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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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cf1d862a55db8f0eb1999e4ec12e61d8ea026869
UnrealEngineUWP/Engine
History
Joakim Lindqvist cf1d862a55 EpicGames.OIDC - Made sure the same provider can be read from different applications to allows us to share state.
#preflight none

[CL 20855323 by Joakim Lindqvist in ue5-main branch]
2022-06-28 08:53:35 -04:00
..
Binaries
GitDependencies: Fixing XML Serialization
2022-06-17 14:53:57 -04:00
Build
Fix for water waves not working properly at large distances to world origin (LWC).
2022-06-28 07:43:53 -04:00
Config
Clarifying presentation of Name References and Management References in the Reference Viewer
2022-06-27 19:15:29 -04:00
Documentation
Documentation for build tools
2022-06-28 00:46:24 -04:00
Extras
TextureShare: fixed compilation tests issues
2022-06-27 15:18:22 -04:00
Platforms/Hololens
UE-130536 Fix MicrosoftSpatialAudio when using MicrosoftOpenXR
2022-06-27 12:35:38 -04:00
Plugins
Fix for water waves not working properly at large distances to world origin (LWC).
2022-06-28 07:43:53 -04:00
Programs
…
Shaders
Always use UINT for NiagaraFX SortedIndices parameter.
2022-06-28 00:01:11 -04:00
Source
EpicGames.OIDC - Made sure the same provider can be read from different applications to allows us to share state.
2022-06-28 08:53:35 -04:00
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