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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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cfd17264c511b70f3a578d80c4c8bcb01eaf3729
UnrealEngineUWP/Engine/Source/Developer/Windows
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ben marsh 6013c250c8 LiveCoding: Fix unnecessary newlines on log messages.
#jira

#ROBOMERGE-OWNER: ryan.vance
#ROBOMERGE-AUTHOR: ben.marsh
#ROBOMERGE-SOURCE: CL 5492012 via CL 5492936 via CL 5492937
#ROBOMERGE-BOT: DEVVR (Main -> Dev-VR)

[CL 5514826 by ben marsh in Dev-VR branch]
2019-03-22 17:57:41 -04:00
..
LiveCoding
LiveCoding: Fix unnecessary newlines on log messages.
2019-03-22 17:57:41 -04:00
LiveCodingServer
LiveCoding: Add support for lazy loading modules. This lets us enable live coding for the entire engine without a large startup penalty. Project modules are still preloaded by default.
2019-03-18 21:04:33 -04:00
ShaderFormatD3D
Force integrate 5317515 from release-4.22 to fix some issues with 'undo'.
2019-03-13 14:52:34 -04:00
WindowsClientTargetPlatform
Merging //UE4/Dev-Main to Dev-VR (//UE4/Dev-VR)
2019-01-17 18:54:05 -05:00
WindowsNoEditorTargetPlatform
Merging //UE4/Dev-Main to Dev-VR (//UE4/Dev-VR)
2019-01-17 18:54:05 -05:00
WindowsPlatformEditor
Merging //UE4/Dev-Main to Dev-VR (//UE4/Dev-VR)
2019-01-17 18:54:05 -05:00
WindowsServerTargetPlatform
Merging //UE4/Dev-Main to Dev-VR (//UE4/Dev-VR)
2019-01-17 18:54:05 -05:00
WindowsTargetPlatform
Added support for per-platform mapping from chunkid to pakchunk index. Part 1
2019-03-22 17:04:02 -04:00
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