Files
UnrealEngineUWP/Engine/Plugins/Runtime/StateTree/Source/StateTreeModule/Private/StateTreeConsiderationBase.cpp
Ryan Hummer 4af2fd066d Updating Dev-Release-5.5 from Main at CL #36144969
#okforversepublic

[CL 36146571 by Ryan Hummer in Dev-5.5 branch]
2024-09-10 10:26:02 -04:00

18 lines
470 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "StateTreeConsiderationBase.h"
#include "StateTreeTypes.h"
#include UE_INLINE_GENERATED_CPP_BY_NAME(StateTreeConsiderationBase)
FStateTreeConsiderationBase::FStateTreeConsiderationBase()
: Operand(EStateTreeExpressionOperand::And)
, DeltaIndent(0)
{
}
float FStateTreeConsiderationBase::GetNormalizedScore(FStateTreeExecutionContext& Context) const
{
return FMath::Clamp(GetScore(Context), 0.f, 1.f);
}