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- Simplied the task icon - Created common treeview for States, used for state selection and outliner view - Added common functions to describe state links and transitions - Made custom expander arrow the main tree view - Move the task lits on separate row on the main tree view - Added enter condition list for on main tree view - Clicking on tasks or enter conditions highlight them in the details panel - Added state outliner which displays the state list compactly - Added feedback for the drag and drop, and moved the code to separate file #rb Yoan.StAmant [CL 35239895 by mikko mononen in ue5-main branch]
32 lines
775 B
C++
32 lines
775 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "DragAndDrop/DecoratedDragDropOp.h"
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class FStateTreeViewModel;
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class FStateTreeSelectedDragDrop : public FDecoratedDragDropOp
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{
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public:
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DRAG_DROP_OPERATOR_TYPE(FActionTreeViewDragDrop, FDecoratedDragDropOp);
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static TSharedRef<FStateTreeSelectedDragDrop> New(TSharedPtr<FStateTreeViewModel> InViewModel)
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{
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TSharedRef<FStateTreeSelectedDragDrop> Operation = MakeShared<FStateTreeSelectedDragDrop>();
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Operation->ViewModel = InViewModel;
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Operation->Construct();
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return Operation;
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}
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virtual TSharedPtr<SWidget> GetDefaultDecorator() const override;
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void SetCanDrop(const bool bState)
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{
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bCanDrop = bState;
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}
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TSharedPtr<FStateTreeViewModel> ViewModel;
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bool bCanDrop = false;
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}; |