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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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cea308feec364516ef4a88facac45ab91ef00a98
UnrealEngineUWP/Engine/Config/Windows
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rune stubbe 1ce4f32846 Temporary workaround for Nanite geometry corruption
#rb kevin.ortegren

[CL 37182155 by rune stubbe in 5.5 branch]
2024-10-16 11:51:09 -04:00
..
BaseWindowsEngine.ini
- Use non uniform resource index for sampling bindless resources in raytracing shaders
2024-10-16 05:42:42 -04:00
BaseWindowsInput.ini
Updating Dev-Release-5.5 from Main at CL #36144969
2024-09-10 10:26:02 -04:00
DataDrivenPlatformInfo.ini
- Use non uniform resource index for sampling bindless resources in raytracing shaders
2024-10-16 05:42:42 -04:00
Windows_SDK.json
Bump preferred WindowsSDK to 10.0.22621.0
2024-10-01 19:05:13 -04:00
WindowsEditorPerProjectUserSettings.ini
…
WindowsEngine.ini
Temporary workaround for Nanite geometry corruption
2024-10-16 11:51:09 -04:00
WindowsGame.ini
…
WindowsInput.ini
Add WindowsApplication KBM hardware device definition. Move the XInput hardware defintiion out to its own plugin as it should be.
2024-03-26 10:05:42 -04:00
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