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d04552fc80102fa0ca6bb3149301838442f87df9
UnrealEngineUWP/Engine/Source/Runtime/InteractiveToolsFramework
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ryan schmidt d04552fc80 ToolsFramework: change IsValidChecked to IsValid in several places where we want to handle failure gracefully
#rb rinat.abdrashitov
#rnx
#jira none
#preflight 61a7a324e8314ee7b586bff2

#ROBOMERGE-AUTHOR: ryan.schmidt
#ROBOMERGE-SOURCE: CL 18341163 in //UE5/Release-5.0/... via CL 18341169
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v895-18170469)

[CL 18341187 by ryan schmidt in ue5-release-engine-test branch]
2021-12-01 12:47:30 -05:00
..
Private
ToolsFramework: change IsValidChecked to IsValid in several places where we want to handle failure gracefully
2021-12-01 12:47:30 -05:00
Public
Added support for world-space hit-testing and snapping to Volume and DynamicMeshComponent mesh vertices/edges/faces, by having Modeling Mode maintain a persistent set of spatial data structures for these scene meshes. With this change, new ToolSceneQueriesUtil functions can be used to provide more general scene mesh-element hit-testing/snapping via ModelingSceneSnappingManager. Updates to existing Tools/Mechanics to use these new query functions will be done in later CLs.
2021-12-01 11:15:01 -05:00
InteractiveToolsFramework.Build.cs
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