SetTabIcon can be used in the edge cases where an icon needs to be set that doesn't match the default. Updating all found cases of .Icon() usage on SDockTab.
2021-05-10 14:19:15 -04:00
Public
Added support for UVolumeTexture and UTexture2DArray streaming.
2020-12-01 20:32:18 -04:00
TextureEditor.Build.cs
Cleanup work in MediaTexture output code to avoid some useless conversions and enable mipped texture samples
2021-02-03 20:11:50 -04:00
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