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- Add input for Shared State Behavior to share state between other array random nodes that are the same node, same node in composition, or same data - Simplify behavior for reinitializing and updating state - Add hidden friend GetHashType hash functions to MetaSound types - Add output for chosen index - Tooltip updates and debug logging #jira UE-211778 #jira UE-172282 #rb phil.popp, aaron.mcleran [CL 33495083 by helen yang in ue5-main branch]
35 lines
939 B
C++
35 lines
939 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "MetasoundArrayNodes.h"
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#define LOCTEXT_NAMESPACE "MetasoundFrontend"
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namespace Metasound
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{
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namespace MetasoundArrayNodesPrivate
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{
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FNodeClassMetadata CreateArrayNodeClassMetadata(const FName& InDataTypeName, const FName& InOperatorName, const FText& InDisplayName, const FText& InDescription, const FVertexInterface& InDefaultInterface, int32 MajorVersion, int32 MinorVersion, bool bIsDeprecated)
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{
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FNodeClassMetadata Metadata
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{
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FNodeClassName{FName("Array"), InOperatorName, InDataTypeName},
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MajorVersion,
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MinorVersion,
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InDisplayName,
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InDescription,
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PluginAuthor,
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PluginNodeMissingPrompt,
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InDefaultInterface,
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{ METASOUND_LOCTEXT("ArrayCategory", "Array") },
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{ METASOUND_LOCTEXT("MetasoundArrayKeyword", "Array") },
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FNodeDisplayStyle{},
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bIsDeprecated
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};
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return Metadata;
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}
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}
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}
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#undef LOCTEXT_NAMESPACE
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