Files
UnrealEngineUWP/Engine/Plugins/Runtime/Metasound/Source/MetasoundFrontend/Private/MetasoundArrayNodes.cpp
helen yang e88cefd8c5 Refactor MetaSound Array Random Get Node shared state
- Add input for Shared State Behavior to share state between other array random nodes that are the same node, same node in composition, or same data
- Simplify behavior for reinitializing and updating state
- Add hidden friend GetHashType hash functions to MetaSound types
- Add output for chosen index
- Tooltip updates and debug logging

#jira UE-211778
#jira UE-172282
#rb phil.popp, aaron.mcleran

[CL 33495083 by helen yang in ue5-main branch]
2024-05-07 16:54:01 -04:00

35 lines
939 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "MetasoundArrayNodes.h"
#define LOCTEXT_NAMESPACE "MetasoundFrontend"
namespace Metasound
{
namespace MetasoundArrayNodesPrivate
{
FNodeClassMetadata CreateArrayNodeClassMetadata(const FName& InDataTypeName, const FName& InOperatorName, const FText& InDisplayName, const FText& InDescription, const FVertexInterface& InDefaultInterface, int32 MajorVersion, int32 MinorVersion, bool bIsDeprecated)
{
FNodeClassMetadata Metadata
{
FNodeClassName{FName("Array"), InOperatorName, InDataTypeName},
MajorVersion,
MinorVersion,
InDisplayName,
InDescription,
PluginAuthor,
PluginNodeMissingPrompt,
InDefaultInterface,
{ METASOUND_LOCTEXT("ArrayCategory", "Array") },
{ METASOUND_LOCTEXT("MetasoundArrayKeyword", "Array") },
FNodeDisplayStyle{},
bIsDeprecated
};
return Metadata;
}
}
}
#undef LOCTEXT_NAMESPACE