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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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cf7582e5576c1fdd2b68ce741eb70a692fa645bc
UnrealEngineUWP/Engine
History
Ben Marsh cf7582e557 UAT: Fix exception when creating dummy targets in UAT.
#preflight none

[CL 20374333 by Ben Marsh in ue5-main branch]
2022-05-25 20:48:43 -04:00
..
Binaries
Adding DirectStorage 1.0.0
2022-05-20 11:12:30 -04:00
Build
nDisplay: Added ability to draw lightcards on viewport using polygons.
2022-05-25 20:05:36 -04:00
Config
Updating CrashReportClient style to only use images from certain folders, and moving developer tool style setup to individual style classes.
2022-05-25 16:27:45 -04:00
Documentation
Documentation for build tools
2022-05-20 16:56:46 -04:00
Extras
[robo] Fixes for keeping ack field on message update
2022-05-25 06:55:31 -04:00
Platforms/Hololens
UBT: Use ILogger throughout UBT, rather than legacy EpicGames.Core.Log methods. All output going forwards should use structured logging rather than String.Format style logging.
2022-05-25 19:55:37 -04:00
Plugins
Remove dependence on UGameInstance for update check.
2022-05-25 20:44:07 -04:00
Programs
Create separate program UnrealMultiUserSlateServer
2022-05-18 14:02:54 -04:00
Shaders
Improve texel dither to be more continuous and avoid artifacts at the edges of pages (which are now dynamically picked)
2022-05-25 19:50:23 -04:00
Source
UAT: Fix exception when creating dummy targets in UAT.
2022-05-25 20:48:43 -04:00
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