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- Initial support for opening multiple caches. - Android GLES's precompiled binary cache is now mmapped rather than using async IO. - the OS can page in/out the binary data as required, it should not count as used mem for the Android LMK. - GLES no longer needs to restart after generating the binary cache. - Disabled binary program compression (it should no longer be needed when data is mmapped and adds unnecessary mem pressure.) - Prebuilt binary cache loads faster and requires far less time per tick to populate when using lru and resident program binaries. - GL programs unused for a set time are reclaimed/evicted from the driver. #rb dmytro.vovk, Florin.Pascu #preflight 63ca9731e3138815656576e9 [CL 23790455 by allan bentham in ue5-main branch]