Files
UnrealEngineUWP/Engine/Shaders/Shared
graham wihlidal 1e82e8bd49 Implemented Nanite material bit flag representation on the GPU in the raster bin headers - this will give us the necessary context to clean up / refactor a bunch of messy code, and also let us do more intelligent binning.
#rb rune.stubbe
#fyi brian.karis, jamie.hayes, andrew.lauritzen, jian.ru
#preflight skip

[CL 23782330 by graham wihlidal in ue5-main branch]
2023-01-19 17:33:17 -05:00
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