Files
UnrealEngineUWP/Engine/Source/Runtime
richard malo 047bfb94b7 - Added UDataLayerManager which is local to each WorldPartition.
- This will allow instanced world partition maps to maintain their own Data Layer runtime states.
- Deprecated DataLayerSubsystem since DataLayerManager superseeds its functionality.
- Added helpers like UWorld::GetDataLayerManager and UWorldPartitionBlueprintLibrary::GetDataLayerManager which will automatically find the associated DataLayerManager for the object it's running the BP.
#rb jeanfrancois.dube, patrick.enfedaque, philippe.deseve

[CL 23938773 by richard malo in ue5-main branch]
2023-01-31 17:03:25 -05:00
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