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* A more efficient version of AppendMeshDescription() for multiple meshes * Properly reserve arrays to limit amount of temporary allocations * Add triangles rather than polygons, avoid the costlier SourceMesh.GetPolygonVertexInstances() which had to perform a map lookup #rb patrick.enfedaque #robomerge Release-5.0-EarlyAccess [CL 15419836 by Sebastien Lussier in ue5-main branch]