Files
UnrealEngineUWP/Engine/Source/Developer/Windows/LiveCodingServer/Public/ILiveCodingServer.h
tim smith 899eaa25cd Improved notifications in the editor/game for live coding.
Added message that packaging can fail if assets reference new changes.

#rb
#rnx
#jira UE-115558
#preflight 60c39c8e8d00b80001b1e85f

#ROBOMERGE-SOURCE: CL 16645001 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v833-16641396)

[CL 16645007 by tim smith in ue5-release-engine-test branch]
2021-06-11 14:48:40 -04:00

92 lines
2.4 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreTypes.h"
#include "Containers/Map.h"
#include "Features/IModularFeature.h"
#include "Modules/ModuleInterface.h"
#include "Delegates/Delegate.h"
#define LIVE_CODING_SERVER_FEATURE_NAME "LiveCodingServer"
enum class ELiveCodingResult
{
Success,
Error
};
enum class ELiveCodingLogVerbosity
{
Info,
Success,
Warning,
Failure,
};
enum class ELiveCodingCompileReason
{
Initial,
Retry,
};
enum class ELiveCodingCompileResult
{
Success,
Canceled,
Failure,
Retry,
};
class ILiveCodingServerModule : public IModuleInterface
{
public:
// IModuleInterface implementation
virtual void StartupModule() override = 0;
virtual void ShutdownModule() override = 0;
};
class ILiveCodingServer : public IModularFeature
{
public:
virtual void Start(const wchar_t* ProcessGroupName) = 0;
virtual void Stop() = 0;
virtual void RestartTargets() = 0;
virtual void SetLinkerPath(const wchar_t* LinkerPath, const TMap<FString, FString>& LinkerEnvironment) = 0;
DECLARE_DELEGATE(FBringToFrontDelegate);
virtual FBringToFrontDelegate& GetBringToFrontDelegate() = 0;
DECLARE_DELEGATE(FClearOutputDelegate);
virtual FClearOutputDelegate& GetClearOutputDelegate() = 0;
DECLARE_DELEGATE_OneParam(FStatusChangeDelegate, const wchar_t*);
virtual FStatusChangeDelegate& GetStatusChangeDelegate() = 0;
DECLARE_DELEGATE_TwoParams(FLogOutputDelegate, ELiveCodingLogVerbosity, const wchar_t*);
virtual FLogOutputDelegate& GetLogOutputDelegate() = 0;
typedef TMap<FString, TArray<FString>> FModuleToObjectFiles;
DECLARE_DELEGATE_RetVal_FiveParams(ELiveCodingCompileResult, FCompileDelegate, const TArray<FString>&, const TArray<FString>&, TArray<FString>&, FModuleToObjectFiles&, ELiveCodingCompileReason);
virtual FCompileDelegate& GetCompileDelegate() = 0;
DECLARE_DELEGATE(FCompileStartedDelegate);
virtual FCompileStartedDelegate& GetCompileStartedDelegate() = 0;
DECLARE_DELEGATE_TwoParams(FCompileFinishedDelegate, ELiveCodingResult, const wchar_t*);
virtual FCompileFinishedDelegate& GetCompileFinishedDelegate() = 0;
DECLARE_DELEGATE(FShowConsoleDelegate);
virtual FShowConsoleDelegate& GetShowConsoleDelegate() = 0;
DECLARE_DELEGATE_OneParam(FSetVisibleDelegate, bool);
virtual FSetVisibleDelegate& GetSetVisibleDelegate() = 0;
virtual bool HasReinstancingProcess() = 0;
virtual bool ShowCompileFinishNotification() = 0;
};