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UnrealEngineUWP
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AssetDefinition
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nick darnell
f341533263
Adding another overload for creating an asset category.
...
[CL 23791510 by nick darnell in ue5-main branch]
2023-01-20 11:50:09 -05:00
..
Private
Adding another overload for creating an asset category.
2023-01-20 11:50:09 -05:00
Public
Adding another overload for creating an asset category.
2023-01-20 11:50:09 -05:00
AssetDefinition.Build.cs
AssetDefinition - This is the seed of a long term replacement of IAssetTypeActions. IAssetTypeActions is woefully inadiquit now. It puts a lot of functionality in one place, which wouldn't be a terrible thing, except for the GetActions, and some of the menu stuff being built into this class. We need to make an effort to not have to load every single asset just to open the context menu you have selected, to-wit, a previous CL made it so that summoning the menu no longer *Had* to load the assets, however several remaining issues remained with the Blueprint Utility Actions, and the fact that we don't "KNOW" if we need to call GetActions for an asset. We could introduce a replacement in the class, but that would just get inherited, causing other issues. So instead the parallel UObject based AssetDefinition now exists. In large part it will probably be very similar to the other one, but several things in it probably need to chnage. For now there is a bridging concept in the form of the AssetDefinitionAssetTypeProxy.
2022-11-10 13:13:41 -05:00