You've already forked UnrealEngineUWP
mirror of
https://github.com/izzy2lost/UnrealEngineUWP.git
synced 2026-03-26 18:15:20 -07:00
+ Add a cylinder-section subdivision parameter, to control tesselation + Make UVs consistent across different subdivision / hemisphere step amounts #rb David.Hill [CL 33038867 by jimmy andrews in ue5-main branch]