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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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ce1ea03e1d0db98ef4fafb87fbf1c8b57036f8bf
UnrealEngineUWP/Engine/Source/Programs/ShaderCompileWorker
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dan elksnitis be95382d48 [shaders] factor out single-input compilation and exception handling into shared utility functions
#preflight 63caa36ad45afa2a8f236855
#rb Jason.Nadro
#rb Laura.Hermanns
#rb Yuriy.ODonnell

[CL 23789494 by dan elksnitis in ue5-main branch]
2023-01-20 09:39:05 -05:00
..
Private
[shaders] factor out single-input compilation and exception handling into shared utility functions
2023-01-20 09:39:05 -05:00
ShaderCompileWorker.Build.cs
Add host machine name to OOM report in DXC backend and refactor global SCW error-code handling. Bumped ShaderCompileWorkerOutputVersion to 9.
2022-12-07 10:29:08 -05:00
ShaderCompileWorker.Target.cs
LLM: Change ENABLE_LOW_LEVEL_MEM_TRACKER to not be separately definable, and make LLM_ENABLED_IN_CONFIG separately definable instead. This is necessary because ENABLE_LOW_LEVEL_MEM_TRACKER can only be true if LLM_ENABLED_IN_CONFIG is also true, because c-language files include the definition of LLM_ENABLED_IN_CONFIG but cannot include the platform-specific definition of ENABLE_LOW_LEVEL_MEM_TRACKER.
2022-11-08 15:57:03 -05:00
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