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* Primitives are only tracked by Lumen scene if they can be traced by the current ray tracing method. E.g. if we use HWRT then only primitives with valid BLAS will generate surface cache. * Instead of recomputing VisibleInLumenScene on every add/remove/update this flag is now cached on proxy * Added GPU side filtering of draws which should be skipped when capturing surface cache #preflight 63dd8637323e7eaa30b71680 #jira UE-176073 #rb Daniel.Wright [CL 24031439 by krzysztof narkowicz in ue5-main branch]