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ce1ea03e1d0db98ef4fafb87fbf1c8b57036f8bf
UnrealEngineUWP/Engine/Source/Runtime/AnimGraphRuntime
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nick brett c339d7a6be [UE] Add ECVF_Scalability flag to p.RigidBodyNode and p.ClothPhysics CVars
- This will allow the ''Preview Rendering Level' setting in editor to set the CVars to the values defined in platform device profiles.

#rb [at]Benn.Gallagher, [at]Ben.Woodhouse

[CL 23741214 by nick brett in ue5-main branch]
2023-01-17 13:13:07 -05:00
..
Private
[UE] Add ECVF_Scalability flag to p.RigidBodyNode and p.ClothPhysics CVars
2023-01-17 13:13:07 -05:00
Public
Added validation and visual error functionality to AnimNode_SkeletalControlBase, which can be used to check referenced bones and show errors on the AnimGraph nodes that use them (so it is clear if the setup does not work due to a bone missing)
2023-01-06 12:16:12 -05:00
AnimGraphRuntime.Build.cs
Cleaned up build.cs files by removing any include paths that were already being added by UBT. This was done to help identify how include paths are being added and to help with future refactoring.
2022-09-08 21:44:02 -04:00
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