Logo
Explore Help
Sign In
izzy/UnrealEngineUWP
0
0
Fork 0
You've already forked UnrealEngineUWP
mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
Code Issues Packages Projects Releases Wiki Activity
Files
cea308feec364516ef4a88facac45ab91ef00a98
UnrealEngineUWP/Engine/Plugins/EnhancedInput
History
ben hoffman 2c703fd02e Set bAutomaticallyRegisterInputOnConstruction to true on every legacy input node as well to ensure that they get bound during compilation. This is required to allow the use of these legacy key nodes in widget blueprints after the changes made in 35418847 to automatically create the widget blueprint bindings during Blueprint compilation.
#rb dan.oconnor
#rnx

[CL 36334764 by ben hoffman in 5.5 branch]
2024-09-17 10:46:25 -04:00
..
Config
…
Source
Set bAutomaticallyRegisterInputOnConstruction to true on every legacy input node as well to ensure that they get bound during compilation. This is required to allow the use of these legacy key nodes in widget blueprints after the changes made in 35418847 to automatically create the widget blueprint bindings during Blueprint compilation.
2024-09-17 10:46:25 -04:00
EnhancedInput.uplugin
Use the widgets InputComponent instead of the player controllers when binding input events to it. This resolves an issue where widgets would always be binding inputs in enhanced input, but never actually unbinding them because the player controller input component was not being destroyed.
2024-08-09 07:32:52 -04:00
Powered by Gitea Page: 1069ms Template: 21ms
English
English
Licenses API