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ce7c6fcc0faee14fd8763293f230cb8bcc8d1faa
UnrealEngineUWP
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Engine
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Ben Marsh
ce7c6fcc0f
Horde: Fix prefix being duplicated in bundle names.
...
[CL 27743343 by Ben Marsh in ue5-main branch]
2023-09-10 16:56:50 -04:00
..
Developer
Modified DirectXShaderCompiler to add a custom UserInfo container part, and check for derivative ops. The final output currently encoded the derivative ops into the ResourceDef part instead of UserInfo due to official validator issues, but I will follow up with Microsoft on a clean solution.
2023-09-09 02:14:45 -04:00
Editor
Curve Editor: Show first and last key's tangent handle on both sides.
2023-09-10 15:57:44 -04:00
Programs
Horde: Fix prefix being duplicated in bundle names.
2023-09-10 16:56:50 -04:00
Runtime
Shader Compiler: Fix for excess job queries generated when per-shader DDC is enabled in cooks. Per-shader DDC was disabling material map DDC for ODSC, but that doesn't make sense for cooks, so we check if we are cooking when deciding whether to enable material map DDC. Also added statistics to track duplicate jobs and per-shader DDC cache queries.
2023-09-09 12:38:04 -04:00
ThirdParty
Modified DirectXShaderCompiler to add a custom UserInfo container part, and check for derivative ops. The final output currently encoded the derivative ops into the ResourceDef part instead of UserInfo due to official validator issues, but I will follow up with Microsoft on a clean solution.
2023-09-09 02:14:45 -04:00
UnrealClient.Target.cs
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UnrealEditor.Target.cs
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UnrealGame.Target.cs
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UnrealServer.Target.cs
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