Files
UnrealEngineUWP/Engine/Plugins/Runtime/StateTree/Source/StateTreeModule/Private/PropertyFunctions/StateTreeFloatPropertyFunctions.h
guillaume arruda 30d8d033c8 Create basic state tree property function for int, bool, float, vector, actors
Create helper function to help create state tree property function
#rnx
#rb mikko.mononen

[CL 35337440 by guillaume arruda in ue5-main branch]
2024-08-06 07:42:19 -04:00

150 lines
4.9 KiB
C

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "StateTreePropertyFunctionBase.h"
#include "StateTreeFloatPropertyFunctions.generated.h"
struct FStateTreeExecutionContext;
USTRUCT()
struct STATETREEMODULE_API FStateTreeFloatCombinaisonPropertyFunctionInstanceData
{
GENERATED_BODY()
UPROPERTY(EditAnywhere, Category = Parameter)
float Left = 0.f;
UPROPERTY(EditAnywhere, Category = Parameter)
float Right = 0.f;
UPROPERTY(EditAnywhere, Category = Output)
float Result = 0.f;
};
/**
* Add two floats.
*/
USTRUCT(meta=(DisplayName = "Add", Category = "Math|Float"))
struct STATETREEMODULE_API FStateTreeAddFloatPropertyFunction : public FStateTreePropertyFunctionCommonBase
{
GENERATED_BODY()
using FInstanceDataType = FStateTreeFloatCombinaisonPropertyFunctionInstanceData;
virtual const UStruct* GetInstanceDataType() const override { return FInstanceDataType::StaticStruct(); }
virtual void Execute(FStateTreeExecutionContext& Context) const override;
#if WITH_EDITOR
virtual FText GetDescription(const FGuid& ID, FStateTreeDataView InstanceDataView, const IStateTreeBindingLookup& BindingLookup, EStateTreeNodeFormatting Formatting) const;
#endif
};
/**
* Subtract right float from left float.
*/
USTRUCT(meta=(DisplayName = "Subtract", Category = "Math|Float"))
struct STATETREEMODULE_API FStateTreeSubtractFloatPropertyFunction : public FStateTreePropertyFunctionCommonBase
{
GENERATED_BODY()
using FInstanceDataType = FStateTreeFloatCombinaisonPropertyFunctionInstanceData;
virtual const UStruct* GetInstanceDataType() const override { return FInstanceDataType::StaticStruct(); }
virtual void Execute(FStateTreeExecutionContext& Context) const override;
#if WITH_EDITOR
virtual FText GetDescription(const FGuid& ID, FStateTreeDataView InstanceDataView, const IStateTreeBindingLookup& BindingLookup, EStateTreeNodeFormatting Formatting) const;
#endif
};
/**
* Multiply the two given float.
*/
USTRUCT(meta=(DisplayName = "Multiply", Category = "Math|Float"))
struct STATETREEMODULE_API FStateTreeMultiplyFloatPropertyFunction : public FStateTreePropertyFunctionCommonBase
{
GENERATED_BODY()
using FInstanceDataType = FStateTreeFloatCombinaisonPropertyFunctionInstanceData;
virtual const UStruct* GetInstanceDataType() const override { return FInstanceDataType::StaticStruct(); }
virtual void Execute(FStateTreeExecutionContext& Context) const override;
#if WITH_EDITOR
virtual FText GetDescription(const FGuid& ID, FStateTreeDataView InstanceDataView, const IStateTreeBindingLookup& BindingLookup, EStateTreeNodeFormatting Formatting) const;
#endif
};
/**
* Divide left float by right float.
*/
USTRUCT(meta=(DisplayName = "Divide", Category = "Math|Float"))
struct STATETREEMODULE_API FStateTreeDivideFloatPropertyFunction : public FStateTreePropertyFunctionCommonBase
{
GENERATED_BODY()
using FInstanceDataType = FStateTreeFloatCombinaisonPropertyFunctionInstanceData;
virtual const UStruct* GetInstanceDataType() const override { return FInstanceDataType::StaticStruct(); }
virtual void Execute(FStateTreeExecutionContext& Context) const override;
#if WITH_EDITOR
virtual FText GetDescription(const FGuid& ID, FStateTreeDataView InstanceDataView, const IStateTreeBindingLookup& BindingLookup, EStateTreeNodeFormatting Formatting) const;
#endif
};
USTRUCT()
struct STATETREEMODULE_API FStateTreeSingleFloatPropertyFunctionInstanceData
{
GENERATED_BODY()
UPROPERTY(EditAnywhere, Category = Parameter)
float Input = 0.f;
UPROPERTY(EditAnywhere, Category = Output)
float Result = 0.f;
};
/**
* Invert the given float.
*/
USTRUCT(meta=(DisplayName = "Invert", Category = "Math|Float"))
struct STATETREEMODULE_API FStateTreeInvertFloatPropertyFunction : public FStateTreePropertyFunctionCommonBase
{
GENERATED_BODY()
using FInstanceDataType = FStateTreeSingleFloatPropertyFunctionInstanceData;
virtual const UStruct* GetInstanceDataType() const override { return FInstanceDataType::StaticStruct(); }
virtual void Execute(FStateTreeExecutionContext& Context) const override;
#if WITH_EDITOR
virtual FText GetDescription(const FGuid& ID, FStateTreeDataView InstanceDataView, const IStateTreeBindingLookup& BindingLookup, EStateTreeNodeFormatting Formatting) const;
#endif
};
/**
* Gives the absolute value of the given float.
*/
USTRUCT(meta=(DisplayName = "Absolute", Category = "Math|Float"))
struct STATETREEMODULE_API FStateTreeAbsoluteFloatPropertyFunction : public FStateTreePropertyFunctionCommonBase
{
GENERATED_BODY()
using FInstanceDataType = FStateTreeSingleFloatPropertyFunctionInstanceData;
virtual const UStruct* GetInstanceDataType() const override { return FInstanceDataType::StaticStruct(); }
virtual void Execute(FStateTreeExecutionContext& Context) const override;
#if WITH_EDITOR
virtual FText GetDescription(const FGuid& ID, FStateTreeDataView InstanceDataView, const IStateTreeBindingLookup& BindingLookup, EStateTreeNodeFormatting Formatting) const;
#endif
};