Files
UnrealEngineUWP/Engine/Source/Developer/Windows
yuriy odonnell cadadf9780 Add "TargetedRHIs" to the list of settings evaluated in GetRayTracingShaderFormats()
* This is necessary because some (pre UE 5.1) projects use this instead of D3D12TargetedShaderFormats, etc.

#rb jason.nadro
#jira UE-158270
#preflight 62c47a332f31b87c6c91fb52

#ROBOMERGE-AUTHOR: yuriy.odonnell
#ROBOMERGE-SOURCE: CL 20947047 via CL 20947122 via CL 20947433
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v971-20777995)

[CL 20950739 by yuriy odonnell in ue5-main branch]
2022-07-05 17:48:45 -04:00
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