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- Removing system calls from UniformBuffer parsing and processing. - When searching for uses of a UniformBuffer, start after the end of the UniformBuffer declaration. - Simplifying the code around UniformBuffer reference cleanup - Cuts time in CleanupUniformBufferCode by 50-75% based on how large the shader is. #jira UE-195103 #rb dan.elksnitis, jason.hoerner [CL 28172021 by christopher waters in ue5-main branch]