Files
UnrealEngineUWP/Engine/Source/Runtime/MeshDescription
paul chipchase 94695dbb5d Code cleanup to reduce the amount of places calling FEditorBulkData::GetPayloadSize
#rb Per.Larsson
#jira none
#rnx
#preflight 63c96c19c76cdd32a45a4467

- Ultimately I'd like to be able to remove FEditorBulkData::GetPayloadSize all together but there are a few places that use the byte length to make estimates about memory usage.
- To move towards this goal, this change removes a number of calls to ::GetPayloadSize which only check if the length is or isn't zero, which can be accomplished with a call to ::HasPayloadData instead.

[CL 23788105 by paul chipchase in ue5-main branch]
2023-01-20 06:44:12 -05:00
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