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- Simplied the task icon - Created common treeview for States, used for state selection and outliner view - Added common functions to describe state links and transitions - Made custom expander arrow the main tree view - Move the task lits on separate row on the main tree view - Added enter condition list for on main tree view - Clicking on tasks or enter conditions highlight them in the details panel - Added state outliner which displays the state list compactly - Added feedback for the drag and drop, and moved the code to separate file #rb Yoan.StAmant [CL 35239895 by mikko mononen in ue5-main branch]
26 lines
705 B
C++
26 lines
705 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "StateTreeDelegates.h"
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namespace UE::StateTree::Delegates
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{
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#if WITH_EDITOR
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FOnIdentifierChanged OnIdentifierChanged;
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FOnSchemaChanged OnSchemaChanged;
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FOnParametersChanged OnParametersChanged;
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FOnGlobalDataChanged OnGlobalDataChanged;
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FOnVisualThemeChanged OnVisualThemeChanged;
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FOnStateParametersChanged OnStateParametersChanged;
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FOnBreakpointsChanged OnBreakpointsChanged;
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FOnPostCompile OnPostCompile;
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FOnRequestCompile OnRequestCompile;
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FOnRequestEditorHash OnRequestEditorHash;
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#endif // WITH_EDITOR
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#if WITH_STATETREE_TRACE
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FOnTracingStateChanged OnTracingStateChanged;
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#endif // WITH_STATETREE_TRACE
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}; // UE::StateTree::Delegates
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