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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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cfbd9720aeea2a81d3e87d5e4bc6cdfc19a8d8d3
UnrealEngineUWP/Engine/Source/Runtime/VulkanRHI
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henry falconer 1aa978d88e Needed to use EnumHasAllFlags instead of EnumHasAnyFlags when testing BUF_RayTracingScratch, because it's a compound flag. This fixes an assert when booting the QAGame editor.
#rb aleksander.netzel
#preflight 62ff76c95344ca3df4a4f822

[CL 21455790 by henry falconer in ue5-main branch]
2022-08-19 08:05:45 -04:00
..
Private
Needed to use EnumHasAllFlags instead of EnumHasAnyFlags when testing BUF_RayTracingScratch, because it's a compound flag. This fixes an assert when booting the QAGame editor.
2022-08-19 08:05:45 -04:00
Public
Make UpdateUniformBuffer thread safe by taking a command list.
2022-06-20 11:01:50 -04:00
VulkanRHI.Build.cs
VulkanRHI: Make all platforms use the same VulkanSDK flow for compilation (prefer a local SDK only if it's newer) so that we can ensure the engine is always built with the provided version at minimum.
2022-03-30 09:06:55 -04:00
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