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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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cf470d88c3bfce04bdfc8648c3ffbad0cdab169c
UnrealEngineUWP/Engine/Source/Developer/MaterialBaking
History
kevin ortegren 15d2e7a1e8 Reworked the Pre-Skinned Local Bounds node. Now outputs Half Extents, Extents, Min or Max of the bounding box. Also added tootips to the pins. This was added to the 12 bytes of padding in the primitive uniform buffer, so no increase in size. This is compatible with previous usage of the node.
#rb none
[FYI] krzysztof.narkowicz

#ROBOMERGE-OWNER: lina.halper
#ROBOMERGE-AUTHOR: kevin.ortegren
#ROBOMERGE-SOURCE: CL 6615540 via CL 6616138 via CL 6616149
#ROBOMERGE-BOT: ANIM (Main -> Dev-Anim) (v365-6733468)

[CL 6739384 by kevin ortegren in Dev-Anim branch]
2019-05-31 16:44:22 -04:00
..
Private
Reworked the Pre-Skinned Local Bounds node. Now outputs Half Extents, Extents, Min or Max of the bounding box. Also added tootips to the pins. This was added to the 12 bytes of padding in the primitive uniform buffer, so no increase in size. This is compatible with previous usage of the node.
2019-05-31 16:44:22 -04:00
Public
Merging //UE4/Dev-Main to Dev-Anim (//UE4/Dev-Anim)
2019-02-06 14:35:56 -05:00
MaterialBaking.Build.cs
Merging //UE4/Dev-Main to Dev-Anim (//UE4/Dev-Anim) @ CL 4683693
2019-01-07 05:38:46 -05:00
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