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Fix ASTC HDR support Fix up ASTC & ISPC texture formats a bit #preflight 628cedc7347b7778b6b8745e #rb jon.olick,fabian.giesen [CL 20348873 by charles bloom in ue5-main branch]
78 lines
2.3 KiB
C++
78 lines
2.3 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "CoreMinimal.h"
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#include "Modules/ModuleManager.h"
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#include "Android/AndroidPlatformProperties.h"
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#include "Interfaces/ITargetPlatformModule.h"
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#include "Common/TargetPlatformBase.h"
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#include "Interfaces/IAndroidDeviceDetection.h"
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#include "Interfaces/IAndroidDeviceDetectionModule.h"
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#include "AndroidTargetDevice.h"
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#include "AndroidTargetPlatform.h"
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#include "IAndroidTargetPlatformModule.h"
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#define LOCTEXT_NAMESPACE "FAndroidTargetPlatformModule"
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/**
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* Module for the Android target platform.
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*/
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class FAndroidTargetPlatformModule : public IAndroidTargetPlatformModule
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{
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public:
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virtual void GetTargetPlatforms(TArray<ITargetPlatform*>& TargetPlatforms) override
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{
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if (FAndroidTargetPlatform::IsUsable())
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{
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// ensure this is only called once
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check( SinglePlatforms.IsEmpty() );
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for (int32 Type = 0; Type < 2; Type++)
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{
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bool bIsClient = Type == 1;
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// flavorless must come first
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// "flavorless" (aka "vanilla") Android is not well defined and not actually usable
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// but Editor wants to see it in the platform list
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SinglePlatforms.Add(new FAndroidTargetPlatform(bIsClient, nullptr));
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SinglePlatforms.Add(new FAndroid_ASTCTargetPlatform(bIsClient));
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SinglePlatforms.Add(new FAndroid_DXTTargetPlatform(bIsClient));
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SinglePlatforms.Add(new FAndroid_ETC2TargetPlatform(bIsClient));
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// these are used in NotifyMultiSelectedFormatsChanged, so track in another array
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MultiPlatforms.Add(new FAndroid_MultiTargetPlatform(bIsClient));
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}
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// join the single and the multi into one
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TargetPlatforms.Append(SinglePlatforms);
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TargetPlatforms.Append(MultiPlatforms);
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// set up the multi platforms now that we have all the other platforms ready to go
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NotifyMultiSelectedFormatsChanged();
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}
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}
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virtual void NotifyMultiSelectedFormatsChanged() override
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{
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for (FAndroid_MultiTargetPlatform* TP : MultiPlatforms)
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{
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TP->LoadFormats(SinglePlatforms);
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}
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// @todo multi needs to be passed this event!
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}
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private:
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/** Holds the specific types of target platforms for NotifyMultiSelectedFormatsChanged */
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TArray<FAndroidTargetPlatform*> SinglePlatforms;
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TArray<FAndroid_MultiTargetPlatform*> MultiPlatforms;
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};
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#undef LOCTEXT_NAMESPACE
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IMPLEMENT_MODULE( FAndroidTargetPlatformModule, AndroidTargetPlatform);
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