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#preflight 6171c6f44d6efa00017c071b #rb jimmy.andrews #ROBOMERGE-AUTHOR: michael.balzer #ROBOMERGE-SOURCE: CL 17891464 in //UE5/Release-5.0/... via CL 17891472 #ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v883-17842818) #ROBOMERGE[STARSHIP]: UE5-Main [CL 17891477 by michael balzer in ue5-release-engine-test branch]
904 lines
26 KiB
C++
904 lines
26 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "DrawPolyPathTool.h"
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#include "InteractiveToolManager.h"
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#include "ToolBuilderUtil.h"
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#include "BaseBehaviors/SingleClickBehavior.h"
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#include "BaseBehaviors/MouseHoverBehavior.h"
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#include "ToolSceneQueriesUtil.h"
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#include "Util/ColorConstants.h"
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#include "ToolSetupUtil.h"
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#include "DynamicMesh/MeshIndexUtil.h"
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#include "Generators/RectangleMeshGenerator.h"
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#include "Distance/DistLine3Line3.h"
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#include "ModelingObjectsCreationAPI.h"
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#include "DynamicMesh/MeshTransforms.h"
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#include "Selection/ToolSelectionUtil.h"
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#include "Operations/ExtrudeMesh.h"
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#include "DynamicMesh/MeshNormals.h"
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#include "MeshBoundaryLoops.h"
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#include "ToolDataVisualizer.h"
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#include "ExplicitUseGeometryMathTypes.h" // using UE::Geometry::(math types)
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using namespace UE::Geometry;
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#define LOCTEXT_NAMESPACE "UDrawPolyPathTool"
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namespace
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{
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// Simple mesh generator that generates a quad for each edge of an input polygon
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class FPolygonEdgeMeshGenerator : public FMeshShapeGenerator
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{
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private:
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// Polygon to triangulate. Assumed to be closed (i.e. last edge is (LastVertex, FirstVertex)). If Polygon has
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// self-intersections or degenerate edges, result is undefined.
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TArray<FFrame3d> Polygon;
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// For each polygon vertex, a scale factor for the patch width at that vertex. Helps keep the width constant
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// going around acute corners.
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TArray<double> OffsetScaleFactors;
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// Width of quads to generate.
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double Width = 1.0;
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// Normal vector of all vertices will be set to this value. Default is +Z axis.
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FVector3d Normal = FVector3d::UnitZ();
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public:
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FPolygonEdgeMeshGenerator(const TArray<FFrame3d>& InPolygon,
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const TArray<double>& InOffsetScaleFactors,
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double InWidth = 1.0,
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FVector3d InNormal = FVector3d::UnitZ()) :
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Polygon(InPolygon),
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OffsetScaleFactors(InOffsetScaleFactors),
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Width(InWidth),
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Normal(InNormal)
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{
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check(Polygon.Num() == OffsetScaleFactors.Num());
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}
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// Generate the triangulation
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virtual FMeshShapeGenerator& Generate() final
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{
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const int NumInputVertices = Polygon.Num();
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check(NumInputVertices >= 3);
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if (NumInputVertices < 3)
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{
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return *this;
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}
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const int NumVertices = 2 * NumInputVertices;
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const int NumTriangles = 2 * NumInputVertices;
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SetBufferSizes(NumVertices, NumTriangles, NumVertices, NumVertices);
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// Trace the input path, placing vertices on either side of each input vertex
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const FVector3d LeftVertex{ 0, -Width, 0 };
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const FVector3d RightVertex{ 0, Width, 0 };
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for (int CurrentInputVertex = 0; CurrentInputVertex < NumInputVertices; ++CurrentInputVertex)
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{
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const FFrame3d& CurrentFrame = Polygon[CurrentInputVertex];
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const int NewVertexAIndex = 2 * CurrentInputVertex;
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const int NewVertexBIndex = NewVertexAIndex + 1;
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Vertices[NewVertexAIndex] = CurrentFrame.FromFramePoint(OffsetScaleFactors[CurrentInputVertex] * LeftVertex);
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Vertices[NewVertexBIndex] = CurrentFrame.FromFramePoint(OffsetScaleFactors[CurrentInputVertex] * RightVertex);
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}
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// Triangulate the vertices we just placed
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for (int CurrentVertex = 0; CurrentVertex < NumInputVertices; ++CurrentVertex)
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{
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const int NewVertexA = 2 * CurrentVertex;
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const int NewVertexB = NewVertexA + 1;
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const int NewVertexC = (NewVertexA + 2) % NumVertices;
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const int NewVertexD = (NewVertexA + 3) % NumVertices;
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FIndex3i NewTriA{ NewVertexA, NewVertexB, NewVertexC };
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const int NewTriAIndex = 2 * CurrentVertex;
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SetTriangle(NewTriAIndex, NewTriA);
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SetTriangleUVs(NewTriAIndex, NewTriA);
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SetTriangleNormals(NewTriAIndex, NewTriA);
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SetTrianglePolygon(NewTriAIndex, 0);
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const int NewTriBIndex = NewTriAIndex + 1;
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FIndex3i NewTriB{ NewVertexC, NewVertexB, NewVertexD };
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SetTriangle(NewTriBIndex, NewTriB);
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SetTriangleUVs(NewTriBIndex, NewTriB);
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SetTriangleNormals(NewTriBIndex, NewTriB);
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SetTrianglePolygon(NewTriBIndex, 0);
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}
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// Set UVs, etc. for the vertices we put down previously
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FAxisAlignedBox2d BoundingBox;
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for (auto& CurrentFrame : Polygon)
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{
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BoundingBox.Contain(FVector2d{ CurrentFrame.Origin.X, CurrentFrame.Origin.Y });
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}
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BoundingBox.Max += {Width, Width};
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BoundingBox.Min -= {Width, Width};
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double BoxWidth = BoundingBox.Width(), BoxHeight = BoundingBox.Height();
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double UVScale = FMath::Max(BoxWidth, BoxHeight);
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for (int NewVertexIndex = 0; NewVertexIndex < NumVertices; ++NewVertexIndex)
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{
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FVector3d Pos = Vertices[NewVertexIndex];
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UVs[NewVertexIndex] = FVector2f(
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(float)((Pos.X - BoundingBox.Min.X) / UVScale),
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(float)((Pos.Y - BoundingBox.Min.Y) / UVScale));
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UVParentVertex[NewVertexIndex] = NewVertexIndex;
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Normals[NewVertexIndex] = FVector3f(Normal);
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NormalParentVertex[NewVertexIndex] = NewVertexIndex;
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}
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return *this;
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}
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}; // class FPolygonEdgeMeshGenerator
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} // unnamed namespace
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/*
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* ToolBuilder
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*/
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bool UDrawPolyPathToolBuilder::CanBuildTool(const FToolBuilderState& SceneState) const
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{
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return true;
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}
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UInteractiveTool* UDrawPolyPathToolBuilder::BuildTool(const FToolBuilderState& SceneState) const
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{
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UDrawPolyPathTool* NewTool = NewObject<UDrawPolyPathTool>(SceneState.ToolManager);
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NewTool->SetWorld(SceneState.World);
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return NewTool;
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}
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/*
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* Tool methods
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*/
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void UDrawPolyPathTool::SetWorld(UWorld* World)
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{
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this->TargetWorld = World;
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}
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void UDrawPolyPathTool::Setup()
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{
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UInteractiveTool::Setup();
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// register click behavior
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USingleClickInputBehavior* ClickBehavior = NewObject<USingleClickInputBehavior>(this);
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ClickBehavior->Initialize(this);
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AddInputBehavior(ClickBehavior);
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UMouseHoverBehavior* HoverBehavior = NewObject<UMouseHoverBehavior>(this);
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HoverBehavior->Initialize(this);
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AddInputBehavior(HoverBehavior);
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DrawPlaneWorld = FFrame3d();
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PlaneMechanic = NewObject<UConstructionPlaneMechanic>(this);
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PlaneMechanic->Setup(this);
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PlaneMechanic->CanUpdatePlaneFunc = [this]() { return CanUpdateDrawPlane(); };
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PlaneMechanic->Initialize(TargetWorld, DrawPlaneWorld);
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PlaneMechanic->UpdateClickPriority(ClickBehavior->GetPriority().MakeHigher());
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PlaneMechanic->OnPlaneChanged.AddLambda([this]() {
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DrawPlaneWorld = PlaneMechanic->Plane;
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UpdateSurfacePathPlane();
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});
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OutputTypeProperties = NewObject<UCreateMeshObjectTypeProperties>(this);
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OutputTypeProperties->RestoreProperties(this);
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OutputTypeProperties->InitializeDefault();
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OutputTypeProperties->WatchProperty(OutputTypeProperties->OutputType, [this](FString) { OutputTypeProperties->UpdatePropertyVisibility(); });
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AddToolPropertySource(OutputTypeProperties);
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// add properties
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TransformProps = NewObject<UDrawPolyPathProperties>(this);
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TransformProps->RestoreProperties(this);
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AddToolPropertySource(TransformProps);
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ExtrudeProperties = NewObject<UDrawPolyPathExtrudeProperties>();
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ExtrudeProperties->RestoreProperties(this);
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AddToolPropertySource(ExtrudeProperties);
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SetToolPropertySourceEnabled(ExtrudeProperties, false);
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// initialize material properties for new objects
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MaterialProperties = NewObject<UNewMeshMaterialProperties>(this);
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MaterialProperties->RestoreProperties(this);
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MaterialProperties->bShowExtendedOptions = false;
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AddToolPropertySource(MaterialProperties);
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// begin path draw
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InitializeNewSurfacePath();
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SetToolDisplayName(LOCTEXT("ToolName", "Path Extrude"));
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}
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void UDrawPolyPathTool::Shutdown(EToolShutdownType ShutdownType)
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{
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PlaneMechanic->Shutdown();
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PlaneMechanic = nullptr;
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OutputTypeProperties->SaveProperties(this);
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TransformProps->SaveProperties(this);
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ExtrudeProperties->SaveProperties(this);
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MaterialProperties->SaveProperties(this);
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ClearPreview();
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}
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void UDrawPolyPathTool::RegisterActions(FInteractiveToolActionSet& ActionSet)
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{
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//ActionSet.RegisterAction(this, (int32)EStandardToolActions::BaseClientDefinedActionID + 1,
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// TEXT("PopLastVertex"),
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// LOCTEXT("PopLastVertex", "Pop Last Vertex"),
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// LOCTEXT("PopLastVertexTooltip", "Pop last vertex added to polygon"),
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// EModifierKey::None, EKeys::BackSpace,
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// [this]() { PopLastVertexAction(); });
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//ActionSet.RegisterAction(this, (int32)EStandardToolActions::BaseClientDefinedActionID + 2,
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// TEXT("ToggleGizmo"),
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// LOCTEXT("ToggleGizmo", "Toggle Gizmo"),
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// LOCTEXT("ToggleGizmoTooltip", "Toggle visibility of the transformation Gizmo"),
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// EModifierKey::None, EKeys::A,
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// [this]() { PolygonProperties->bShowGizmo = !PolygonProperties->bShowGizmo; });
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}
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bool UDrawPolyPathTool::HitTest(const FRay& Ray, FHitResult& OutHit)
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{
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if (SurfacePathMechanic != nullptr)
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{
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FFrame3d HitPoint;
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if (SurfacePathMechanic->IsHitByRay(UE::Geometry::FRay3d(Ray), HitPoint))
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{
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OutHit.Distance = UE::Geometry::FRay3d(Ray).Project(HitPoint.Origin);
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OutHit.ImpactPoint = (FVector)HitPoint.Origin;
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OutHit.ImpactNormal = (FVector)HitPoint.Z();
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return true;
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}
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return false;
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}
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else if (CurveDistMechanic != nullptr)
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{
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OutHit.ImpactPoint = Ray.PointAt(100);
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OutHit.Distance = 100;
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return true;
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}
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else if (ExtrudeHeightMechanic != nullptr)
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{
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OutHit.ImpactPoint = Ray.PointAt(100);
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OutHit.Distance = 100;
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return true;
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}
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return false;
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}
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FInputRayHit UDrawPolyPathTool::IsHitByClick(const FInputDeviceRay& ClickPos)
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{
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FHitResult OutHit;
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if (HitTest(ClickPos.WorldRay, OutHit))
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{
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return FInputRayHit(OutHit.Distance);
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}
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// background capture, if nothing else is hit
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return FInputRayHit(TNumericLimits<float>::Max());
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}
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void UDrawPolyPathTool::OnClicked(const FInputDeviceRay& ClickPos)
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{
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if (SurfacePathMechanic != nullptr)
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{
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if (SurfacePathMechanic->TryAddPointFromRay(ClickPos.WorldRay))
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{
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if (SurfacePathMechanic->IsDone())
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{
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bPathIsClosed = SurfacePathMechanic->LoopWasClosed();
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GetToolManager()->EmitObjectChange(this, MakeUnique<FDrawPolyPathStateChange>(CurrentCurveTimestamp), LOCTEXT("DrawPolyPathBeginOffset", "Set path width"));
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OnCompleteSurfacePath();
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}
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else
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{
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GetToolManager()->EmitObjectChange(this, MakeUnique<FDrawPolyPathStateChange>(CurrentCurveTimestamp), LOCTEXT("DrawPolyPathBeginPath", "Begin path"));
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}
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}
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}
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else if (CurveDistMechanic != nullptr)
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{
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GetToolManager()->EmitObjectChange(this, MakeUnique<FDrawPolyPathStateChange>(CurrentCurveTimestamp), LOCTEXT("DrawPolyPathBeginHeight", "Set extrude height"));
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OnCompleteOffsetDistance();
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}
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else if (ExtrudeHeightMechanic != nullptr)
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{
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OnCompleteExtrudeHeight();
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}
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}
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FInputRayHit UDrawPolyPathTool::BeginHoverSequenceHitTest(const FInputDeviceRay& PressPos)
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{
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FHitResult OutHit;
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if (HitTest(PressPos.WorldRay, OutHit))
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{
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return FInputRayHit(OutHit.Distance);
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}
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// background capture, if nothing else is hit
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return FInputRayHit(TNumericLimits<float>::Max());
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}
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bool UDrawPolyPathTool::OnUpdateHover(const FInputDeviceRay& DevicePos)
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{
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if (SurfacePathMechanic != nullptr)
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{
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SurfacePathMechanic->UpdatePreviewPoint(DevicePos.WorldRay);
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}
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else if (CurveDistMechanic != nullptr)
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{
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CurveDistMechanic->UpdateCurrentDistance(DevicePos.WorldRay);
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TransformProps->Width = CurveDistMechanic->CurrentDistance * 2.0;
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CurOffsetDistance = CurveDistMechanic->CurrentDistance;
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UpdatePathPreview();
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}
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else if (ExtrudeHeightMechanic != nullptr)
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{
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ExtrudeHeightMechanic->UpdateCurrentDistance(DevicePos.WorldRay);
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CurHeight = ExtrudeHeightMechanic->CurrentHeight;
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TransformProps->ExtrudeHeight = ExtrudeHeightMechanic->CurrentHeight;
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UpdateExtrudePreview();
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}
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return true;
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}
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void UDrawPolyPathTool::OnTick(float DeltaTime)
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{
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if (PlaneMechanic != nullptr)
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{
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PlaneMechanic->Tick(DeltaTime);
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}
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}
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void UDrawPolyPathTool::Render(IToolsContextRenderAPI* RenderAPI)
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{
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GetToolManager()->GetContextQueriesAPI()->GetCurrentViewState(CameraState);
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if (PlaneMechanic != nullptr)
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{
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PlaneMechanic->Render(RenderAPI);
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}
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if (ExtrudeHeightMechanic != nullptr)
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{
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ExtrudeHeightMechanic->Render(RenderAPI);
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}
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if (CurveDistMechanic != nullptr)
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{
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CurveDistMechanic->Render(RenderAPI);
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}
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if (SurfacePathMechanic != nullptr)
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{
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SurfacePathMechanic->Render(RenderAPI);
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}
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if (CurPolyLoop.Num() > 0)
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{
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FToolDataVisualizer LineRenderer;
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LineRenderer.LineColor = LinearColors::DarkOrange3f();
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LineRenderer.LineThickness = 4.0f;
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LineRenderer.bDepthTested = false;
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LineRenderer.BeginFrame(RenderAPI);
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int32 NumPoints = CurPolyLoop.Num();
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for (int32 k = 0; k < NumPoints; ++k)
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{
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LineRenderer.DrawLine( CurPolyLoop[k], CurPolyLoop[ (k+1) % NumPoints ] );
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}
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if (SecondPolyLoop.Num() > 0)
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{
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NumPoints = SecondPolyLoop.Num();
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for (int32 k = 0; k < NumPoints; ++k)
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{
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LineRenderer.DrawLine( SecondPolyLoop[k], SecondPolyLoop[ (k+1) % NumPoints ] );
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}
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}
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LineRenderer.EndFrame();
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}
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}
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void UDrawPolyPathTool::InitializeNewSurfacePath()
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{
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SurfacePathMechanic = NewObject<UCollectSurfacePathMechanic>(this);
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SurfacePathMechanic->Setup(this);
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double SnapTol = ToolSceneQueriesUtil::GetDefaultVisualAngleSnapThreshD();
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SurfacePathMechanic->SpatialSnapPointsFunc = [this, SnapTol](FVector3d Position1, FVector3d Position2)
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{
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return ToolSceneQueriesUtil::PointSnapQuery(this->CameraState, Position1, Position2, SnapTol);
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};
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SurfacePathMechanic->SetDoubleClickOrCloseLoopMode();
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UpdateSurfacePathPlane();
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ShowStartupMessage();
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}
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bool UDrawPolyPathTool::CanUpdateDrawPlane() const
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{
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return (SurfacePathMechanic != nullptr && SurfacePathMechanic->HitPath.Num() == 0);
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}
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void UDrawPolyPathTool::UpdateSurfacePathPlane()
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{
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if (SurfacePathMechanic != nullptr)
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{
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SurfacePathMechanic->InitializePlaneSurface(DrawPlaneWorld);
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}
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}
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void UDrawPolyPathTool::OnCompleteSurfacePath()
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{
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check(SurfacePathMechanic != nullptr);
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CurPathPoints = SurfacePathMechanic->HitPath;
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int NumPoints = CurPathPoints.Num();
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// align frames
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FVector3d PlaneNormal = DrawPlaneWorld.Z();
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CurPathPoints[0].ConstrainedAlignAxis(0, UE::Geometry::Normalized(CurPathPoints[1].Origin - CurPathPoints[0].Origin), PlaneNormal);
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CurPathPoints[NumPoints-1].ConstrainedAlignAxis(0, UE::Geometry::Normalized(CurPathPoints[NumPoints-1].Origin - CurPathPoints[NumPoints-2].Origin), PlaneNormal);
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double DistOffsetDelta = 0.01;
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OffsetScaleFactors.SetNum(NumPoints);
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OffsetScaleFactors[0] = OffsetScaleFactors[NumPoints-1] = 1.0;
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ArcLengths.SetNum(NumPoints);
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ArcLengths[0] = 0;
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// Set local frames for path points. If the path is closed, we will adjust the first and last frames for continuity,
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// otherwise we will leave them as set above.
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int LastPointIndex = bPathIsClosed ? NumPoints : NumPoints - 1;
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int FirstPointIndex = bPathIsClosed ? 0 : 1;
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for (int j = FirstPointIndex; j < LastPointIndex; ++j)
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{
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int NextJ = (j + 1) % NumPoints;
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int PrevJ = (j - 1 + NumPoints) % NumPoints;
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FVector3d Prev(CurPathPoints[PrevJ].Origin), Next(CurPathPoints[NextJ].Origin), Cur(CurPathPoints[j].Origin);
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ArcLengths[j] = ArcLengths[PrevJ] + Distance(Cur, Prev);
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FLine3d Line1(FLine3d::FromPoints(Prev, Cur)), Line2(FLine3d::FromPoints(Cur, Next));
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Line1.Origin += DistOffsetDelta * PlaneNormal.Cross(Line1.Direction);
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Line2.Origin += DistOffsetDelta * PlaneNormal.Cross(Line2.Direction);
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|
|
if (Line1.Direction.Dot(Line2.Direction) > 0.999 )
|
|
{
|
|
CurPathPoints[j].ConstrainedAlignAxis(0, UE::Geometry::Normalized(Next-Prev), PlaneNormal);
|
|
OffsetScaleFactors[j] = 1.0;
|
|
}
|
|
else
|
|
{
|
|
FDistLine3Line3d LineDist(Line1, Line2);
|
|
LineDist.GetSquared();
|
|
FVector3d OffsetPoint = 0.5 * (LineDist.Line1ClosestPoint + LineDist.Line2ClosestPoint);
|
|
OffsetScaleFactors[j] = Distance(OffsetPoint, Cur) / DistOffsetDelta;
|
|
FVector3d TangentDir = UE::Geometry::Normalized(OffsetPoint - Cur).Cross(PlaneNormal);
|
|
CurPathPoints[j].ConstrainedAlignAxis(0, TangentDir, PlaneNormal);
|
|
}
|
|
}
|
|
ArcLengths[NumPoints-1] = ArcLengths[NumPoints-2] + Distance(CurPathPoints[NumPoints-1].Origin, CurPathPoints[NumPoints - 2].Origin);
|
|
|
|
CurPolyLine.Reset();
|
|
for (const FFrame3d& Point : SurfacePathMechanic->HitPath)
|
|
{
|
|
CurPolyLine.Add(Point.Origin);
|
|
}
|
|
|
|
SurfacePathMechanic = nullptr;
|
|
if (TransformProps->WidthMode == EDrawPolyPathWidthMode::Fixed)
|
|
{
|
|
BeginConstantOffsetDistance();
|
|
}
|
|
else
|
|
{
|
|
BeginInteractiveOffsetDistance();
|
|
}
|
|
}
|
|
|
|
|
|
void UDrawPolyPathTool::BeginInteractiveOffsetDistance()
|
|
{
|
|
// begin setting offset distance
|
|
CurveDistMechanic = NewObject<USpatialCurveDistanceMechanic>(this);
|
|
CurveDistMechanic->Setup(this);
|
|
CurveDistMechanic->InitializePolyCurve(CurPolyLine, UE::Geometry::FTransform3d::Identity());
|
|
|
|
InitializePreviewMesh();
|
|
|
|
ShowOffsetMessage();
|
|
}
|
|
|
|
|
|
void UDrawPolyPathTool::BeginConstantOffsetDistance()
|
|
{
|
|
InitializePreviewMesh();
|
|
CurOffsetDistance = TransformProps->Width * 0.5;
|
|
UpdatePathPreview();
|
|
OnCompleteOffsetDistance();
|
|
}
|
|
|
|
|
|
|
|
void UDrawPolyPathTool::OnCompleteOffsetDistance()
|
|
{
|
|
CurveDistMechanic = nullptr;
|
|
|
|
if (TransformProps->ExtrudeMode == EDrawPolyPathExtrudeMode::Flat)
|
|
{
|
|
OnCompleteExtrudeHeight();
|
|
}
|
|
else if (TransformProps->ExtrudeMode == EDrawPolyPathExtrudeMode::Fixed || TransformProps->ExtrudeMode == EDrawPolyPathExtrudeMode::RampFixed)
|
|
{
|
|
CurHeight = TransformProps->ExtrudeHeight;
|
|
OnCompleteExtrudeHeight();
|
|
}
|
|
else
|
|
{
|
|
BeginInteractiveExtrudeHeight();
|
|
}
|
|
}
|
|
|
|
|
|
void UDrawPolyPathTool::OnCompleteExtrudeHeight()
|
|
{
|
|
CurHeight = TransformProps->ExtrudeHeight;
|
|
ExtrudeHeightMechanic = nullptr;
|
|
|
|
ClearPreview();
|
|
|
|
EmitNewObject(TransformProps->ExtrudeMode);
|
|
|
|
InitializeNewSurfacePath();
|
|
CurrentCurveTimestamp++;
|
|
}
|
|
|
|
|
|
|
|
void UDrawPolyPathTool::UpdatePathPreview()
|
|
{
|
|
check(EditPreview != nullptr);
|
|
|
|
FDynamicMesh3 PathMesh;
|
|
GeneratePathMesh(PathMesh);
|
|
EditPreview->ReplaceMesh( MoveTempIfPossible(PathMesh) );
|
|
}
|
|
|
|
|
|
|
|
void UDrawPolyPathTool::GeneratePathMesh(FDynamicMesh3& Mesh)
|
|
{
|
|
CurPolyLoop.Reset();
|
|
SecondPolyLoop.Reset();
|
|
|
|
Mesh.Clear();
|
|
int32 NumPoints = CurPathPoints.Num();
|
|
if (NumPoints > 1)
|
|
{
|
|
if (bPathIsClosed)
|
|
{
|
|
FPolygonEdgeMeshGenerator MeshGen(CurPathPoints, OffsetScaleFactors, CurOffsetDistance, FVector3d::UnitZ());
|
|
MeshGen.Generate();
|
|
Mesh.Copy(&MeshGen);
|
|
}
|
|
else
|
|
{
|
|
CurPathLength = 0;
|
|
for (int32 k = 1; k < NumPoints; ++k)
|
|
{
|
|
CurPathLength += Distance(CurPathPoints[k].Origin, CurPathPoints[k - 1].Origin);
|
|
}
|
|
|
|
FRectangleMeshGenerator MeshGen;
|
|
MeshGen.Width = CurPathLength;
|
|
MeshGen.Height = 2 * CurOffsetDistance;
|
|
MeshGen.Normal = FVector3f::UnitZ();
|
|
MeshGen.Origin = FVector3d(CurPathLength / 2, 0, 0);
|
|
MeshGen.HeightVertexCount = 2;
|
|
MeshGen.WidthVertexCount = NumPoints;
|
|
MeshGen.Generate();
|
|
Mesh.Copy(&MeshGen);
|
|
Mesh.EnableVertexUVs(FVector2f::Zero()); // we will store arc length for each vtx in VertexUV
|
|
|
|
double ShiftX = 0;
|
|
double DeltaX = CurPathLength / (double)(NumPoints - 1);
|
|
for (int32 k = 0; k < NumPoints; ++k)
|
|
{
|
|
FFrame3d PathFrame = CurPathPoints[k];
|
|
FVector3d V0 = Mesh.GetVertex(k);
|
|
V0.X -= ShiftX;
|
|
V0.Y *= OffsetScaleFactors[k];
|
|
V0 = PathFrame.FromFramePoint(V0);
|
|
Mesh.SetVertex(k, V0);
|
|
Mesh.SetVertexUV(k, FVector2f((float)ArcLengths[k], (float)k));
|
|
FVector3d V1 = Mesh.GetVertex(NumPoints + k);
|
|
V1.X -= ShiftX;
|
|
V1.Y *= OffsetScaleFactors[k];
|
|
V1 = PathFrame.FromFramePoint(V1);
|
|
Mesh.SetVertex(NumPoints + k, V1);
|
|
Mesh.SetVertexUV(NumPoints + k, FVector2f((float)ArcLengths[k], (float)k));
|
|
ShiftX += DeltaX;
|
|
}
|
|
}
|
|
|
|
FMeshNormals::QuickRecomputeOverlayNormals(Mesh);
|
|
|
|
FMeshBoundaryLoops Loops(&Mesh, true);
|
|
if (Loops.Loops.Num() > 0)
|
|
{
|
|
Loops.Loops[0].GetVertices<FVector3d>(CurPolyLoop);
|
|
if (Loops.Loops.Num() > 1)
|
|
{
|
|
Loops.Loops[1].GetVertices<FVector3d>(SecondPolyLoop);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
|
|
void UDrawPolyPathTool::BeginInteractiveExtrudeHeight()
|
|
{
|
|
// begin extrude
|
|
ExtrudeHeightMechanic = NewObject<UPlaneDistanceFromHitMechanic>(this);
|
|
ExtrudeHeightMechanic->Setup(this);
|
|
|
|
ExtrudeHeightMechanic->WorldHitQueryFunc = [this](const FRay& WorldRay, FHitResult& HitResult)
|
|
{
|
|
return ToolSceneQueriesUtil::FindNearestVisibleObjectHit(TargetWorld, HitResult, WorldRay);
|
|
};
|
|
ExtrudeHeightMechanic->WorldPointSnapFunc = [this](const FVector3d& WorldPos, FVector3d& SnapPos)
|
|
{
|
|
return TransformProps->bSnapToWorldGrid && ToolSceneQueriesUtil::FindWorldGridSnapPoint(this, WorldPos, SnapPos);
|
|
};
|
|
ExtrudeHeightMechanic->CurrentHeight = 1.0f; // initialize to something non-zero...prob should be based on polygon bounds maybe?
|
|
|
|
InitializePreviewMesh();
|
|
|
|
FDynamicMesh3 PathMesh;
|
|
GeneratePathMesh(PathMesh);
|
|
EditPreview->InitializeExtrudeType(MoveTemp(PathMesh), DrawPlaneWorld.Z(), nullptr, false);
|
|
|
|
FDynamicMesh3 TmpMesh;
|
|
EditPreview->MakeExtrudeTypeHitTargetMesh(TmpMesh, false);
|
|
FFrame3d UseFrame = DrawPlaneWorld;
|
|
UseFrame.Origin = CurPathPoints.Last().Origin;
|
|
ExtrudeHeightMechanic->Initialize(MoveTemp(TmpMesh), UseFrame, true);
|
|
|
|
ShowExtrudeMessage();
|
|
}
|
|
|
|
|
|
void UDrawPolyPathTool::UpdateExtrudePreview()
|
|
{
|
|
if (TransformProps->ExtrudeMode == EDrawPolyPathExtrudeMode::RampFixed || TransformProps->ExtrudeMode == EDrawPolyPathExtrudeMode::RampInteractive)
|
|
{
|
|
EditPreview->UpdateExtrudeType( [&](FDynamicMesh3& Mesh) { GenerateRampMesh(Mesh); }, true);
|
|
}
|
|
else
|
|
{
|
|
EditPreview->UpdateExtrudeType([&](FDynamicMesh3& Mesh) { GenerateExtrudeMesh(Mesh); }, true);
|
|
}
|
|
}
|
|
|
|
|
|
void UDrawPolyPathTool::InitializePreviewMesh()
|
|
{
|
|
if (EditPreview == nullptr)
|
|
{
|
|
EditPreview = NewObject<UPolyEditPreviewMesh>(this);
|
|
EditPreview->CreateInWorld(TargetWorld, FTransform::Identity);
|
|
ToolSetupUtil::ApplyRenderingConfigurationToPreview(EditPreview, nullptr);
|
|
if ( MaterialProperties->Material == nullptr )
|
|
{
|
|
EditPreview->SetMaterial(
|
|
ToolSetupUtil::GetSelectionMaterial(FLinearColor(0.8f, 0.75f, 0.0f), GetToolManager()));
|
|
}
|
|
else
|
|
{
|
|
EditPreview->SetMaterial(MaterialProperties->Material.Get());
|
|
}
|
|
}
|
|
}
|
|
|
|
void UDrawPolyPathTool::ClearPreview()
|
|
{
|
|
if (EditPreview != nullptr)
|
|
{
|
|
EditPreview->Disconnect();
|
|
EditPreview = nullptr;
|
|
}
|
|
|
|
CurPolyLoop.Reset();
|
|
SecondPolyLoop.Reset();
|
|
}
|
|
|
|
|
|
|
|
void UDrawPolyPathTool::GenerateExtrudeMesh(FDynamicMesh3& PathMesh)
|
|
{
|
|
FAxisAlignedBox3d Bounds = PathMesh.GetBounds();
|
|
|
|
FExtrudeMesh Extruder(&PathMesh);
|
|
FVector3d ExtrudeDir = DrawPlaneWorld.Z();
|
|
Extruder.ExtrudedPositionFunc = [&](const FVector3d& P, const FVector3f& N, int32 VID) {
|
|
return P + CurHeight * ExtrudeDir;
|
|
};
|
|
Extruder.UVScaleFactor = 1.0 / Bounds.MaxDim();
|
|
Extruder.IsPositiveOffset = (CurHeight >= 0);
|
|
Extruder.Apply();
|
|
|
|
FMeshNormals::QuickRecomputeOverlayNormals(PathMesh);
|
|
}
|
|
|
|
void UDrawPolyPathTool::GenerateRampMesh(FDynamicMesh3& PathMesh)
|
|
{
|
|
FAxisAlignedBox3d Bounds = PathMesh.GetBounds();
|
|
|
|
FExtrudeMesh Extruder(&PathMesh);
|
|
FVector3d ExtrudeDir = DrawPlaneWorld.Z();
|
|
|
|
double RampStartRatio = TransformProps->RampStartRatio;
|
|
double StartHeight = FMathd::Max(0.1, RampStartRatio * FMathd::Abs(CurHeight)) * FMathd::Sign(CurHeight);
|
|
double EndHeight = CurHeight;
|
|
Extruder.ExtrudedPositionFunc = [&](const FVector3d& P, const FVector3f& N, int32 VID) {
|
|
FVector2f UV = Extruder.Mesh->GetVertexUV(VID);
|
|
double UseHeight = FMathd::Lerp(StartHeight, EndHeight, (UV.X / this->CurPathLength));
|
|
return P + UseHeight * ExtrudeDir;
|
|
};
|
|
|
|
Extruder.UVScaleFactor = 1.0 / Bounds.MaxDim();
|
|
Extruder.IsPositiveOffset = (CurHeight >= 0);
|
|
Extruder.Apply();
|
|
|
|
FMeshNormals::QuickRecomputeOverlayNormals(PathMesh);
|
|
}
|
|
|
|
|
|
|
|
void UDrawPolyPathTool::EmitNewObject(EDrawPolyPathExtrudeMode ExtrudeMode)
|
|
{
|
|
FDynamicMesh3 PathMesh;
|
|
GeneratePathMesh(PathMesh);
|
|
|
|
if (ExtrudeMode == EDrawPolyPathExtrudeMode::Fixed || ExtrudeMode == EDrawPolyPathExtrudeMode::Interactive)
|
|
{
|
|
GenerateExtrudeMesh(PathMesh);
|
|
}
|
|
else if (ExtrudeMode == EDrawPolyPathExtrudeMode::RampFixed || ExtrudeMode == EDrawPolyPathExtrudeMode::RampInteractive)
|
|
{
|
|
GenerateRampMesh(PathMesh);
|
|
}
|
|
PathMesh.DiscardVertexUVs(); // throw away arc lengths
|
|
|
|
FFrame3d MeshTransform = DrawPlaneWorld;
|
|
FVector3d Center = PathMesh.GetBounds().Center();
|
|
MeshTransform.Origin = MeshTransform.ToPlane(Center, 2);
|
|
MeshTransforms::WorldToFrameCoords(PathMesh, MeshTransform);
|
|
|
|
GetToolManager()->BeginUndoTransaction(LOCTEXT("CreatePolyPath", "Create PolyPath"));
|
|
|
|
FCreateMeshObjectParams NewMeshObjectParams;
|
|
NewMeshObjectParams.TargetWorld = TargetWorld;
|
|
NewMeshObjectParams.Transform = MeshTransform.ToFTransform();
|
|
NewMeshObjectParams.BaseName = TEXT("Path");
|
|
NewMeshObjectParams.Materials.Add(MaterialProperties->Material.Get());
|
|
NewMeshObjectParams.SetMesh(&PathMesh);
|
|
OutputTypeProperties->ConfigureCreateMeshObjectParams(NewMeshObjectParams);
|
|
FCreateMeshObjectResult Result = UE::Modeling::CreateMeshObject(GetToolManager(), MoveTemp(NewMeshObjectParams));
|
|
if (Result.IsOK() && Result.NewActor != nullptr)
|
|
{
|
|
ToolSelectionUtil::SetNewActorSelection(GetToolManager(), Result.NewActor);
|
|
}
|
|
|
|
GetToolManager()->EndUndoTransaction();
|
|
|
|
CurPolyLoop.Reset();
|
|
SecondPolyLoop.Reset();
|
|
}
|
|
|
|
|
|
|
|
void UDrawPolyPathTool::ShowStartupMessage()
|
|
{
|
|
GetToolManager()->DisplayMessage(
|
|
LOCTEXT("OnStartDraw", "Draw a path on the drawing plane, set its width, and extrude it. Left-click to place path vertices. Click on the last or first vertex to complete the path. Hold Shift to ignore snapping."),
|
|
EToolMessageLevel::UserNotification);
|
|
}
|
|
|
|
void UDrawPolyPathTool::ShowOffsetMessage()
|
|
{
|
|
GetToolManager()->DisplayMessage(
|
|
LOCTEXT("OnStartOffset", "Set the width of the path by clicking on the drawing plane."),
|
|
EToolMessageLevel::UserNotification);
|
|
}
|
|
|
|
void UDrawPolyPathTool::ShowExtrudeMessage()
|
|
{
|
|
GetToolManager()->DisplayMessage(
|
|
LOCTEXT("OnStartExtrude", "Set the height of the extrusion by positioning the mouse over the extrusion volume, or over objects to snap to their heights. Hold Shift to ignore snapping."),
|
|
EToolMessageLevel::UserNotification);
|
|
}
|
|
|
|
|
|
|
|
void UDrawPolyPathTool::UndoCurrentOperation()
|
|
{
|
|
if (SurfacePathMechanic != nullptr)
|
|
{
|
|
SurfacePathMechanic->PopLastPoint();
|
|
if (SurfacePathMechanic->HitPath.Num() == 0)
|
|
{
|
|
CurrentCurveTimestamp++;
|
|
}
|
|
}
|
|
else if (CurveDistMechanic != nullptr)
|
|
{
|
|
CurveDistMechanic = nullptr;
|
|
ClearPreview();
|
|
InitializeNewSurfacePath();
|
|
SurfacePathMechanic->HitPath = CurPathPoints;
|
|
}
|
|
else if (ExtrudeHeightMechanic != nullptr)
|
|
{
|
|
ExtrudeHeightMechanic = nullptr;
|
|
BeginInteractiveOffsetDistance();
|
|
}
|
|
}
|
|
|
|
|
|
void FDrawPolyPathStateChange::Revert(UObject* Object)
|
|
{
|
|
Cast<UDrawPolyPathTool>(Object)->UndoCurrentOperation();
|
|
bHaveDoneUndo = true;
|
|
}
|
|
bool FDrawPolyPathStateChange::HasExpired(UObject* Object) const
|
|
{
|
|
return bHaveDoneUndo || (Cast<UDrawPolyPathTool>(Object)->CheckInCurve(CurveTimestamp) == false);
|
|
}
|
|
FString FDrawPolyPathStateChange::ToString() const
|
|
{
|
|
return TEXT("FDrawPolyPathStateChange");
|
|
}
|
|
|
|
|
|
|
|
|
|
#undef LOCTEXT_NAMESPACE
|