Logo
Explore Help
Sign In
izzy/UnrealEngineUWP
0
0
Fork 0
You've already forked UnrealEngineUWP
mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
Code Issues Packages Projects Releases Wiki Activity
Files
ce1ea03e1d0db98ef4fafb87fbf1c8b57036f8bf
UnrealEngineUWP/Engine/Plugins/Runtime/MeshModelingToolset/Source
History
ryan schmidt ce1ea03e1d ModelingComponents: fix paste-o found by static analysis
#rb none
#preflight none

[CL 23802439 by ryan schmidt in ue5-main branch]
2023-01-21 00:00:08 -05:00
..
MeshModelingTools
ModelingMode: improve interop with new Selection System and existing Tools
2023-01-18 17:59:31 -05:00
MeshModelingToolsEditorOnly
InteractiveToolsFramework: Adds new helper methods to determine count ActorComponents that match TargetRequirements and an additional test predicate for specialized scenarios. Additionally adds a couple of helper methods to test for Volume components and component classes that support UVs. This is to fix the issues surrounding the UV modeling tools that shouldn't be viable for Volume type targets.
2022-12-15 18:17:12 -05:00
ModelingComponents
ModelingComponents: fix paste-o found by static analysis
2023-01-21 00:00:08 -05:00
ModelingComponentsEditorOnly
Fully moving MaterialDomain to its own header.
2022-12-15 16:01:51 -05:00
ModelingOperators
Add background compute of voronoi diagrams
2022-12-16 13:51:36 -05:00
ModelingOperatorsEditorOnly
MeshModelingToolset: Fix inconsistencies in "PolyGroup" strings in UI and tooltips
2022-12-07 20:45:27 -05:00
Powered by Gitea Page: 519ms Template: 17ms
English
English
Licenses API