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#fyi jurre.debaare #horde 218123,218081,218073,218063,218057,217995,217831,217939 Original CL Desc ----------------------------------------------------------------- REDO: UEFN - Users are able to apply Animation Modifiers via the right-click context menu #fix moved animation modifier menu section into module itself - gated by whether or not AnimationModifier class is allowed #rb Thomas.Sarkanen #preflight 6332c289a4769ad714e78a8c [CL 22217414 by marc audy in ue5-main branch]
33 lines
792 B
C#
33 lines
792 B
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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using UnrealBuildTool;
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public class AnimationModifiers : ModuleRules
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{
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public AnimationModifiers(ReadOnlyTargetRules Target) : base(Target)
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{
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PrivateDependencyModuleNames.AddRange(
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new string[]
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{
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"Core",
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"CoreUObject",
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"Engine",
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"InputCore",
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"Slate",
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"SlateCore",
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"EditorFramework",
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"UnrealEd",
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"MainFrame",
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"PropertyEditor",
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"Kismet",
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"AssetTools",
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"ClassViewer",
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"AssetRegistry",
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"AnimationBlueprintLibrary",
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"DeveloperSettings"
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}
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);
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}
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}
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